Fallout 4

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-==The Metro==-
1. Description
2. Bugs/Conflicts
3. Credits/Acknowledgments


1. Description

-==Short Description==-
Inspired by the Metro and S.T.A.L.K.E.R series this mod adds a network of tunnels and a metro town for the player to explore.

-==Long Description==-
Inspired by the Metro and S.T.A.L.K.E.R series this mod adds a network of tunnels and an underground village situated within the metro.

Upon reaching the metro village the player finds that the inhabitants are unable to access their normal sources of supplies due to the appearance of some stronger mutants within the tunnels. After talking with the Mayor the player is tasked with descending into the deep dark depths of D6 in an attempt to make the scavenging areas safe again.

The entrance to the tunnels is situated within the Back Bay area.


-==Recommended Playing Style==-
While I'm not going to tell you how to play the game, I have however created and attempted to balance (using my lvl 50 character) this mod with a certain play style in mind.

1. Using a directional Pip-Boy light mod (e.g. https://www.nexusmods.com/fallout4/mods/10840/?tab=1&navtag=http%3A%2F%2Fwww.nexusmods.com%2Ffallout4%2Fajax%2Fmoddescription%2F%3Fid%3D10840%26preview%3D&pUp=1)
2. Using only the weapon types that can be bought from Sergey. (i.e revolver, bastard gun, shotgun, combat knife)
3. No companions.
4. No power armour.
5. Exploring D6 anticlockwise (going west).

-==Top Tips For Being Cheeki Breeki==-

1. When updating your version of The Metro make sure you are outside of any of the added tunnels.
2. There is somewhere to explore in every D6 station.
3. Some areas may not look accessible from far away but it's always worth jumping about to see where you can get to.
4. Radio signals aren't able to reach into the deep metro. Fast travelling or loading a save should restore your pipboy radio after leaving the deep metro.
5. A true S.T.A.L.K.E.R can identify anomalies by subtle changes in the environment.
6. Outsiders are only accepted in the village once they have proved themselves in the deep tunnels.

2. Bugs/Conflicts
No bugs are currently known or are expected. However if you find any please let me know.

This mod is very unlikely to conflict with any other mods. The access to The Metro is via a trapdoor within an alleyway in the Back Bay area - any mods that edit or obstruct this area are the only foreseeable problems. No vanilla subway stations, entrances, or tunnel systems are edited so other subway mods will not conflict with this one.

Load order likely will not affect this mod.

3. Credits/Acknowledgements
French Translation - anakitz
Russian Translation - kopasov
Spanish Translation - TRSsjk

Dmitry - Charlie4077
Sergey - lucidaxe
Khan - RoastinGhost
Artyom - Cliff Davenport (Kinsmarck)
Front Gate Guard - Telsperhr
Rachmaninov - RoastinGhost
Misc. Villagers - Cliff Davenport (Kinsmarck)


Without the help of some people on the Nexus Forums I wouldn't have been able to get the mod to where I wanted, mainly BigAndFlabby who basically wrote the script that makes the main body of the quest work. It's only a relatively simple quest but I wouldn't have been able to string the areas together without it.