UPDATE v1.1 - fixed a bug that caused the folder name to be always "auto_backup_executable/Fallout4.exe_for_F4SE_0.5.0" regardless of F4SE runtime version
Make sure you update the mod before you later update your game to 1.10.26 and F4SE to its new version! (Or failing to do that just delete all the previous backup folders and you're good to go.)
DISCLAIMER yes, I know there's a way to use Steam in offline mode. yes, I know it's possible to turn off auto-update. yes, I know that you can backup your exe files manually.
yet there are always users who forgot to do any of those. (sometimes me included.) this mod is for them.
and yes, I know that new updates usually change more than just Fallout4.exe. this tool is not about rolling back entirely. it's about having an exe F4SE might still work with. if you have a problem with that just keep in mind that it's impossible to forsee what a new update will change and since I'm obviously not making a tool that backs up your whole game library during runtime, having this tool around, and being sure at least your exe is safe is a cup half empty/full situation I believe.
Although sort of mentioned, just to expand on the previous comment.
Concerning Fallout 4 and using new and old versions of the EXE files. You can not use the OLD EXE and use the NEW Fallout4.esm file, any of the new Creation Club content, or any of the DLC changed for the update. This includes any mod saved with the new CK not just official files.
If you revert to the OLD EXE you MUST use OLD plugins. Any plugin made for the NEW version will instantly crash your game when using the OLD EXE.
This is basically the concept of backward not forward compatibility.
Just stumbled upon this mod, i haven't installed it yet but i'm pretty sure i'll have to when the new next-gen update will come. What do you all think? Also is there a way to simply turn off steam auto- updates?
Really glad i found this mod last night, with this new update coming and 3-400 mods i have something would surely go wrong. i backed up my .esm, turned auto updates off on steam and used this mod to back up the exe. i hope i did everything right and can continue playing when the update arrives. thanks CDante!
FO4 is getting updated again in the near future and it's a major engine update that is likely going to break everything, so yes, this is still mandatory to have in your load order.
I sure hope folks are coming back to this mod with an update looming on the horizon. I've already made a copy of my entire fallout folder and even my ini folder. I have a perfect working load order with 219 mods running. I do not want to suffer what I know will be the doom of at least 50% of those mods.
I followed the video exactly and now my game is broken. F4SE_loader is missing and whenever i try to launch the game from the f4se_launcher.exe that i created a desktop shortcut for, there's an error message that tells me I have renamed f4se_loader and I have not specified the runtime.
Fallout 4 may auto-update when you "CLOSE" it after starting it with F4SE.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
I just recently started a new game after not having played FO4 for several months. My exe is Version 1.10.138 and I'm still using the matching F4SE for that version. When I closed the game, steam started to download the update even though it's set to "Only update at launch" and I only start the game with F4SE after I've started steam. Steam doesn't even show the game is running. Luckily my Cable Modem is within arms reach and I quickly unplugged the cat6 cable.
Vortex is showing 171 plugins and I like the way my game runs and I just don't want it to change it so, I don't plan on ever updating it.
So now, before starting FO4 I have to restart Steam in offline mode (which is a total lie as it will still auto-update your games this way) and then using a 3rd party program (I use WFC, the pre-malwarebytes version 5.3.1.0) I block everything to do with steam in my firewall. (You can't block steam with the built in Windows Firewall alone. You can try, new rules allowing and overriding your block rules will be automatically created the next time you start steam, neat huh?)
I found a simple solution that is just copy Fallout4.exe files to another location. If I accidentally run fallout 4 without steam open and it updated to newer version then I just need to copy the old exe file to game folder and overwrite.
No you can't and that's exactly what babydiehard was saying, If you accidentally don't have STEAM open when you "try" to launch Skyrim SE or Fallout 4 from Script Extender it creates an error of sorts where STEAM will then open, try to load the game from it's normal exe and start forcing an update on you even if you have auto-updates turned off because it bypassed the script extender.
Unfortunately this has happened to me a couple of times with Skyrim because I can't get STEAM to auto start with windows and so sometimes I forget it wasn't open. Then the only thing you can do is hope all your favorite script mods have been updated or Google how to roll back to the last version of your game, I assume these mods are a real lifesaver (gamesaver) in that scenario.
I don't think offline mode works in babydiehard's scenario, because for me at least STEAM always starts in online mode which is what causes this error, F4SE has nothing to do with it because STEAM is a tantrummy brat, if you accidentally try to start Skyrim or Fallout through F4SE/SKSE with STEAM completely off, STEAM will still start up in online mode and try to update your game. You can stop it if you're fast enough with Task Manager to shut STEAM down before it fully loads. I think you have to have actually seen this happen to fully understand or maybe I didn't explain it right, idk.
To avoid the problem altogether, add Steam to your Windows Start Menu. That way you never need to remember to start Steam, and, if your PC reboots for some reason, you will find the Steam online/offline popup box waiting for you.
Edit: And always run Steam in Offline Mode going online only when absolutely necessary.
267 comments
- fixed a bug that caused the folder name to be always "auto_backup_executable/Fallout4.exe_for_F4SE_0.5.0" regardless of F4SE runtime version
Make sure you update the mod before you later update your game to 1.10.26 and F4SE to its new version! (Or failing to do that just delete all the previous backup folders and you're good to go.)
DISCLAIMER
yes, I know there's a way to use Steam in offline mode.
yes, I know it's possible to turn off auto-update.
yes, I know that you can backup your exe files manually.
yet there are always users who forgot to do any of those. (sometimes me included.) this mod is for them.
and yes, I know that new updates usually change more than just Fallout4.exe. this tool is not about rolling back entirely. it's about having an exe F4SE might still work with.
if you have a problem with that just keep in mind that it's impossible to forsee what a new update will change and since I'm obviously not making a tool that backs up your whole game library during runtime, having this tool around, and being sure at least your exe is safe is a cup half empty/full situation I believe.
Concerning Fallout 4 and using new and old versions of the EXE files. You can not use the OLD EXE and use the NEW Fallout4.esm file, any of the new Creation Club content, or any of the DLC changed for the update. This includes any mod saved with the new CK not just official files.
If you revert to the OLD EXE you MUST use OLD plugins. Any plugin made for the NEW version will instantly crash your game when using the OLD EXE.
This is basically the concept of backward not forward compatibility.
Fallout 4 may auto-update when you "CLOSE" it after starting it with F4SE.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
I just recently started a new game after not having played FO4 for several months. My exe is Version 1.10.138 and I'm still using the matching F4SE for that version. When I closed the game, steam started to download the update even though it's set to "Only update at launch" and I only start the game with F4SE after I've started steam. Steam doesn't even show the game is running. Luckily my Cable Modem is within arms reach and I quickly unplugged the cat6 cable.
Vortex is showing 171 plugins and I like the way my game runs and I just don't want it to change it so, I don't plan on ever updating it.
So now, before starting FO4 I have to restart Steam in offline mode (which is a total lie as it will still auto-update your games this way) and then using a 3rd party program (I use WFC, the pre-malwarebytes version 5.3.1.0) I block everything to do with steam in my firewall. (You can't block steam with the built in Windows Firewall alone. You can try, new rules allowing and overriding your block rules will be automatically created the next time you start steam, neat huh?)
Unfortunately this has happened to me a couple of times with Skyrim because I can't get STEAM to auto start with windows and so sometimes I forget it wasn't open. Then the only thing you can do is hope all your favorite script mods have been updated or Google how to roll back to the last version of your game, I assume these mods are a real lifesaver (gamesaver) in that scenario.
If U use F4se, even better
And U can always copy the . exe file just in case
But that is what this mod does for U if U use it
Wish I had known about these mods in the past.
Cuse I always start with F4se and that works well.
Edit: And always run Steam in Offline Mode going online only when absolutely necessary.
Only start Steam if I really need it.
And yea, the popup is there when I start Steam