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RickTheNexus

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RickTheNexus

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About this mod

A patch for Horizon and Nanosuit.

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Changelogs
UPDATED FOR HORIZON V 1.5 +
-I have connected this mod to my armory activator to hide the crafting menu. The armory activator can be crafted in the equipment section of the Tech Lab. You can download the activator from this page if you don't already have it.


V1.3: Lowered the Nanosword damage by quite a bit, I didn't take the speed of the weapon into account so hopefully its more balanced....

V1.2: Finally added the sword from this mod. I haven't patched many melee weapons so hopefully its ok. The hilt and the blade are there for cosmetic changes. The sword now uses Horizons blade enhancements.

V1.1:
Ive made a patch for NanoArmor, a companion for this mod. I recently updated this patch so it can use any cosmetic armor part, so these two mods will probably work well together!

This is a patch that allows Horizon and Nanosuit to be more compatible.


NOTICE ON INSTALLING NANOSUIT:

When installing Nanosuit you'll get a couple of options. When creating this patch I didn't use any of them, for me none of them are necessary.
I wouldn't bother using the awkcr and AE option, its probably pointless.
Another option is for CBBE 
I personally dont use CBBE! It SHOULD be ok.
I dont think the pipboy option or the glow colour option would harm anything.


I'll try to list most of the things Ive changed:


-I removed the sword, for now. I am not familiar with patching weapons in Horizon, so I don't feel comfortable adding it at the moment. I'll definitely look at adding this at some point. Zawinul added a couple of new swords, I think these will work great with Nanosuit anyways!

-Similar to my Chinese Stealth Suit patch, the Nano suit cannot be worn with armor parts and DOES NOT get a utility slot. This is because I want the suit to be a tactical option and I don't want it to overpower the rest of the clothing/armor in Horizon.

-The suit and accessories are craftable in the robotics lab under the NANO SUIT tab. They can still be found in the game world too, the same way as the original mod, starting at level 8 (lowered from level 30).

-Crafting the suit and its upgrades requires various magazine perks.

-The sword accessory that goes on your back no longer gives you a bonus to agility. Instead it gives you an armor lining slot that you can upgrade at an armor workbench. It takes the place of a backpack, so its really a tactical option if you want to use it or not.

-The jetpack and sword combo no longer fortifies agility. It is still, of course, a jetpack, but it also gives you an armor lining slot that can be upgraded at an armor workbench.

-The accessory belt gives no longer fortifies agility. Instead it gives you a utility slot upgradable at an armor workbench.


The Suit Upgrades:

I changed the suit upgrades from "colour" names to names based on the theme of the upgrade. I guess it's just personal preference but I think it works out pretty good.
This mod needed a decent makeover of the suit upgrades. Some of the bonuses that altered health and rads would break Horizon....

"White" is now "Sniper"

The healing effects on this upgrade just wouldnt work for Horizon so I had to remake this one completely.
The original effects were +100 hp, +60 hp regen per minute. These wouldn't work. It would also automatically use a stimpack when health is low. Making the player use a bandage just doesnt work, and I think forcing the player to use a combat stimpack would probably be more of an annoyance than anything given how rare they are...

So now this perk gives you a substantial bonus to AP regen when you are sneaking (crouching) and gives you -75% to sight sway.

"Orange" is now "Mercenary"

I had to change this one a bit too.
This originally had a sight sway enchantment, but I moved it to Sniper. I increased reload speed from 20% to 60%. I removed the -30% Vats cost and added an increase in AP regen. The reason for this is because a lot of Horizon players use VAFS so an increase to Vats accuracy is pointless to them.
It also now gives a +15 increase to damage resistance. 

"Blue" is now "Shock Trooper"

I didn't change much with this one. I just lowered the energy damage resistance a bit.

"Green" is now "Explorer"

I gave this one a makeover too.
The original removed radiation consumed from food and water. +100 rad resist. and +30 poison resist. I kept the poison resist, and lowered the rad resist to 20. 
It now gives an increase to jump height and a bonus of 100 to carry weight.

"Black" is now "Stalker"

Not a lot is changed, but I removed the -50% AP Power Attack cost bonus, and instead raised the Stealth bonuses from 25% to 40%.

"Red" is now "Pyromaniac"


I didn't change anything with this one.

Required Files:

Nanosuit
Horizon

Load Order:

Nanosuit
Horizon
Horizon Nanosuit patch

My other files:

Horizon and Gloves of the Commonwealth Patch
Horizon Campsite Patch
Horizon and NCR Patrolman and Trooper Armors Patch

Horizon Adventurer Outfit Patch
Horizon and Ranger Veteran Armor Patch
Horizon Wasteland Sniper Patch
Horizon Cross Pre-War Cybernetics AND Uni BoS Uniform Patches
Horizon and Chinese Stealth Suit Patch
Horizon and Nanosuit Patch



Other Horizon Patch Makers:

ArcherDown