Fallout 4

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WarMocK

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WarMocK

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About this mod

Lightweight MIRV version for larger ranges.

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-= Triple the fun! =-

Ever wanted to have a MIRV version of the Fat Man which is actually useful against anything which is beyond a range where you could just bash it to death with a rolling pin instead? Then swap out that big fat tube on the Fat Man of your choice with this nice little care-package. Comes with its own ammo type which can be crafted at the chemistry station.


-= Changelog =-


1.0.0
- initial version

1.1.0
- Reduced the damage to 300 (was 450)
- spread cone reduced to 6 degrees (was 10 degrees)
- projectile speed reduced to 1500 (was 1900)
- damage radius increased to 300/500 (was 250/450)
- added seeker capability. The MIRV-Dart now comes with a built-in
targeting system, just aim with the crosshair and the weapon does the
rest
- Perk requirements were upgraded to Gun Nut 4, Science 4 and Nuclear Physicist 3
- accessing this mod now requires you to go to Fort Strong and retrieve a
holotape from the desk of the secretary in front of General Brock's
office. Name of the holotape:"Brock's holotape to Bravo team"

1.2.0
- Changed the design of the MIRV-Dart subprojectiles to make them look a little bit more like the mininukes from Fallout 3, but in a more rough and experimental state to emphasize on its experimental character.


-= About this mod =-

The MIRV-Dart is a cluster of three high-performance mini nuke-like warheads, which are actually modified nuka grenades brought into an aerodynamic shape. Each of them deals the same damage as a conventional nuka grenade (but have a slightly smaller blast radius), and the best part: they can lock onto a target like a missile launcher! Unlike the standard MIRV, the MIRV-Dart propels its payload forward and upward, and the three little bang-snaps travel at a notably higher speed than their fat n lazy counterparts. The only downside are the steep production costs for the ammo, as each cluster requires 1 mini-nuke (obviusly) and also circuitry, aluminum, additional nuclear material, springs and steel. You also need noth Gun Nut, Nuclear Physicist and Science maxed out in order to build the weapon mod and create the ammo, making it a late-game weapon when you actually start running into enemies who can actually defend themselfs.

-= Known issues =-

As with the MIRV projectile from the vanilla game, the MIRV-Dart suffers from an issue caused by a bug in the game engine, which occurs during the separation "explosion" which spawns the child projectiles. Whatever you do: DO NOT launch the MIRV-Dart downwards!!! The glitch causes the child projectiles to explode immediately, and the explosion always occurs at the feet of tha player (killing them instandly unless god mode is enabled). Always make sure that the Fat Man is pointed at least slightly upwards before firing, then the glitch doesn't occur.

-= TODO =-


- maybe add a new mesh for the cluster projectiles, resembling that they're not real mini-mini nukes after all.
- some more number-tweaking, in case the current design just feels not satisfying enough.