83 comments

  1. Lucian04
    Lucian04
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    News Update for 12/23/2017

    Due to personal and familial obligations, work, Destiny 2, Skyrim on Switch and the amount of testing that my first "Proper" Fallout 4 mod requires, I will be handing over full control of this repository to Zzyxzz as of January 5th, 2018.

    DeadPool2099 Pack released just in time for Christmas!
  2. battlecross666
    battlecross666
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    Very very weird "glitch" I found. I've only used the BLD - DeadPool2099 Pack Patches but something in the esps overwrites Looks Menu Customization Compendium which makes the appearance options added by LMCC in the character customization menu not appear. Found this in FO4Edit and confirmed after some testing. Probably something got mixed up when creating the patch. Hopefully someone who has the same problem can see this and save themselves some time lol
    1. ContentChop
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      Same. But with Bozar, not with LMCC. It has the same name as the bullpupbozar.esp so it overwrites the whole thing and removes it from the game. CTD everytime you try to use it.
  3. Arahard
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    No update?
    sad.
    I hope u will add support for Russian Pack and Mercenary pack.
    Hope u will return.
  4. Angustehgreat
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    Please, please, please make a patch for the new Service Rifle. It’s one of the best weapon mods I’ve ever used, both in quality and usefulness. It sucks to not be able to use it alongside BLD, which I pretty much consider a must-have mod.
    1. Default7196
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      I support this too
  5. fightinfilipino
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    if i want to install the patch for only one mod (example: McMillan CS5 sniper), can i just install the single .esp and matching .pex script, and leave the others uninstalled?
  6. WitchKingACVNW
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    Does it still work with the new version of DeadPool2099's service rifle ?
  7. Shykary
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    Can't wait for you to cover Weaponsmith Extended. Keep up the good work!
    1. Lucian04
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      Soon.. I'm going to take a break for a week and then get cracking again. Have some important events coming up.
    2. Shykary
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      No problem! Take your time. Thanks, again.
    3. rylasasin
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      If you need help on it, I have a few things that might help out.

      First, a starting point. I already started on this, but so far it's just conflict resolution. No real attempts at balancing.

      For that, I have something else that might help out: This is the spreadsheet we use for calculating and balancing weapon damages. This only covers ballistic weapons, so for nonstandard/energy weapons we're kind of on our own. Of special note is the "damage reballancing" row.

      (Edit: I linked the new version. This one has a top row that you can edit and it automatically sets the appropriate numbers for the whole sheet.)

      Keep in mind, adjusting weapon/caliber damages means you'll have to readjust EVERY single recalliber mod. I propose it might be easier to simply readjust the body part data and/or healths than the calibers/weapons.
    4. Fracula
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      currently looking for this heh
  8. ScytheKnight
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    Really looking forward to The Mercenary Pack getting patched. I'm actually using the Merc armor regardless, but until it's patched I'll probably steer clear of the heavy variant to stop from piling on too much armor class.
  9. Closeded
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    Should I make a bashed patch for the mods in this, if so, what tags should I give them?
  10. Chrisizapyro
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    Hello! Great mod! It makes the game feel like the older games where there levels only matter a little bit. I was wondering though. There's a gun from the older games that was added back in with a mod but better locational damage doesn't support it.
    https://www.nexusmods.com/fallout4/mods/22223

    Whenever you have the time Id highly appreciate if you could patch this into your mod.

    I highly appreciate your work!
    1. Closeded
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      I haven't done much testing, but it looks like the BLD Patcher works fine on the 10mm SMG.
  11. docmadhouse
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    Is this still being updated or should we just use the patcher script?
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