Fallout 4

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SKK50

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SKK50

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About this mod

Automatically upgrade base game companion default weapons and shooting perks to match player level. Option to find, move and heal current companion if they are lost.

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Automatically upgrade base game companion default weapons and shooting perks to match player level. Option to find, move and heal current companion if they are lost.


[ This functionality is now included in the comprehensive SKK Unlock all companions solution ] 
[ to switch over simply disable weapon and perk upgrades in the holotape] 


Companions have default weapons with unlimited ammo that are not visible in inventory to modify.  Whilst companion combat effectiveness is sketchy, they should benefit from default weapon OMOD upgrades and combat perks as the player level progresses to look good and shoot somewhat better. 

Install the mod at any time in any game to receive a [ .SKK Companion weapon upgrade Holotape ] holotape in MISC inventory anytime after vault exit which will:

1. Enable or disable auto upgrades

2. Select between player level and perk upgrade triggers:
       
  • The player actual Gun Nut and Science perks relevant to the companion weapon OMODSs regardless of level, or;
  • The player level that unlocks the Gun Nut and Science perks, but you don’t actually need the perks.
 
3. Upgrade companions own Gunslinger, Rifleman, Commando and Heavy Gunner perks to match the player and further improve combat effectiveness.

3. Move your companion to the player and heal when they become stuck, lost or fall off Virtibirds.

The auto upgrade runs when you [ >>> SUBMIT ] changes in the holotape, level up or exit the Pip-Boy perk upgrade screen to keep all base game companions up to date.


This does not modify companions irritating combat AI behaviors like standing in front of the player, running into unwinnable fights or starting a deep and meaningful conversations about bollox. That's RPG actor immersion that is.


Companions & weapons upgraded:

Cait Double-Barrel Shotgun 0005DF30
Curie (as Synth) Laser Gun 0022CC13
Danse Laser 0005BBA6
Deacon Hunting Rifle 00215CE3
Hancock Double-Barrel Shotgun 00062AA4
MacCready Hunting Rifle 0005BBA4
Piper 10mm 0005DF2D
Preston Laser Musket 00062AA6
Strong Sledgehammer 0005DF2E ... this script DOES NOT upgrade Strong’s Sledgehammer.
Valentine Pipe Revolver 0005BBA7
X6-88 Institute Laser Rifle 00215CE4
 

Upgrades to the best semi-auto receiver, barrel, grip and sights for that level. Mag doesn't matter as they don't reload. If you prefer to upgrade your companion weapons manually through crafting, try CompanionWeapons Are Customizable.

 
Compatibility: The mod has no dependencies on extenders or DLCs and does not change any base game assets or objects, its 100% pure new Creation Kit forms and scripts. As it does not touch any other stuff in your savegame, you can install at any game stage. 

Companion weapon upgrades are persistent across save games so they will stay at whatever state they were if you disable this mod. Companion weapons can be reset to plain vanilla (or whatever you want) through console bat files using companionRef.cf "ObjectReference.AttachModToInventoryItem" WEAPONID OMODID 
 

You may also like:  If you are serious about tough combat scenarios, but want to keep half-witted companions around I suggest FO4 Hotkeys to call Companion Command and Tactics global functions like  H = cgf "CompanionCommand.ToggleHold"  Best.Function.Ever.


Nexus PC Manual Installation:  Copy SKKCompanionWeaponLL.esp and SKKCompanionWeaponLL - Main.BA2 to your ...\Fallout 4\Data directory, enable in the Bethesda mod menu, mod manger or whatever. Disable the upgrade function in the holotape before disabling or removing this mod. Only remove mods if you are happy to accept potential conflicts from load order changes in a save game.  


Nexus FAQ 

(1) DLC Companions will not be added as this mod doesn't want DLC dependencies, and those companion weapon OMODs can't be managed using remote masterless calls.

(2) SKK mods will not be published in ESL format due to the MASSIVE maintenance hassle.


SKK Companion related mods 

SKK Unlock all Companions - anyone available with no quests or effort.
SKK Companion Weapon Auto Upgrade - automatically upgrade default weapons with player level and perks.
Preston is Killable by SKK - break out the shovels. 
Kellogg  CerealKiller companion - reboot an angry companion.
Dogmeat sniffs glue Codsworth senses scrap - put them to work.
SKK Hostile companion actions - companions perform autonomous theft and murder.

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SKK mods for Fallout4 will no longer be maintained on nexusmods.com from July 2021
 
If you have read the comprehensive solution description and still need support, use the SKK Mods Discord channel https://discord.gg/tgKNT77DC8

If you are looking for an SKK solution that has been removed from this site to respect the author's IP, or would like to stay up to date with other content, you can find it on SKKMods.com http://skkmods.com

SKK solutions are provided as-is for personal use only. No commercial use, monetization, re-use, packaging, re-packaging or distribution of SKK created code/scripts in whole or in part is allowed.
© 2021 [email protected] all rights reserved.
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