Fallout 4

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Wonimal

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Wonimal

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255 comments

  1. Wonimal
    Wonimal
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    UPDATE: I am not abandoning this mod as previously stated.. I've had many requests to keep it going and updated so I'll start by addressing the top 3 complaints/suggestions..
    .Ver 3 ::
    1. Brush/Brambles in court yard ..Gone
    2. Crows nests could not be scrapped..Now Scrap-able
    3.Clipping items.. All Castle floors made stack-able, this should take care of that for the ones that had this issue..
  2. LateralusXs
    LateralusXs
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    I put an image into the media section because I didn't know how to upload an image into this post but there's the big rocks in front of the main gate of the castle and lots of floating assets, I tried installing the mod 3x's and the problem was still there.
  3. cococrunchken
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    I have one criticism on this mod. The armory seems to separated into two unconnected rooms. The one with the reinforced door, and the one with a weapon workbench. I dont like it lmao, it also makes ronnie shaw confuse as to where she needs to stand.

    Can you make a version where the 2 sections of the armory is connected, but put a wall that connects the weapon workbench section to the hallway. That way the only way to access the weapon workbench room is through the reinforced door thingy? I looove the overall mod, but this one thing is a little awkward
  4. bumboolo
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    Don't like how previously open areas have been closed off, some rubble still remains, there is floating barnacles by the antenna, the rubble in the generals quarters by the tunnel is still there,some of the big pile is still visible. its nice to have the walls be fixed but there is still some existing problems and even new ones. 3/5. Ive seen better mods that unfortunately are no longer available or are outdated.
  5. csellers
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    Can you remove the interior rubble walls so you can fully walk around the inside tunnels? Great mod btw, always used the castle as my primary base. Just like to be able to walk all the way around.
  6. PhoenixKnight13
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    So while it's not perfect, it is functional. I managed Old Guns just fine, I had made a trip into the tunnels to disable Sarge via hacking him into shutdown mode so I could clean the place out for trying the Castle Tunnel Restoration mod in combination with this one. After clearing the tunnels I activated both mods, however after completing Old Guns I noticed the tunnel restoration was having cell conflict issues (vanilla seeping through) despite being lower in load order so I got rid of it. My only issue with this mod is the wall blocks that are placed throughout the ground level tunnels (old debris remains on one side, a new wall on the other side). This divides them up in a rather annoying fashion, preventing you from making a circle like you can in other restoration mods, and disabling the debris in console zaps half the wall along with it... but aside from that everything works fine. Still compatible with Elianora's General's Quarters mod.

    8 out of 10... the wall blocks annoy the s#*! out of me but this is still a functional mod.
    1. CosmicMender56
      CosmicMender56
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      wall blocks?
  7. Nehtiyalyr
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    Mod is broken, some sections are completely blocked off and inaccessible, doesn't affect retaking the Castle but people on the comments are saying that breaks Old Guns quest...
    I thought it was something with my save game but it was the same with a New Game...
    1. B33rM4st3r
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      It's not broken, just put it lower in your load order - had the same happen when I forgot to do it - some old elements still load in; LOOT seems to give these type of mods too high of a priority. If you use vortex, just mark it as a 'Low priority override' and sort the list.
      Just in case, here's how to (moreless):
      Go to plugins (left side menu), double click a plugin, a menu pops up on the right - under groups there's a dropdown list. Pick the 'Low...', resort your plugins via 'Sort Now' (top menu, 2nd from left) and voila - should work :)

      OH, just remember - go somewhere rather far away before you do load the plugin - it's just recommended.
    2. Nehtiyalyr
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      Thanks, will try later, for now I'm using another mod that change settlements...
    3. Phoenickz03
      Phoenickz03
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      i know this is an older comment but thank you lol couldn't see why it wasn't working and this fixed it thanks! 
    4. AleenWalker
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      This does not always fix the issue. Mod is just behaving inconsistently. Highly suggest no one uses it in it's current state,
  8. ButtonSmasher
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    DO NOT DOWNLOAD if you want to complete the mission Old Guns. She is utterly broken and cannot find the path towards the castle anymore. It's absolutely not even funny how broken the mission becomes. It ruined my playthrough!
    1. dorkasaurusrex
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      thanks for the warning!!
    2. Drawdogg
      Drawdogg
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      Por eso la hice antes de instalar el mod.
    3. miraluna11
      miraluna11
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      It works fine for me, not sure why it doesn't for you. I completed the quest with no problem.
    4. PhoenixKnight13
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      Works fine for me, Ronnie *did* spawn invisible for some reason, but that just took a quick disable/enable to fix and she popped right up (I kept seeing her quest marker on the ground in the courtyard). Once she was fixed I started the quest and she pathed around to the new gate and followed the path to the quest area. Also... maybe try installing the mod *after* you finish the quest if you think it's causing problems instead of just making a flame post telling people not to download? Troubleshooting 101. -_-
    5. ButtonSmasher
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      It's not a flame post If the issue was directly related to this mod, because the moment I disabled the mod and went back one save where ronnie hasn't spawned yet the game reacted fine. Also considering I tried it on a vanilla save where ronnie was also stuck in place or didn't recognize the door.

      Again, I'm not someone that would post something like this If it couldn't truly damage your game (Which it did in my case). Luckily I could go back disable the mod before I discovered the Castle and get it all working again. 

      I'm sorry If this warning triggered you or might have felt unfair to the mod author, but the mod is also old and has a lot of errors that shouldn't be there. Considering this I will not change my statement on this mod. I'd advise people to stay from mods that haven't been updated in 5+ years.

      Cheers
  9. CottonCandyAlessia
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    Mod creates a gaping hole in Beantown Brewery, the wall curving to the right of double blue doors.

    possibly more undiscovered locations.

    Wall id is ff001e81 or ff001c6d (try ff001d6c if no work) but you cant prid them
    1. miraluna11
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      I think that's a vanilla bug actually, there's a mod on here that fixes it. https://www.nexusmods.com/fallout4/mods/34263
  10. GermanCheetah
    GermanCheetah
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    so i just reinstalled this mod, an old install worked till now perfectly fine, but after this reinstall the mod doesnt work at all, the castle is still broken
  11. fosurvivor
    fosurvivor
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    Спасибо, помогло очень. Потерял !!!??? как-то стены замка, видно удалил в scrap everything и не заметил!?. Спустя много часов вернулся в замок, а стен нет. Ваш мод очень помог, спасибо.