Fallout 4

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Iggdrasil7

Uploaded by

Iggdrasil7

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About this mod

The Reanimator is the latest achievement of the electronics and medicine of the Commonwealth for the revitalization and treatment of the victims. It will help to revive and cure any creature that can live, and also repair a vertibird, robot or turret. The device will help stop the bleeding of the fallen companion.

Permissions and credits
Reanimator

Description:
The Reanimator is the latest achievement of the electronics and medicine of the Commonwealth for the revitalization and treatment of the victims. It will help to revive and cure any creature that can live, and also repair a vertibird, robot or turret. The device will help stop the bleeding of the fallen companion.

The Reanimator can be found in the chests of bosses or buy from weapon dealers. The world is neatly added with a script, no objects change, so there will be no conflicts with any mods.

At this historical moment, there are three varieties of Reanimator, differing from each other only in color effects. The same three modifications are available on the workbench. Apparently, to revive and cure is not such a cunning science!

During the treatment or reviving, a list of the choice of settlements for those intended to live in the settlements: the dismissed compan-ions, settlers, dogs, cats, brahmins, etc. opens. A reassignment in this window will help to eliminate bugs, including those arising from the revival from the console. As you will notice that something is wrong with the settler, use the resuscitator as a prophylaxis. The list will also allow inviting NPCs to settlements outside the workshop area.

In the Commonwealth, there are sometimes dead beings: people, dogs, brahmins, robots, etc., that do not disappear anywhere and seem to have been born dead. They may never have gone before, did not breathe, and did not talk like they do. We do not know where and how they came into the world, but the flair suggests something is unclean. Reanimator can not help them. Let's hope that the science of the future will reveal this mystery!

Requirements:
Fallout4.esm

Bugs:
Not detected.

Conflicts:
Not detected.

Installation:
Wrye Bash: Wrye Bash instructions for Bain-installers;
NMM: following the NMM instruction;
Manually: unpack the archive with the 7-zip program, Reanimator.esp files, Reanimator - Main.ba2, put it into the Data folder of the game, and uncheck Reanimator.esp in the plug-in manager.

Removal:
1. Wait 30 seconds after the last use, so that the action of the Reanimator is completed.
2. Delete the mod using the plugin manager or manually: uncheck Reanimator.esp in the plugin manager, delete the files Reanima-tor.esp, Reanimator - Main.ba2 and from the game's Data folder.

Update 1.02:
1. The Reanimator killed deadly wounded NPC, this weapon still - it's fixed, does not kill any more.
2. Added recovery when reviving the main AI parameters, the reset of which
is possible: aggressiveness, courage, mutual assistance, etc., among
the animated.
3. Correcting a script error when reviving robots.