Fallout 4

22 comments

  1. Nukanist
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    Thanks to all for your comments and support!

    New texture replacer added for Minutemen Paint Job by MadTod!
    Checkout the screenshots for a better look at them.

    I'm still waiting for invock's approval to retexture his mods, but I'm afraid he's been inactive for a long time now.
    If I don't get any response after a few days, I may start working on my own textures from scratch for his mods (Normally I use the original mod's texture as a starting point which is why I like to ask for permission)

    __________________________________________________________________________________________________________________________________________________________________________

    Update Log

    • v1.2
    Uploaded new Minutemen Paint Job files in order to match the new texture path from Minutemen Paint Job? v1.1 (make sure to download that version of the mod)
    • v1.1
    No actual change to the existing Consistent Power Armor Overhaul textures/files.
    Uploaded Minutemen Paint Job retexture packs.
    • v1
    Initial release. Consistent Power Armor Overhaul retexture uploaded.

    *Non mod related update: corrected all URL in the description page to link to the correct pages (copying and pasting in that page seems to bring some weird results sometimes)
  2. st34k
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    Bless ya.

    Is there any way to make the CPAO paint jobs here work alone without the main mod? I've always used it but unfortunately AWKCR conflicts with it now ever since they added their own framework for Power Armor mods :/
    1. Nukanist
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      I'll have to take a look, but that would require either a patch or a brand new ESP file. Have you tried asking Bordraw (the author of CPAO) to update or make an optional ESP file with AWKCR support?
    2. st34k
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      I have, and I've asked the people behind AWKCR but I haven't gotten a response yet. I wouldn't mind using up an esp slot for this, your textures are incredible!
    3. CoopCoupe
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      I second this. The only two power armor retextures worth a lick on the Nexus, and AE kills them.
    4. Richwizard
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      The latest version of AWKCR comes bundled with updated replacement esp files for CPAO, BPAO, PAMAP, and MPAM. The FOMOD installer gives you options to install these updates. They should advertise it.
  3. NinaTheBunny
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    Hello! This mod is wonderful and I have been enjoying it thoroughly.
    It did beg me to ask though, since you already got permission from Bordraw for CPAO, id there a chance that BPAO ( Brotherhood Power Armor Overhaul) could receive the same treatment? And possibly remedy a few of the miss-matched textures there in?

    Either way, thank you so much for this mod, it is fantastic work.
    1. Nukanist
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      Hi sorry for the extremely late response. I have been out of modding for a while mainly due to lack of time but I'll see what I can do if I get some free time.
  4. Gigadweeb
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    Yo, any chance that if you can contact this person, you'd be able to redo this mod?

    https://www.nexusmods.com/fallout4/mods/6242/?

    I love the concept of it, but it doesn't mesh too well with the rest of my 4k Power Armour stuff.

    Cheers!
    1. Nukanist
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      Hi, I wouldn't mind retexturing this, however it seems this mod may use resources from another mod without permission (at least that's what it seems based on some of the comments from that mod) I would prefer to avoid doing this unless that's sorted out first.
    2. Gigadweeb
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      Oh damn, no problems then. Thanks anyway!

      On another note, would you be willing to make a quick tutorial on how you create these textures eventually? Could see it being handy for anyone later on, if you're finished with the project by then.
  5. darshan1308
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    I read the description and i am still a bit confused about this.....i use Consistent Power Armor Overhaul....so obviously i need PARE for CPAO but do i need your bigger Power Armors Redone mod????
    Cool mod btw....really great work
    The reason I am asking is you did all this great work for Power Armors Redone where the file size is close to 700 MB and if you have CPAO you only need PARE for CPAO which is just 180 MB....could you please help me out with this???
    1. Nukanist
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      Basically what the requirements mean is that you can use PARE for CPAO on its own even if you don't have PA Redone installed because all textures required for CPAO are already included in this download. This pack will only retexture CPAO Armors so if you want the Vanilla armors retextured then you'll definitely need to install any of the main PA Redone files.
      For Minutemen Paintjob PA Redone is required because the original Minutemen Paintjob mod does not include Normal or Specular maps and use the Vanilla Normal and Specular maps instead, so PARE for Minutemen Paintjob will not look like it does on my screenshots if my Normal and Specular maps from PA Redone are not installed. I'm guessing that's part of what is making this confusing.
      Hope this answers your question.
    2. darshan1308
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      ok cool....thanks for the reply and once again....amaaaaaazing work btw
  6. krillkongen
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    Any chance you might do the Tribal Power Armour (https://www.nexusmods.com/fallout4/mods/22437)?
  7. SixDasher
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    Tone down the unsharp masking ;)
    1. Nukanist
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      No unsharpen mask was used :)
      However the high pass filter applied to one of the layers coupled with some extra contrast on other layers may cause a similar effect.
      Still appreciate the feedback, I know my textures are not for everyone.
  8. Marth77
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    Superbly done, thanks a lot!
  9. SunnyDove
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    Thank you so much!
  10. User_2530535
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    Thanks Nukanist, will endorse when I can
  11. Quizzmet
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    Woo! I've been waiting!
    Cheers!