1. I'll make a mod that WILL come as a replacer for the Deliverer animations. Pretty similar to this set. I hope relatively soon.
2. 10mm replacer - There is not enough mod there for the 10mm base animations, most of the modders use Deliverer base. So if I decide to do 10mm it would be a standalone. Maybe... hmmm.... We'll see
2. Safety - Decocker thing. I know I know. I thought that It would be cool to have a safety instead. I'll give it a go at the Decocker animation, and if I like how's it going I'll replace it in the update. Or just make it an optional so people can choose.
3. Hammer not animated - I had some issues with it, didn't do something right. But now I think I'm on the right track and it looks good so far. So it's a possibility that it will happen.
4. Melee animation - I've done some first hand field research and shooting. Friend of mine is in local IPSC club and I know the owner who is ex police and military officer. And the thing that are not recommended for the pistol is hitting with the bottom of the handle, the mag. You could damage the mag and there is a chance to bust the mechanism. So most reliable and resistant part is the slide and you would actually punch or "slap" with the slide part of the gun. And that does a lot of damage. More then a brass knuckle. That professional opinion from the ex police and military.
If some new question come up repeatedly here, I'll just update this comment.
Is there anyway to make this compatible with third person walk anims??? I've never seen a gun mod that requires me to not mod my walk anjms. Thaz strange
Hello, Installed your mod, and I believe some loose files or something are interfering with my revolver animations, SOMEHOW, my textures on various revolvers (vanilla and modded ones, ex. from Doombased or Hunting Rev.) are messed up pretty bad, and then it proceeds to show pistol animations for equip, reload and unequip. I have Tactical Reload, as well as all the paches.
Any advise would be appreciated, or if someone has had the same issues before?
For anyone with the same issues, here's how I fixed them all. I suggest back-up and redeployment (if using Vortex)
I opened my full list of plugins in FO4Edit, and then: 1. select the complex sorter patch (if you are using it, which I was) or any mod plugin in question 2. go to weapon tab 3. if it's the 10mm pistol which is broken, select the 10mm, then delete the keyword >>> AnimsFP10mm [KYWD:0004C7EA] either from mod (backup!), or patch (I suggest the latter, patch can always be rebuilt) 4. if it's any .44 mod (pretty much all of them), delete the keyword >>> AnimsGripPistol [KYWD:0001F948]. 5. save 6. enjoy normally working animations for all mods
"" What does this mod add? Basically it adds 1st person animations only for P220.... for now.... ""
Though it changes the deliverer animations, so other mods which using the deliverer gun animation will also use this one! I'm also using the M9 FS of Fadingsignal and it using the same reloading animation - which to admit isn't bad at all. xD Better reloading animation with more style everyone loves.
It's not working for me for some reason. I'm using Wardady's Deliverer animations and they are applying to the SIG. Do the mods not work together or something?
EDIT: OK I uninstalled the Deliverer animations and the SIG is back to using vanillia animations. I have no idea what's causing this unless this mod is incompatible with Caliber Complex?
My lord you make some things better but ruin the melee so impressively and make it look so damn stupid.... like bruh... stabbing works hitting with a knife backwards however small the knife may be is real stupid. Video had me sold till that part
I was having a problem where, due to some conflict somewhere in my almost 200 mods, I only got an exploded view of the weapon in third person. First person did not work at all, and while the weapon components floated around my hand, I held up my fists like I had no weapon at all.
This fixed that for me. It's also fantastic! I love the decocker animation before holstering, and the checking and chambering is another fantastic touch!
Hello, beautiful works for the animation, gratz! But (there is always a but :p ) with the resizing of the weapon, the laser dot is out of the reflex sight now. Am I the only onw to have this problem? Except that, anims are perfect. I'll keep it since I only use pure ironsight :).
Yes on the original version, the laser was centered on the reflex reticle. I chose a simple dot for the reticle and was surprised to see 2 dots. So i picked an empty reflex and the laser was a sort of "dynamic" dot on the reticle. On this version, le laser dot points out of the reticle. Hope it is a bit more clear :) I know it is probably neglectable. I kept your version anyway ;)
Ah right the laser. I haven't used the P220 in ages but the laser should be centered, we made sure of it. I used to use it similarly. Only thing i can think of is either a conflict with another mod that modifies the laser mesh (i'm not aware of any) or the mesh didn't overwrite the original when you installed.
295 comments
1. I'll make a mod that WILL come as a replacer for the Deliverer animations. Pretty similar to this set. I hope relatively soon.
2. 10mm replacer - There is not enough mod there for the 10mm base animations, most of the modders use Deliverer base. So if I decide to do 10mm it would be a standalone. Maybe... hmmm.... We'll see
2. Safety - Decocker thing. I know I know. I thought that It would be cool to have a safety instead. I'll give it a go at the Decocker animation, and if I like how's it going I'll replace it in the update. Or just make it an optional so people can choose.
3. Hammer not animated - I had some issues with it, didn't do something right. But now I think I'm on the right track and it looks good so far. So it's a possibility that it will happen.
4. Melee animation - I've done some first hand field research and shooting. Friend of mine is in local IPSC club and I know the owner who is ex police and military officer. And the thing that are not recommended for the pistol is hitting with the bottom of the handle, the mag. You could damage the mag and there is a chance to bust the mechanism. So most reliable and resistant part is the slide and you would actually punch or "slap" with the slide part of the gun. And that does a lot of damage. More then a brass knuckle. That professional opinion from the ex police and military.
If some new question come up repeatedly here, I'll just update this comment.
Fixed missing sounds
Sorry my people, I totally spazzed with the last upload, had to clear something up. I hope that this one works. xD
Any advise would be appreciated, or if someone has had the same issues before?
For anyone with the same issues, here's how I fixed them all. I suggest back-up and redeployment (if using Vortex)
I opened my full list of plugins in FO4Edit, and then:
1. select the complex sorter patch (if you are using it, which I was) or any mod plugin in question
2. go to weapon tab
3. if it's the 10mm pistol which is broken, select the 10mm, then delete the keyword >>> AnimsFP10mm [KYWD:0004C7EA] either from mod (backup!), or patch (I suggest the latter, patch can always be rebuilt)
4. if it's any .44 mod (pretty much all of them), delete the keyword >>> AnimsGripPistol [KYWD:0001F948].
5. save
6. enjoy normally working animations for all mods
Hope this helps :)
Though it changes the deliverer animations, so other mods which using the deliverer gun animation will also use this one!
I'm also using the M9 FS of Fadingsignal and it using the same reloading animation - which to admit isn't bad at all. xD
Better reloading animation with more style everyone loves.
EDIT: OK I uninstalled the Deliverer animations and the SIG is back to using vanillia animations. I have no idea what's causing this unless this mod is incompatible with Caliber Complex?
This fixed that for me. It's also fantastic! I love the decocker animation before holstering, and the checking and chambering is another fantastic touch!
Turn Gundown motion into a directed shooting motion.So make it possible to shoot.im begging you
But (there is always a but :p ) with the resizing of the weapon, the laser dot is out of the reflex sight now. Am I the only onw to have this problem?
Except that, anims are perfect. I'll keep it since I only use pure ironsight :).
Hope it is a bit more clear :)
I know it is probably neglectable. I kept your version anyway ;)
I feel a bit stupid now :/
Anyway, kudo for the anim :)