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ElectroMagnetic Force Bubble Teammate

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  • French

Version 2.17


ElectroMagnetic Force Bubble Teammate ...

Key Notes:

• Fully Voiced Beeped!

• Sparky can be used with other companions

• Missions available to enhance weaponry and abilities

• Has the very latest in Stealth Field Technology for those sneaky covert mission assignments

• Gains a special ability to Scan for potential Enemies and visually Mark their locations (useful for Survival mode)

• The "Lone Wanderer" perk provides its benefits when travelling with just Sparky (because Sparky is a "Teammate" instead of full "Companion")

• Includes an in-game Holotape "Users Guide" (see its entries for further details about features, missions, and abilities)

• Available very early in the game - after leaving Vault 111, or upon visiting Sanctuary when using an "alternate start" mod - but also automatically scales upwards to the Player Character's current level.

• WARNING: Not compatible with "bad guy" Player Characters; e.g. when allied with Nuka-World Raiders


Install the Sparky Automatron DLC Patch if using the Automatron DLC.  Position it below SparkyEMFB.esp in your "load order" sequence.

Load Order Sequence:

Place anywhere in the Load Order sequence.

Known Issues:

A grenade icon is likely to appear when using the Sparky's Controller - ignore it, just a vanilla game quirk.

Due to the vagaries of Fallout 4's varied terrain, Sparky may sometimes have trouble following along when hindered by obstacles, or may otherwise become confused with regard to "pathing" opportunities. When that occurs, just continue adventuring and Sparky will soon be "unstuck" via special scripting. Alternatively, use Sparky's Controller to issue a Recall command.

Known Conflicts:

This mod requires access to Vault 111. There may or may not be a conflict with a particular "alternate start" mod depending on whether that mod allows or prevents entry.

Unlimited Companion (Follower) Framework and Amazing Follower Tweaks both have conflicts with Sparky by forcing standard "companion" dialog/command interactions, which can seriously "break" my scripting and Sparky's subsequent behavior. The same holds true for other mods that override NPC behavior to force being a companion. Those kinds of mods can be installed, and used on other NPCs where appropriate -- but *never* use them to "recruit" Sparky, or to manage Sparky, or interact with Sparky, or affect Sparky in any way. Never force Sparky to be managed in any way by some other mod. Instead, always use Sparky's own Controller functions.


This mod may not be reused in part or whole for any purpose other than its original intent. It may not be uploaded to any other web site. Get in touch with me if you wish to discuss things; for example, translation into a non-English language.

Change Log:

See the Changes tab for details.


Bethesda Softworks - for the original Models and Textures [I merely provided the ingenuity and scripting to bring Sparky "to life"]

Other Mods:

Shield Bubble can be found Here.

Qwirky can be found Here.

Silver Streak can be found Here.

Silver Streak UFO can be found Here.

Whirly can be found Here.

Whirligig Sentry can be found Here.

Alien Disruptor can be found Here.

Settlement Radar Station & Drone Defenders can be found Here.

Settlement Salvage Bot: "Mister Salvage" can be found Here.

Settlement Tidy Bot: "Mister Tidy" can be found Here.

In Memoriam:

In memory of my Father (may he Rest In Peace) who was a model airplane maker (gliders & gas powered) and an RC enthusiast.