Adapted to Darkness (A Configurable Night Vision Mod) by Spandrel
Fallout 4 » Gameplay Effects and Changes
Added: 03/10/2017 - 07:07AM
Updated: 20/10/2017 - 10:43PM

10 Endorsements

3.1 Latest version

73 Unique D/Ls

361 Total D/Ls

3,460 Total Views

Uploaded by spandrel


Last updated at 22:43, 20 Oct 2017 Uploaded at 7:07, 3 Oct 2017

This mod makes night vision dependent on a light level of your choosing, and you can also decide whether you want it to activate only when sneaking and exactly how strong you want the effect to be, all based on your personal preference and particular graphic mods in use. The time of day and whether you're inside a bldg are no longer conditions.

By default, the script polls light level many times per second while night vision is active, and adjusts the strength of the image mod accordingly. You can turn this feature off, but you may want to reduce image strength and light level trigger to accommodate what becomes a brief transition to full power (the vanilla effect).

Adjustments are easily made by making a couple of chems at a chemistry station. And taking one of them of course. One drug lets you choose a general build, the other, define specific values. There's also an optional download of sample bat files provided if you'd like to use the console.

Conflicts: Modifies base game spell ability AbPerkNightPerson. Rest of assets are new entries.

Requires Far Harbor

I made this available on XBox1 at Bethesda.net, though I've no idea how it will perform on it.