About this mod
The main file is a natural, immersive alternative to vanilla night vision, active on the first Night Person perk, that is both triggered and moderated by the light level on the player character. There are also a dozen or so other mods in the optional and miscellaneous files, at least a few of which are worth the trouble of downloading.
- Requirements
- Permissions and credits
This mod was tested using High FPS Physics Fix at Fallout 4 Nexus - Mods and community (nexusmods.com). And about 150 others, but not using that one may impact your experience here (at least if you're suffering low frame rates). If you're satisfied with how Adaptive Night Vision is working for you, that's great. If not, you can try VICBI - A Simple Night Vision Mod at Fallout 4 Nexus - Mods and community (nexusmods.com). To switch out mods, stand somewhere well lit, use the drug, select reset visual cortex, then restore visual cortex (which actually removes any night vision perks and returns your perk points), new save, disable old mod, install new one of your choice or none at all, load new save and go from there.
ON CONFLICTS: This mod significantly modifies the spell AbPerkNightPerson and the perks NightPerson01 and 02. It must be loaded after any mod that alters them. The spell effect's triggers and the first perk are completely changed. The text in the second night person perk has been revised to reflect getting night vision ability on the first. The two scripts, image modifier, and constructible drug are unique to the mod.
ON TWEAKING: The drug Visual Cortex Reductor can be made at any chem station. It can be used to set the following....
Strength -- max is +3.0 brightness, about 2.5x vanilla, but keep in mind that it is moderated by light level, so rarely exceeding half what you set here
Light level trigger -- when your character is at or below this, the effect can trigger, set as low as comfortable for best performance
Crouching -- whether crouching is required to trigger the effect, purely your personal preference
In general, the more modest your settings, the better the performance is. Very dark ENBs may require a higher light level as well as higher strength to achieve your desired effect. Sections of DLCs as well as mod locations may also require further adjustments, although their parent image spaces and lighting schemes are not always consistently applied.
OPTIONAL and MISCELLANEOUS FILES: The asterisked first couple should probably be their own mod page and are most likely worth the download. I've tried to note requirements in each download blurb. If it says all DLCs, this never means the HD. If you suspect one should be cleaned of unused masters, please let me know.
*Salvage Rewards*: A semi-cheat, but a good reason to clear locales without quest motivation and an aid for people who like to build without console assistance, cheat mods, or endless grinding. Adds leveled resource shipments to boss chests.
*Workshop Auto Storage*: Adds scripted containers (available in build mode, in the "containers" menu alongside their vanilla counterparts) that allow you to clear your inventory with a single click. This is a time saver as well as a way to declutter your inventory. The quest transfers are limited to the optional Far Harbor quest items, Cambridge Polymer Lab materials, and a few others that can't be dropped but you might choose never to use. Keys are limited to the base game and DLC keys and passwords. Stimpaks are excluded from drug transfers and fusion cores, from ammo transfers. You can add or remove any items you want to the lists in the editor. Or use the uncompiled scripts as a basis to make your own. Be aware that items are only added after exiting the container. So upon activating (default "R"), select "store..." then exit (tab out) to see them in your container. It makes unloading inventory upon a return to your home a breeze.
Trader Rylee Dialogue Edits: This mod makes it so, as long as you own a settlement, you can recruit Riley, and when you do, you can access her inventory to upgrade her clothing and weapons. She just nods at your stock trade items request, the alternative is a lot of work for little gained. You must have the unofficial patch installed, which already fixes a good bit of the issues with her and I wasn't going to risk overwriting or trouble reconstructing.
The rest are odds and ends. Many of them make parts of the game go much quicker (affinity building, idiot savant revision, xp boost). Others improve playability or immersion in minor ways. For the scavenger mod, use an uncapper like "Uncapped Settlement Surplus" (or the gains you notice will be minimal).