Fallout 4

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BrokenMidnight

Uploaded by

BrokenMidnight

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About this mod

An upgrade for the base damage of all in-game weapons.

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Have you ever used a fully upgraded Laser Rifle late game and seen it do squat against a Super Mutant? Fired the Minigun and found it so underwhelming it made you shake your head in disappointment? Used the Flamer just to see its not as useful as in Fallout 3 or New Vegas? Then this mod is just what you're looking for!




What this Mod actually does:

 - This mod upgrades all the base damage of all weapons in all the DLC's and the base game. (Automatron, Far Harbor, Nuka-World and the Base Game)




Mod now compatible with Creation Club textures. (Other mods in your load order may conflict with the textures).
--(PS: Main File will affect the damage of Early Retirement .44 Handgun added by Creation Club)--




What this mod upgrades:

-- All Energy Weapons (Rifles & Pistols) base damage is increased by 40 points.
-- All Ballistic Weapons (Rifles & Pistols) are increased by 20 points.
-- All Melee Weapons are increased by 10 points.
-- All Unarmed Weapons are increased by 10 points. 

Heavy Weapons base damage increased depending on the weapon edited:

-- Missile Launcher = Increased by 10 points.
-- Harpoon Gun = Increased by 100 points.
-- Broadsider = Increased by 100 points.
-- Cryolator = Increased by 30 points.
-- Flamer = Increased by 30 points.
-- Gatling Laser = Increased by 30 points.
-- Minigun = Increased by 30 Points.
-- Junk Jet = Increased by 10 points.

Special Weapons that don't follow the rules above:

-- Commie Whacker = Increased by 7 points.
-- Pool Cue = Increased by 7 points.
-- Double-Barreled Shotgun = Increased by 25 points.
-- Gamma Gun = Increased by 20 points.
-- Gauss Rifle= Increased by 50 points.
-- Hunting Rifle = Increased by 30 points.
-- Radium Rifle = Increased by 30 points.
-- Shishkebab = Increased by 20 points.
-- Sub-Machine Gun = Increased by 40 points.
-- Assaultron Blade = Increased by 20 points.
-- Tesla Rifle = Increased by 30 points.
-- Disciple Blade = Increased by 30 points. 
-- Deathclaw Gauntlet = Increased by 20 points.

-- Mr. Handy Buzz Blade = Increased by 20 points.
        -- Hand Made Rifle = Increased by 30 points.
-- Grognak's Axe = Increased by 40 points.


Creation Club Edits:
(These are Optional Files and only require the appropriate Creation Club file to work).
--All Creation Club Weapons will need the creation to be bought to work.--

-- Prototype Gauss Rifle = Increased by 30 points.
-- Anti-Materiel Rifle = Increased by 50 points.
-- Solar Cannon = Increased by 50 points
-- Manwell Rifle = Increased by 20 points
-- Manwell Carbine = Increased by 20 points
-- Handmade Shotgun = Increased by 20 points
-- Classic 10mm (Tunnel Snakes Creation Club) = Increased by 30 points
-- Alien Atomizer = Increased by 50 points
-- Alien Disintegrator = Increased by 70 points
-- Alien Shock Baton = Increased by 30 points
-- CR-74L = Increased by 30 points
-- Quake ThunderBolt = Increased by 50 points.
-- Tesla Cannon = Increased by 50 points.
-- Steel Sword (Skyrim Creation Club Item) = Increased by 20 points
-- Cosmic Cannon (Captain Cosmo's Creation Club) = Increased by 18 points *NEW*
-- Gen-4 10mm Handgun (Neon Flats Creation Club) = Increased by 22 points *NEW*
-- Silver Sidearm (Silver Shroud Player Home Creation Club) Increased by 25 points *NEW*
-- Heavy Incinerator = Increased by 20 points *NEW*
-- Pint-Sized Slasher Knife = COMING SOON
-- BFG 9000 = COMING SOON (Under Consideration)

This mod was made with the following in mind:


-- People who play very advanced player characters. (LV 80+) and find the base vanilla weapons obsolete.
-- Those who want their weapons to really hurt.
-- Those who use my New Weave and Crafting Upgrades and Power Armor MIRAGE Plating mods.



Weapons NOT edited by this mod:

-- All Default Weapons used by the followers. (Danse's Laser Rifle o Cait's Shotgun for examples)
-- Grenades & Mines
-- Acid Soaker
-- Paddle Ball
-- Railway Rifle
-- Fat Man
-- Salvaged Assaultron Head
-- Knuckles
-- Boxing Gloves
-- Syringer



Incompatibilities:

This mod may be incompatible with any other mod that edits the base damage of all weapons added by Bethesda in the Base game and all it's DLC's/Creation Club items. 

-- All NPCs Use Ammo mod


Known Issues:


None so far.



Synergy with other Weapon Mods:


Weapons added by mods may fall short of damage when using this mod. You may want to edit their base damage in the Creation Kit to suit your needs. 




This mod requires Automatron, Nuka-World & Far Harbor for it to work.