Q: Will this remove player dialogue or make my player silent?
A: No, it will not! XDI does not modify vanilla dialogue. Your player character will continue to be voiced.
What XDI does do is enable mods to seamlessly add any number of new unvoiced player lines to be displayed in the dialogue menu. When selected, NPC responses play out without delay and without focusing the dialogue camera on the player. This might sound like exactly what you'd expect from a dialogue system - but can you believe that Bethesda has made this straightforward interaction nigh-impossible with the vanilla dialogue system?
With XDI, modders won't have to fiddle with empty voice files, and you won't need to fight with the dialogue camera constantly switching to your voiceless player. Mod-added dialogue scenes will play out just like in earlier Bethesda games except with Fallout 4's new cinematic camera system.
Q: What will XDI do if I don't have any mod that adds new dialogue yet?
A: For vanilla dialogue, XDI will:
- Show full text for vanilla dialogue options.
- Change the menu to a list-based format instead of a four-option dialogue wheel.
- Optionally show dialogue cues like a Question icon beside options that don't advance the conversation, and a Door icon beside options that end the conversation. Dialogue cues are automatically generated at runtime from game data.
Q: I have some other mods that add dialogue to the game. Will I need patches for them?
A: No patches are needed! XDI retrieves full dialogue lines directly from the game and is automatically compatible with mods that add dialogue or modify existing lines. However, an exception to this is if the mod has itself tried to 'work-around' FO4's dialogue limitations by putting their entire dialogue line in the 'short prompt' section and leaving the actual full dialogue section empty. XDI correctly retrieves the full-text of the dialogue, but in this case no dialogue is present there and you may see empty dialogue options. In these cases, a patch is required.
Q: How do dialogue cues work?
A: Dialogue cues are automatically generated based on whether a dialogue option: - Loops to itself (for the Question icon) - Ends the conversation (for the Door icon) - Opens a vendor's trade menu - Opens an inventory menu
Be aware that XDI can't always detect whether a conversation will loop to itself. If an option makes two or more transitions before looping they won't be automatically detected. Scenes that break up player dialogue and NPC dialogue into separate actions also won't be automatically recognized.
Modders can always explicitly add dialogue cues and other icons to dialogue options.
If you don't want to see dialogue cues, you can turn them off in the MCM options.
Just a heads up for anyone having trouble not having this mod work. If you happen to have vault girl interface/hud mods in your load order, they maybe the culprit. They have loose files that will negate the mod ENTIRELY. Ive found two options: 1. Pick either or 2. Patch: Vault Girl Mod Alpha Extended Dialog Interface (XDI) Patch-Fix https://www.nexusmods.com/fallout4/mods/35278?tab=files
at least you didn't get the xdi failed stuff it happened to me every time i tried this after i did some digging i saw what mods were also using xdi and found out one broke it now it works so your not the only one and i did test it with my follower and it did work by asking them how they felt about me
Haha^^. Tbh. i got spoiled alot during the last years by using well - curated & up to date mod collections. But somehow i can never manage to get a setup that remains stable after 30+ playtime hrs. So im opting for a truly need to have minimal configuration. I just cannot live with this horrible design decision aka. dialog wheel. Gl for your efforts!
After a alot of trouble shooting I got this mod to work i found out it was most likely "Point lookout - expressive player (loose files)" that broke the mod it now works and I can't wait to use it at last.
I add my mods manually so I had to create a Plugins.txt file and add *XDI.esm in /users/yourusername/AppData/Local/Fallout4/Plugins.txt, to activate it.
I have found to fix this i need to reinstall XDI every time i relaunch the game and it will work again. I am using version 1.4.0 and every time i load up my save after closing the game i get this error. I hope this helps others who are having the same issue.
I see alot comments about installing this mod CORRECTLY, but still not getting results of the mod working. So I'm gonna give you 2 things to check and test:
1: Go you yourfallout4.ini, check for the line:
sResourceDataDirsFinal=STRINGS\
On the end of this, copy paste ", Interface" without quotes so it looks like this.
sResourceDataDirsFinal=STRINGS\, INTERFACE\
Method #2 involves a potential file conflict:
Make sure XDI is DISABLED first. Then go to "Fallout4/Data/Interface. Check to see if there is a file called "DialogueMenu.swf". Maybe check your Data folder for assurance...- If there is this file present, whatever mod is adding this will conflict and reverse XDI back to the radial menu. Find the mod for this file, and see if there is an XDI patch.
has anyone else had a issue where npcs added by other mods dont have dialogue box i still have my characters appear and vanilla fallout characters but all modded npc no longer have it
2723 comments
Q: Will this remove player dialogue or make my player silent?
A: No, it will not! XDI does not modify vanilla dialogue. Your player character will continue to be voiced.
What XDI does do is enable mods to seamlessly add any number of new unvoiced player lines to be displayed in the dialogue menu. When selected, NPC responses play out without delay and without focusing the dialogue camera on the player. This might sound like exactly what you'd expect from a dialogue system - but can you believe that Bethesda has made this straightforward interaction nigh-impossible with the vanilla dialogue system?
With XDI, modders won't have to fiddle with empty voice files, and you won't need to fight with the dialogue camera constantly switching to your voiceless player. Mod-added dialogue scenes will play out just like in earlier Bethesda games except with Fallout 4's new cinematic camera system.
Q: What will XDI do if I don't have any mod that adds new dialogue yet?
A: For vanilla dialogue, XDI will:
Q: I have some other mods that add dialogue to the game. Will I need patches for them?
A: No patches are needed! XDI retrieves full dialogue lines directly from the game and is automatically compatible with mods that add dialogue or modify existing lines. However, an exception to this is if the mod has itself tried to 'work-around' FO4's dialogue limitations by putting their entire dialogue line in the 'short prompt' section and leaving the actual full dialogue section empty. XDI correctly retrieves the full-text of the dialogue, but in this case no dialogue is present there and you may see empty dialogue options. In these cases, a patch is required.
Q: How do dialogue cues work?
A: Dialogue cues are automatically generated based on whether a dialogue option:
- Loops to itself (for the Question icon)
- Ends the conversation (for the Door icon)
- Opens a vendor's trade menu
- Opens an inventory menu
Be aware that XDI can't always detect whether a conversation will loop to itself. If an option makes two or more transitions before looping they won't be automatically detected. Scenes that break up player dialogue and NPC dialogue into separate actions also won't be automatically recognized.
Modders can always explicitly add dialogue cues and other icons to dialogue options.
If you don't want to see dialogue cues, you can turn them off in the MCM options.
1. Pick either or
2. Patch: Vault Girl Mod Alpha Extended Dialog Interface (XDI) Patch-Fix https://www.nexusmods.com/fallout4/mods/35278?tab=files
Works like a charm!
It behaves different for npc's.
Took me 3hrs.
Tbh. i got spoiled alot during the last years by using well - curated & up to date mod collections.
But somehow i can never manage to get a setup that remains stable after 30+ playtime hrs.
So im opting for a truly need to have minimal configuration.
I just cannot live with this horrible design decision aka. dialog wheel.
Gl for your efforts!
XDI Status: FAIL
XDI is not running. Make sure that
XDI.dll is in your Data\F4SE\Plugins
directory.
To fix this, make sure you download the most recent version (if you have the most recent version of the game). Thats what fixed mine. hope it helps
What am I doing wrong? =(
So what is the deal, which is it?
1: Go you yourfallout4.ini, check for the line:
sResourceDataDirsFinal=STRINGS\
On the end of this, copy paste ", Interface" without quotes so it looks like this.
sResourceDataDirsFinal=STRINGS\, INTERFACE\
Method #2 involves a potential file conflict:
Make sure XDI is DISABLED first. Then go to "Fallout4/Data/Interface. Check to see if there is a file called "DialogueMenu.swf". Maybe check your Data folder for assurance...- If there is this file present, whatever mod is adding this will conflict and reverse XDI back to the radial menu. Find the mod for this file, and see if there is an XDI patch.