Fallout 4
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drhamm

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drhamm

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About this mod

Your spouse in the Vault 111 "revival scene" has your customized face instead of the default one after you transfer your spouse's face to this small patch with Face Ripper.

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AFT NOW INCLUDES AN OPTIONAL DOWNLOAD THAT DOES THE SAME THING AS THIS MOD, BUT FAR MORE ELEGANTLY AND WITH LESS HASSLE!

(You can still use this mod if you want, but I'll most likely be using Dheuster's superior version.)

Amazing Follower Tweaks, by Dheuster is one of my favorite mods for FO4 (as is the Skyrim version for that game), and a must-have in my load order. In addition to all the other wonderful things about it, it has an optional feature that lets you revive your spouse and recruit them. The thing is, though, when you revive your spouse, they will awaken and play out the initial wake-up scene with FO4's  default spouse appearance, no matter what alterations you made in character creation, and by default, you have to wait until after that scene to change them into the spouse you spent so much time creating at the beginning of the game.

This mod, plus Xatmos' Face Ripper, changes that, so that your spouse wakes up and plays out that scene with the face you gave them.

To use:
  1. Start your game, customize your character's spouse as you normally would, and save your game.
  2. At any point BEFORE you go to revive your spouse, install this mod (preferably with NMM).
  3. Then fire up Xatmos' "Face Ripper," select your saved game, and choose either the "husband" or "wife" from that saved game.(Or whatever other file you want to transfer a face from)
  4. For the destination file, choose "DRHAmazingNateAndNoraBLANK.esp" in your Data folder
  5. Select the appropriate field, depending on whether you're transferring the face for a husband or a wife. The ID ending in 10 is for the wife, and the one ending in 98 is for husband.
  6. Hit "Transfer Face," and when done, quit out of Face Ripper.
  7. Load up your save, take Curie to Vault 111 and wake up your spouse.

As for how to revive your spouse, look at AFT's "Read Me." Basically, you just have to recruit Curie as early as possible and get to Vault 111 with her before the end of Act 1.

*Sculpting will still work as normal, in case you choose to further alter your spouse's face later

To make this, I just fired up FO4Edit and copied the entries under "Non-Player Character (Actor)" for "TweakCompanionNora" and "TweakCompanionNate" in Dheuster's ESP as overrides into a new ESP for you to put your own spouse's face into. You could do the same, obviously--All I did was save you maybe five minutes of work.