Aliens of the Commonwealth (Xeno aliens) by jwhittz2020
Fallout 4 » Models and Textures
Added: 19/09/2017 - 12:53PM
Updated: 22/10/2017 - 05:05AM

27 Endorsements

1.2.5 Latest version

298 Unique D/Ls

612 Total D/Ls

18,968 Total Views

Uploaded by jwhittz2020


Last updated at 5:05, 22 Oct 2017 Uploaded at 12:53, 19 Sep 2017

My Overal Goal...
I'd like this mod to turn into a Hard Suruval Mode with a different
storyline coming out of the vault.
Mixing a great movie franchise with an awesome game franchise. Most of these
creatures simulate the strength of aliens in the movies, so be careful.

Alien Eggs now in-game! clusters are slowing being scattered around the CommonWealth.
Able to break open, just be careful..If you see a room full of eggs. Give one of those
a shake. Those things are worth a lot of money.

Craftable Xenos is an optional addon. (adds +1 happiness, requires 1 acid per/xeno) This Tiny
Xenomorph cat hybrid is docile for the most part, just don't leave them around your kids.
    ---Still in beta, let me know any issues other than the tail glitching. it's improved but the skeleton
        doesn't match 100% yet to the body.

I was told that this may be required to be at the top of the Load order.

Creature Bios:

 -The Main Xenomorph: Human Hybrid
This variation is very hard to study due to its' intelligence and agility passed on by the host.  
This Species, though comparable in size to the Xenoclaw, share different traits 
and tend to travel in groups.
    Recommendations: Not too keen on fire

- Neomorph: Modified human Hybrid
          This hybrid is considered to be one of the fiercest of the xenomorph race.  Originally modified
          to dumb down and attempt to train the Xeno Master variant; The creature soon proved to be
          hard to contain with its relentless aggression and ability to spit acid.

    The Xenoclaw Xenomorph: Deathclaw Hybrid
    Is commonly just known as the 
                          "Juggernaut of the CommonWealth."
   Known for being a Brute class of Xenomorphs; they rely on Strength and their temper. Their skin is 
   in a constant state of moulting. Speculated because of the chameleon DNA from the deathclaw.
    Recommendations: Never give them a chance to pick up speed. Landmines may slow them down.  
                 Always run like hell.

-Tiny Xenos
   The Txeno Xenomorph: Cat Hybrid
    Is commonly just known as the "Tiny Xeno."
   These animals are the first ever variation to be docile towards
   Humans. However, can still bite, and are prone to eating smaller
     Recommendations: Carefull around your kids.

-Rabid Aliens: Dog Hybrid
   These aggressive forms of alien stick to their primal instincts. Bipedal verison that is very
   agile and some reason these variations have stunted growth and abnormal behavior.  
         No studies as to why.
     Recommendations: Avoid packs of them, and check your rooms before sleeping. Little ones
                      are great at hiding.

-Alien Hatchlings: Hatched from Eggs, looking for hosts
   Second stage to the virus metamorphosis.  This small creature has a devistating role to creating
   the larger variations. This may be weak, but if not destroyed, it'll create a 3rd stage bio-morph

3rd party videos:  (awesome work guys thank you for the reviews) mostly shows the Alpha versions
TheDeluxSam's video

Al Chestbreak's video

Latest video update:
1.2 release

 Xenoclaw Encounter 

Creatures so far:
                Xeno Master Race: 3 Types
             - Original chittin
 - Albino
       - Irradiated
                Neo Master Race: 2 Types
                           - Albino (night stalker)
                     - dark (daywalker)
                Xenoclaw Race: 2 Types
          - Moulting
                   - Hardened skin
                Rabid Tiny Race: 1 Type
                    - Original chittin
                Rabid Alien Race: 2 Type
                   - Original chitin
      - Albino
  Alien Hatchlings:
         - Original

Release Updates: 
    Released The Alpha Version, which is just a Deathclaw replacer just for a preview
         original Xenomorph and texture/mesh done except the gore and limb damage.

          TinyXeno was remeshed and textured. added to the game (craftable cats required)
          Most of the mesh finished for the XenoClaw and limb damage

          Took down the Deathclaw Replacer for now. implementing its' own skeleton.
          Craftable Xenos is released as a beta.  Textures done, but still cat skeleton for now
          Audio replace is done except  for the death sounds.

           Craftable Xeno is out in standalone form.  I'm still working on the larger/angrier ones
             These at least gets you some lil guys in the settlements.
                           Uses 1 acid to craft at the moment (under decorations)

 October 10th
            Long delay, but at leaset the Xenoclaw race is mostly complete expcept the mouth and hand textures
            scattered in a few places of the commonwealth. good luck! alitle OP'ed compared to a 

Octorber 12th
         Xeno Masters imported into the game. Scattered some of the races around a few
         cells of the game.  Rabid Tinies are pansies for some reason, will redo on next

October 17th
         Major update and additions to the game itself. Added 4 species and some variations of them
         Added alien aggs (hatchable, but still glitchy. sometimes spawns mirelurklings.)
         Don't hate on the alien hatchlings too much. I'll fix the skeleton soon; I just wanted to 
         get them in the game. Uninstall/delete anything from 1.1 and lower. install with fresh
         loadgame just in case.

October 21st
        Fixed some of the bugs in alien eggs, which should now hatch little monsters.  Added Rabid
        Aliens in the game.  Took out the Castle Cell for now until I get them into the Storyline.
        Completely changed the cells around.  Waldon Pond kind of became a war zone, just a heads
        up at low level!

Note: I take no credit for the original Alien models or resources.  This mod will not be exact to the Alien Movie Series, and will have my own twist.
Any Donations earned from this are strictly for the effort and time importing/adding to the game.

Mods that compliment this:

and hopefully will be combined with this concept:


JUST A HEADS UP.  I've never modded fallout before. If there are glitches and bugs, please bare with me since I'm still
learning how to even create a fool-proof install.  Models, skeletons, animations may be off or reused by other creatures
until I learn how to do unique versions.