File information

Last updated

Original upload

Created by

DocOnHoliday

Uploaded by

DocOnHoliday

Virus scan

Safe to use

21 comments

  1. Castironwolf
    Castironwolf
    • premium
    • 5 kudos
    I found numerous graphical glitches. there's a floating rock about the size of a skull off the north side of the island, the rood meshes are all over the place in the center of town where the behemoth paths. The dumpster in the middle of the main building has no ground under it. will imgur some pics when I have the time.
    A question did you alter the interior opf the armory much/at all. I found an elevator that opened into a separate cell with a brotherhood scribe (girl) pathing around in a closed off room. There's a door that's not a door and a wire attached to it that goes to a large window/opened blocked by plywood. I clipped through to see quite a larger room beyond. I assumed I would find another entrance and that I had discovered the exit but after searching around the armory cell and then outside on the island I found nothing.
    1. daywalker03
      daywalker03
      • premium
      • 12 kudos
      That underground cell you found is an original one; I'm not sure of how many things it was going to be used for, but one is related to the deleted part of the Blind Betrayal quest where you could have faced of against Elder Maxson.
  2. ketara00
    ketara00
    • supporter
    • 1 kudos
    I like what you've done. But there's just too many broken graphics. Trees going through your platforms, floating rocks. It could well be my mod setup, but stuff like your Libertalia one worked perfectly for me. I would love to see an updated patch though!
  3. Summit4kk
    Summit4kk
    • member
    • 0 kudos
    Great idea bro. Surprised we haven't seen more mods like this. Always wanted to try the creation kit on Corvega. I've always wanted to add a chem room/stash where Jared posts up. Also, thought of adding in like an armory, probably where the turret is, near the elevator. They also have that room where there are some beds...If I could add a blacksmith type raider with his own area....and that is just the inside.
    1. Gorebellow
      Gorebellow
      • supporter
      • 4 kudos
      Actually your right on the mark there, The computer up in his 'office' mentions multiple times about how he has been drugging up anyone he can, even one of his own lieutenants trying to get someone to start having Mamma Murph type flashes but nowhere looks like a room full o druggies anyplace in there.
  4. radiomasson
    radiomasson
    • supporter
    • 13 kudos
    any chance for a merged version or a patch?
  5. trojonkiller
    trojonkiller
    • member
    • 4 kudos
    this is great work it makes it feel more like a super mutant camp . Is anyone else getting a hight diffrence in mesh's just by the first house on the left as you enter from the bridge and the T junction by the milk machine? or is it just me
  6. Farmergeddon29
    Farmergeddon29
    • supporter
    • 1 kudos
    This is great, endorsement from the English judge. However, I notice that the Supermutants respawn every visit. Not necessarily a bad thing...I had a great hour or so after getting the BOS mission. Vertibird shot down in flames, landed OK in power armour in the sea (but cracked an emergency Mirelurk Cake). Made it out, me against them all, Danse and Dogmeat down, killl the lot.

    Then decide to take the loot back to Nordhagen Beach. Return two minutes later: new Supermutants, new Behemoth. M60 ammo running low. Kill them with M60 and Grenade Launcher. Message incoming...Greygarden is under attack. Defend Greygarden from numpty robots. Return to Nordhagen beach. Head back to Fort Strong. Third wave of Supermutants, third Behemoth (I was trying to lure them under Nordhagen defenses but they weren't having it). Finally make it into Fort Strong.

    Fun for all the family, but others might find it annoying?
    1. DocOnHoliday
      DocOnHoliday
      • premium
      • 136 kudos
      Hey Farmer,
      Sounds like a fun playthrough! I'll see what other people think about the respawns and disable if asked for it, as it stands it should stop if you completely clear it and build on it with a modded game, but if you don't want to build on it they come back, but I figured it would be more time than that. Again thanks for the feedback! Happy gaming.
  7. Ramboy94
    Ramboy94
    • member
    • 0 kudos
    Fort Strong is part of the BOS quest line so with your remodelling does it interfere with that quest line?
    1. DocOnHoliday
      DocOnHoliday
      • premium
      • 136 kudos
      Could you please test? I don't have time to play the whole story line but I did not remove anything, only added content and updated the NavMesh. Please let me know if you have or see any issues.
    2. VasMere
      VasMere
      • premium
      • 15 kudos
      hey i will test it further.. but in my initial danse acted like a fool near the fork lift to go around and under the defense.. but even vanilla that area has odd AI pathing issues.. so that was only one go and i did save b4 hand so i could play around the area during the quest.. at the time of testing i had another follower with me as well and all was good but danse.. but even unmodded he walks to the door of the fort at times and then walks away.. so later today i am going to spawn some extra enemies in the area and run around to look at this bad @ssery on a closer and more detailed tour.. looks good, did not know of ur other mod for DC, which also looks good.
    3. DocOnHoliday
      DocOnHoliday
      • premium
      • 136 kudos
      Thanks Vas, keep me posted!
    4. VasMere
      VasMere
      • premium
      • 15 kudos
      hey cant seem to get a repeat of danse doing a weird PA dance near the lift.. so all went fine during the quest and to be clear on trhe point of the original danse freak out was after entering doing the quest.. when he walks back on his own.. but i reloaded and it was fine and even reverted my save and restarted and finished the quest with no issue.. hope everyone gets these awesome results b/c this mod made the place look great
  8. PaulMcGann
    PaulMcGann
    • member
    • 27 kudos
    If this were a settlement, it would be so awesome. That eastern seaboard is the best.
  9. NICE!!!! looks good keep these mods up they really fix the game
  10. Ramboy94
    Ramboy94
    • member
    • 0 kudos
    It will be cool if someone can make Sanctuary into a church like from the TV series with all the animals from the wasteland stored into chambers for protection just like the institute and also have top security to guard them and everything inside.