i got confused by this mod and another that adds much of the same stuff, apparently there was an issue where bombs kept spawning after blowing up, not sure if that was the mod or another mod, but it only happened in the swamp locations. so i had to get rid of that mod.
I really wish you would continue to fix the issues with this as I'm very hesitant to download sots with all the bugs reported.... Plus I'd rather just add a little bit to the game not an entire new map necessarily.....
As mentioned previously, there's the OPC collection which provides cleaned ESPs for all this series. However, they don't fix this mod's annoying pre-enabled map markers. I know some feel it's a matter of taste but it's a total no-no to me in what's supposed to be an exploration game.
Yup this will be obsolete. It's better this way and it'll give a lot more content to the swamps than this mod initially provided, plus it'll finally be optimized. Every area has been updated and repurposed for the new Swampfolk faction in SOTS.
Just checking back in with this mod, is there a way to fix the vendors in Quagmire? Is it tied to the container, the faction, or the actual npcs? I've been trying to figure it out with fo4edit.
Did you ever resolve the vendors' issue? Also, Any tips on resolving the duplication of the Prydwen key as a Spare key for this mod? I'm trying to resolve conflicts in my game's build before starting my next playthrough
I couldn't unfortunately. I have limited knowledge of FO4Edit beyond a few things, I tried altering everything about the Bar Vendor but couldn't make it work. I never had the Prydwen key issues myself, so I am sorry to say that I didn't look for fixing that.
Thanks for replying anyway. I did manage to fix the key issue, since I saw what happened when the original mod author messed up for the Armory key. They basically just added the swamp armory to the Prydwen key's references instead of copying the key into his plugin as a new record separate from the Prydwen. I will try to fix the vendors next, and if I figure it out, I'll post my results here.
98 comments
Fallout 4 map is very uneven, it is packed in the center and missing a lot of locations south of the map.
If you explore many original locations, there are usually there for "quantity" instead of "quality" purposes.
This mod feels the gap and does the job nicely.
I like how the mod author adds a few locations (instead of overdoing it).
I could enter but the game crashes after killing two feral ghouls that spawns in the room with bunk beds