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CDante - ShoddyCast - The Vault

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  1. cdante
    cdante
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    UPDATE v9.157


    NEW FEATURES
    - added 25 new articles in the Pre-War Companies category (9 finished categories, 157 articles, over 1200 dialogue lines in total)
    - Chryslus Motors and Poseidon Energy articles revamped, legacy entries are still accessible through the holotape (View old article)
    - new unlock method - you can now unlock codex entries by building workshop objects at settlements

    IMPROVEMENTS
    - optimized scripts for unlocking articles based on NPC/object detection

    BEFORE INSTALLING THE LATEST VERSION MAKE SURE YOU REMOVE ANY LOOSE FILES OF OLDER VERSIONS PRIOR TO 6.082!!!
  2. TrueVoidwalker
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    Are you still gonna be working on this even though ShoddyCast and Storyteller are ded af?
    1. cdante
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      current update is almost finished.
      and I continue working on it as long as I receive new content from them. changes made in the YouTube channel doesn't mean I won't receive new content for this mod as far as I know.
    2. TrueVoidwalker
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      Nice!
  3. Aralil
    Aralil
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    Hello. just wanted to say thank you. I just started using mods and this codex is making me fall in love with Fallout all over again
  4. RHodeidra
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    Loved the idea,
    loved it ingame,
    sadly the constant Yao Guai notification problem popped up,
    which could have been ignored if there was no notification sound played for each discovery :)
    I look forward to the next update which addresses either issue.
    1. raznek34
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      Add me to the list. It was working flawlessly until I did the quest "Visions in the fog" on Far Harbor. After aquiring the mother icon, I talked to the grand zealot and it unlocked the Yao Guai entry (although it had been unlocked a long time ago, of course). Now every conversation "unlocks" this entry, it seems. Hope this helps somehow.
    2. cdante
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      give me a few days and it will be fixed.
    3. broken85
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      Same problem here. Great to know it's going to be hopefully fixed soon!
    4. SirMalFet
      SirMalFet
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      Same thing, right after "Visions in the Fog". Very annoying. Thanks for fixing it!! Fantastic mod.
    5. Michel889
      Michel889
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      Oh, glad to see i am not the only one with the yao guai pop up bug
  5. JohnnyTest91
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    Hey, I found a small typo: When speaking about the Glowing Ones, the subtitles say "gangers" instead of "gangsters"
    1. cdante
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      thank you!
  6. ImmortalAbsol
    ImmortalAbsol
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    Do you happen to know about the Storyteller audiobook files?
    I am/was a Patron and don't know who to ask.
  7. Euther
    Euther
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    Love this mod... Thank you so much Cdante.

    thx
    Euther
  8. lasse1001
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    Hi guys.

    I started to use the MCM hotkey to listen to previously unlocked codex and its way better then having them read to me directly, thanks for that. Tho I usually have some really long responding time from pressing the hotkey, until the menu shows up. In some conditions it can take a couple of minutes to get the menu and as I usually press the key again, more then one menu ofc will show up after each other. If I instead press the inventory -thing from within my pip boy, it's instantly to get the menu to show up. All my other configured keys in MCM is instantly when pressed and this seems to behave 'worse' at a rather new game then after I played for a while. I don't think I have any script lags in my game but everything is possible I guess. Anyone have any idea why this happens or have experienced this too? Are the quest more intens on a rather new game?

    Cheers.
    1. lasse1001
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      Well, as usual, I should have tested more before I posted in here. I just reloaded my save where I just got out of V111, looong respons time for the hotkey, then I reloaded another save around V111 where I didn't use the FastStartReunions -mod and the respons time where just fine, so it seems to have something to do with that mod. It disables/bypasses some quests/scripts until Fort Hagen and Prydwens arrival, so that probably have cause the long delays in the early game. All is well, sorry
    2. cdante
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      yes, the time required for the on-the-fly building of the list of recently unlocked articles is very much affected by the overall CPU capacity, so when your game is overloaded by lots of papyrus background calculations, the menu will appear slowly. with the next update I'm gonna use a different approach where this calculation will be more dynamic, and by the time you push the button to reveal the menu, it will be assembled proactively.
  9. sc0rch1989
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    This mod feels like a natural part of Fallout 4.
    It is sad that playback can be easily interrupted most of the time.
    I don't think it is something to do with modification, it is an engine limitation, I'm sure.
    Amazing job, very atmospheric and informative mod!
    1. cdante
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      playback is interrupted by combat and dialogue. I don't really want to change that cause the mod would become a bit intrusive. sadly, even when the player is sprinting, the panting is considered a dialogue as well. :((
  10. NingaBulrog
    NingaBulrog
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    This mod sounds amazing! How does it work with existing saves? Are all entries automatically unlocked that would have been if the mod had been installed from the beginning?
    1. GroteGrottrol
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      No problems with existing saves, but it does not auto-unlock entries. You'll need to unlock everything yourself by encountering them .
    2. NingaBulrog
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      Sounds good, thanks for the reply.
  11. UnknownFX1300
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    Stupid Question: wasn't there a version of this where you could travel with the storyteller? or was that something else? or what?
    1. GroteGrottrol
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      T-49 - Armor of the Storyteller by DogtoothCG and Unoctium has the fully-voiced Storyteller companion.
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