Fallout 4

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Last updated

Original upload

Created by

RD

Uploaded by

RangerDulann

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Safe to use

About this mod

CC Morgan's Suit separated + extras.

Permissions and credits
Changelog 1.1
============

  • Replaced TranStar patch with Institute patch.
  • Removed name from the tag.
  • Suit is now located in: C.I.T. ruins, inside the building, under the stairs. Big metal box. Makes more sense this way.
  • Custom color/name tag option with an easy to use .psd. Pdf is included. Also watch the video.
  • Now usable with armor pieces on top, some will clip.
  • Left arm fixed for NPC/companion/no pipboy. So you now have 2 separate suits.

============

Disappointed that the original suit was 1 piece? You paid good money for this and want flexibility.
Well now you can mix and match it with whatever.

Features
  • 9 extra colors, craftable at the armor workbench. You can always go back to the original color.
  • Ballistic Weave 1-5 upgrade (Railroad perk and Armorer 1-4 required).
  • Stats are split between suit and helmet. Suit: 40 energy/800 rad protection. Helmet: 10 energy/200 rad protection.

Required
Morgan's Suit from Creation Club with .esl.

Instructions
  • Install and activate with NMM.
  • Suit and helmet are outside at vault 111, underneath the booth with the elevator button.

NOTE1: In NMM it will say "xxx.esl - DISABLED" but it works fine.
NOTE2: The 'old' suit will still be dropped in your inventory. Can't remove this without repacking everything.

Assets used in screens
Trench coat by TheMightyArchaon.
Scythe by me. Not available yet, will be released in the future.
Institute patch by SolyWack: solywack.deviantart.com.

Q&A
Q: I wanna edit the stats to make this my uber suit.
A: Open the .esp in Creation Kit. Filter for MorganSpaceSuitRD and MorganSpaceSuitHatRD. Double-click. Change Armor Rating and Damage Type Resitances to your liking. Save.

Recommended mods
CC armors conversion for CBBE (Doesn't work yet with the no-pipboy suit)
Hide pip-boy