Fallout 4

File information

Last updated

Original upload

Created by

TheOzzymander

Uploaded by

Ozzydarkfmw

Virus scan

Safe to use

About this mod

This is the original Red Rocket Garage, the same as the one featured in the trailer and Main Menu, properly placed with functionning collisions and furnitures.

Permissions and credits
Mirrors
Donations
ORIGINAL RED ROCKET GARAGE
by Ozzymander


v1.1

Description:

This is the original Red Rocket Garage, the same as the one featured in the trailer and Main Menu.
I did my best to do the best recreation possible (but of course, certain items are not there, like the cloth covering the bed and the Minigun, nothing really serious).

What it features:


- A new place, next to the Abernathy Farm
- The Red Rocket garage, with proper floors, ceilings, textures and collisions.
- A workshop workbench on the back to turn it into a settlement.
- Several workstations (Armours, Weapons, Cooking and Alchemy).
- Several Perk magazines.
- Some weapons (Fat Man, Gauss Rifle, Laser Rifle) and a new unique weapon, the Wanderer (same to the Deliverer).
- Some mutfruits (cross the road to find them).
What is going to be added in the next update:

- Scrap lists for certain items in the garage (like Mr Handy’s corpse)
- Proper snap points on the garage floor.

FAQ:

Q: There are several mods that do the same, like Ethreon’s excellent work. How is this mod different?
A: I checked the screenshots from his mod page and it looks pretty awesome but I wanted to make my version anyway because why not? I’m not saying mine is better :) Just take the one that fits your taste.
Q: It doesn’t actually feature the exact same things, like floors…
A: This is not a question. But you’re right, it doesn’t have the same floors. The reason is simple, I did not find them.
Q: And weapons on the rack aren’t the same either…
A: As far as I know (but I may be wrong) these are weapon mods. I’ve not been able to place them because nothing was showing when dragged into the cell. Yes I could have added static meshes instead but the whole goal was to have something usable on that rack and static meshes are not.
Q: Any incompatibilities?
A: Shortly, any mod that modifies landscape and location at the very south of Abernathy Farm. Also mods that expands that settlement are certainly not compatible. I don’t use much mods so I don’t know, feel free to let me know in the comments if you find any issue with another mod.


Known issues:


[PC]
- Weapons on the rack don’t fit correctly and fall over the table
- Magazines are not showing in the magazine rack (but are still in it so you can grab them)
- The garage interior Snap points don’t work properly, for now, which mean you may not be able to place everything on it (some objects work, others don’t).

[Xbox One]
- If you grab a weapon from the rack, every item on that rack will immediately fall on the table below.
[All Platforms]
- Not an actual issue but you might notice that most of the items are not properly scaled compared to their trailer and main menu counterparts, that’s because   Bethesda overscaled and underscaled most items to create a perfect frame but doing the same in an environment meant to be played would have had huge   consequences on gameplay.
Credits:

Bethesda Game Studios
NifSkope
3ds Max 2013