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Gobbachev Gou

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gou8137977

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About this mod

large-sized robots will be added to the Commonwealth.

Customized on the robot workbench,
Parts of other robot parts MOD can also be used.

Requirements
Permissions and credits
RidableBot  Ver.0.96  November 18, 2017

large-sized robots will be added to the Commonwealth.

Customized on the robot workbench,
Parts of other robot parts MOD can also be used.


*Requires F4SE(Fallout 4 Script Extender)
 v0.4.0 or greater

http://f4se.silverlock.org/

*DLC1 Automatron is required.

<<Recommended Mod>>
Nameplates - Floating Healthbars by Expired6978

http://www.nexusmods.com/fallout4/mods/21636/


I confirmed that the key input acquisition function was restored
with combination of Fallout4.exe(1.10.40.0) and F4SE(0.6.2).
Please use F4SE (0.6.2) in case of latest exe of Fallout4.

Currently, PS4's GamePad does not correctly get key input information.
This issue is being verified.


[Updates]

Ver.0.96
*Improvement of camera position on robot workbench.
 The camera does not change just by the robot on the work table,
 It switches at some timing customization.

*Added emergency RidableBot call button.
 RedrocketTrackstop are added near the statue near the statue.

*Added a setting item to the Holotape "RidableBot Configuration Menu".
 -Whether to play the motion when the player rides the robot.
 -Whether companions ride on the robot at the same timing as the player rides the robot.

*Fixed a Handytype of RidableBot flying in the sky.
 (A phenomenon that you can not come down below it once you go to a higher place)


[Notes]

**This procedure is unnecessary if it is updated from Ver.0.93 or later version.

*Those who are introducing the past version,
 please install according to the following procedure.
 If you do not do this procedure MOD will not work properly.

  1.Please get off the RidableBot.
    Unequip Control Ring and save the game.
    Please collect if you keep luggage in RidableBot.

  2. please uninstall older version of this Mod.

  3. Please load the save data of Step 1.

  4. please save.

  5. Install new version.

*To uninstall this mod, please follow the above steps.


[Whereabouts]

They are located in various parts of the Commonwealth.

Player need to wear a "Control Ring" to get on the robot.

NPC such as Raiders is piloting a robot. Do not destroy the robot.
Please take down the ring by defeating only the pilot.
(They are also in the container at the roadside
 near the Red rocket truck stop)

You can ride on RidableBot if equipped with "Control Ring".
There are 3 types.

 *Control Ring Of Ridablebot(Pilot)      For pilot seat
 *Control Ring Of Ridablebot(Pilot ex)   For pilot seat (different position)
 *Control Ring Of Ridablebot(Passenger)  For passenger's seat (valid only for Gallop Type Torso)

In addition, the main body RidableBot is located in General Atomics Galleria.
Although it is arranged only now, it is planned to create a quest to get this body by Ver.1.00.

 
[Operation at the time of riding]

The basic movement and the operation to set the weapon are 
the same as the player character.

  [Game Pad]

  There are two operation types on the gamepad, and it is added automatically
  when MOD is introduced You can select the type from the "Ridablebot Configuration Menu" Horotape.

  *Switching operation type is added to the holotape automatically added 
   when the game is loaded Use "RidableBot Configuration Menu".


  === General ===

  <Attack>
    Pressing the R trigger attacks with the right arm's weapon.
    In the case of firearm weapons, if you keep it pressed,
    it will fire continuously.

    If you hold down the L trigger, when the enemy is near you
    Do melee attack. (It will also be done with R trigger depressed)
    In case of Behemoth, use this method only.

  <Move>

    The following action is effective only when weapons are held.

    When you press the R shoulder / L shoulder, it will work to
    avoid in each direction.

    Move forward with the jump button.

    *Depending on robot type it may be invalid*

  <Switch viewpoint>
    Same button as when operating player character.


  === Xbox 360/Xbox==

  <Attack>
    Pressing the R shoulder attacks with the right arm's weapon.
    In the case of firearm weapons, if you keep it pressed,
    it will fire continuously.

    If you hold down the L shoulder, when the enemy is near you
    Do melee attack. (It will also be done with R trigger depressed)
    In case of Behemoth, use this method only.

  <Move>
    The following action is effective only when weapons are held.

    If you press the R shoulder / L shoulder twice rapidly,
    RidableBot will move to avoid in each direction.

    Move forward with the jump button.

    *Depending on robot type it may be invalid*

  <Switch viewpoint>
    Same button as when operating player character.


  [Keyboard]

  <Attack>
    Left Mouse Click attacks with the right arm's weapon.
    In the case of firearm weapons, if you keep it pressed,
    it will fire continuously.

    If you hold down the Right Mouse Button, when the enemy is near you
    RidableBot does automatic combat by AI.
    In case of Behemoth, use this method only.

  <Move>
    The following action is effective only when weapons are held.

    When you press the "D"(Right) / "A"(Left), it will work to
    avoid in each direction.
    (At this time, hold down the right mouse button.)

    Move forward with the space key.

    *Depending on robot type it may be invalid*

  <Switch viewpoint>
    Press "V".


[Robot workbench]

You can customize RidableBot with robot workbench.
Select from the menu displayed at the end of customization.
A RidableBot is created with a skeleton corresponding to it.


[Others]

 *If the robot you control can not attack, if you can not switch the viewpoint,
  please make sure that F4SE is properly installed.

 *Ridablebots can not be made from scratch.

 *When the robot is destroyed, it re-spawns in 7 days.

 *The position of RidableBots that the player, companion, dogmeat
  last piloted is now displayed on the map.

 *RidableBots are located in the following places etc.

    Near the "Museum of Freedom"
    Dunwich Borers
    Corvega Assembly Plant
    Saugus Ironworks
    Fort Hagen Satellite Array
    Atom Cats garage
    Bunker Hill

  The location of Ridablebot will be expanded in the future.


[Known Issues]

 *If you cancel without customizing the robot with the robot workbench,
  the camera will not return to the player.
  (In this case, if you put the player in the sneak state, the camera will return)

 We are planning to fix these issues in the future.

 *The collision of a car is much smaller than it looks.
  This is specification.








[Change log]

Ver.0.95
*Fixed the problem that included the script of F4SE (0.4.0) in the BA2 file.
 The following files have been deleted from BA2.
 
  Actor.pex
  Form.pex
  ObjectReference.pex
  ScriptObject.pex

 This problem was caused by updating F4SE to 0.6.1 and the key operation was not effective.

Ver.0.94
*When using the Xbox 360 / Xbox One Gamepad, Corresponds to the problem 
 that the R trigger / L trigger press information can not be acquired correctly.
 I prepared an operation type that does not use R trigger / L trigger.

 Switching operation type is added to the holotape automatically added 
 when the game is loaded Use "RidableBot Configuration Menu".

 *Canceled without customizing robot with robot workbench
  It responds to the problem that the camera does not return to the player.
  If you move the player (away from the camera eyebot) the camera will return to the player.

 *Fixed the problem that the robot moves when the player gets on and off the robot.


Ver.0.93 (2017/11/08)

*This MOD was released at Nexus


<<Thanks>>

@VaultSamurai
@m150mmmm


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@gou4126
https://twitter.com/gou4126
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