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DemonOfSarila - aka Jacq

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demonofsarila

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About this mod

An easier way to get the companion perks.

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NOTICE
I don't play fo4 anymore. I haven't since around fo76's release. Why? Because I hate how AWKCR has changed to be more than what it says on the tin. I want no part of their color swaps crap and couldn't figure out how to get rid of them (even going back to the older versions didn't work). So I quit playing fo4 all together because I put too much time and effort into having my game work the way I wanted, and it was no longer possible for me to have my game the way I wanted it. All of my mods are presented as-is, and I don't care what anyone has to say about them.


I got sick of earning the companion perks over and over and over; for many of them I've done it countless times across countless saves. So I wanted another way to get their perks without it feeling too cheat-y (plus I didn't want to look up the editid's to add them to the player every time I want to add them). 

So I've made a magazine for each companion that when picked up gives you the perk for that companion. Each mag has been placed in the world in a spot where you've had to meet the companion to get there, except Codsworth. His is next to Preston's because I didn't want to modify Sanctuary cell/s. Some of them are where you meet the companion (McCreedy's is in the third rail), and others are in a spot where you have to unlock them as a companion to get them (like Hancock's).

For a short description of what each mag looks like and where to find it, see the readme in the DOCS tab on nexus (if you use the View as plain text link I added spaces to make the top section more like a table). All of them use existing meshes/textures in the game, many of them are in interior cells. Each is named using VIS style tags, so [Perk: Mag], then "CPM" (for Companion Perk Mag), then the name of who it's for. For example, [Perk: Mag] CPM Codsworth. None have weight or value.

To install, just use NMM or manually drop the esp file in the magic data folder. Only way load order will matter is if you're using any other mods that edit the same cells as this mod edits to place the mags in the world. 

Note
- This only includes the vanilla or "base game" companions. Ada doesn't have a perk; Longfellow and Gage haven't gotten on my nerves yet. Well other than Gage being a raider and dis-liking alcohol, but I use either No Negative Affinity and No Affinity Cooldown or a little file I made that fixes just that. If I find that file, I might upload it. Either way that keeps Gage from being too annoying. 

- These mags do not change your affinity with any companion. If you want lover's embrace, you have to earn it. All these do is add the perk. Earning the perk afterwards *should* be ok, but just to be safe, try to ignore the perk mag if you plan to be all buddy-buddy with someone.

Known issue:
Yes, the perk mags sometimes re-spawn. No, I don't care enough to bother learning how to fix that.

On a related note...
I added a small optional file I made a while back that makes it possible to get into diamond city without triggering the quest to interview with Piper. Don't remember if it works if you go in the front door, but last time I checked it works if you climb up and go in from the top. Which is easier to do if you have a higher jump height (my vasaki mod can do that if you're interested in that kind of thing). I guess call the theme of this mod annoying companion things I have bothered to fix.