Fallout 4

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cryptdick

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Cryptdick

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98 comments

  1. cubbyman1
    cubbyman1
    • member
    • 17 kudos
    i got confused by this mod and another that adds much of the same stuff, apparently there was an issue where bombs kept spawning after blowing up, not sure if that was the mod or another mod, but it only happened in the swamp locations. so i had to get rid of that mod. 
  2. gothic1985
    gothic1985
    • supporter
    • 1 kudos
    I really wish you would continue to fix the issues with this as I'm very hesitant to download sots with all the bugs reported.... Plus I'd rather just add a little bit to the game not an entire new map necessarily.....
    1. anstapasolivagus
      anstapasolivagus
      • member
      • 3 kudos
      +1
    2. streetyson
      streetyson
      • member
      • 102 kudos
      As mentioned previously, there's the OPC collection which provides cleaned ESPs for all this series. However, they don't fix this mod's annoying pre-enabled map markers. I know some feel it's a matter of taste but it's a total no-no to me in what's supposed to be an exploration game.
  3. Zorkaz
    Zorkaz
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    • 1,827 kudos
    WIll you still be merging this with SOTS? (Since the last comment seems to be from february)
    1. Cryptdick
      Cryptdick
      • supporter
      • 212 kudos
      It is done.
    2. Nosdi
      Nosdi
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      • 1 kudos
      What is SOTS?
    3. Zorkaz
      Zorkaz
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      • 1,827 kudos
      South of the Sea
  4. User_60014821
    User_60014821
    • account closed
    • 4 kudos
    Endorsed.

    Fallout 4 map is very uneven, it is packed in the center and missing a lot of locations south of the map.

    If you explore many original locations, there are usually there for "quantity" instead of "quality" purposes.

    This mod feels the gap and does the job nicely.

    I like how the mod author adds a few locations (instead of overdoing it).
  5. slewis65
    slewis65
    • premium
    • 4 kudos
    This is going to be merged into the SOTS mod.
    1. Cryptdick
      Cryptdick
      • supporter
      • 212 kudos
      Yup this will be obsolete. It's better this way and it'll give a lot more content to the swamps than this mod initially provided, plus it'll finally be optimized. Every area has been updated and repurposed for the new Swampfolk faction in SOTS.
  6. ShadowOfNV
    ShadowOfNV
    • supporter
    • 52 kudos
    This mod compatible with Beantown?
    1. TheCooliestt
      TheCooliestt
      • premium
      • 8 kudos
      would also like to know but idk if he'll update
    2. GerhardReinke1
      GerhardReinke1
      • member
      • 1 kudos
      Also curious...
    3. lazloarcadia
      lazloarcadia
      • member
      • 17 kudos
      Definitely interested in this myself. I'm trying to build my next mod pack and want to avoid compatibility problems from the beginning if possible.
    4. esimpson212
      esimpson212
      • member
      • 0 kudos
      I use beantown and I really didnt notice too much of a conflict, maybe around Quincy and the Peabody house but that could be from Wild Wasteland too.
  7. esimpson212
    esimpson212
    • member
    • 0 kudos
    Just checking back in with this mod, is there a way to fix the vendors in Quagmire? Is it tied to the container, the faction, or the actual npcs? I've been trying to figure it out with fo4edit.
    1. JackWallace
      JackWallace
      • supporter
      • 24 kudos
      Did you ever resolve the vendors' issue? Also, Any tips on resolving the duplication of the Prydwen key as a Spare key for this mod? I'm trying to resolve conflicts in my game's build before starting my next playthrough
    2. esimpson212
      esimpson212
      • member
      • 0 kudos
      I couldn't unfortunately. I have limited knowledge of FO4Edit beyond a few things, I tried altering everything about the Bar Vendor but couldn't make it work. I never had the Prydwen key issues myself, so I am sorry to say that I didn't look for fixing that.
    3. JackWallace
      JackWallace
      • supporter
      • 24 kudos
      Thanks for replying anyway. I did manage to fix the key issue, since I saw what happened when the original mod author messed up for the Armory key. They basically just added the swamp armory to the Prydwen key's references instead of copying the key into his plugin as a new record separate from the Prydwen. I will try to fix the vendors next, and if I figure it out, I'll post my results here.
    4. esimpson212
      esimpson212
      • member
      • 0 kudos
      Thanks!
  8. bajs11
    bajs11
    • member
    • 10 kudos
    CTD after entering Federal Supply Cache 79NE
    I could enter but the game crashes after killing two feral ghouls that spawns in the room with bunk beds
  9. devs666
    devs666
    • member
    • 2 kudos
    was gonna give u a 10/10 but im gonna give u 8/10, issues with norwood depot floating trains trees and other items awesome mod tho
  10. Eternalspirit
    Eternalspirit
    • member
    • 1 kudos
    Hi, is there any chance that your Expanded series of mods will receive patches for Horizon compatibility?