About this mod

Adds 3 drivable/ridable Semi Trucks and various truck accessories to the game.
Also 3 'Tiny House' truck interiors (when certain truck accessories are equipped)

Requirements
Permissions and credits
Mirrors
Changelogs
Back to (mostly) immersive and lore friendly with Semi Trucks.

Hello: =)
Adds 3 drivable/ridable Semi Trucks and various Semi Truck accessories.
Also, 3 'Tiny House' interiors (when certain truck accessories are equipped)
and a short 'just to get started' quest.



Moving forward, we have quite a few other things on the way, though some may take a little longer...
...some may come without certain things that are doomed to be left by the wayside....
...some will be completely left off...
...BUT, we do plan on more and will update as we go. =)


Notes:
0) Part's drop from destroyed vehicles, close'ish to them. Book locations are shown with a quest. Everything else should be pretty straightforward (though the parts things will be included in the quest at some point later). Book locations are shown with a quest.

1) Yes, the animations for boarding/disembarking are kinda lame. it will be worked on.
As a workaround, we've done a fadetoblack.

2) This is a small part of our other mod, The Small Addition (though this feature is not yet in over there), and it's treated as such really, so we will maybe not do too much of the "Giddy broke its leg, fix it, find that pink key, build with these specific items found only on the south side of a yellow (but not brown) tree" ummersionz/minutia type stuff (that I'm not particularly fond of in this game myself, anyway).
We're looking mostly for a basic set of functionality and framework. However in the main mod (not this one), they will probably be unlocked and collected at various events
.
Probably the *current* most immersive drivable/driveable/rideable/ridable (seriously?) mod by us...with lots of 'if', 'else' and 'elseif' statements, heh.

3) If you can't find it in the work shop menu:
The Trucks should be in it's own category in the main workshop menu, normally far to the right end. If you don't see them (icon is a keychain with a Giddy head), try traveling to the center of another settlement (doesn't have to be a vanilla settlement, but does have to be a fully functional settlement) to kickstart the menu install script.

4) Yes, collision is odd and turning is a bit sharp (though I don't mind, and it's easy enough and fairly good looking to steer with the mouse).
Both are necessary due to the size of them. Any larger and they get stuck everywhere (and become a bit too float'y), which is far from fun. Any stricter on the turning, and they'd be stuck in frequent 16 point u-turns. =/ They do get stuck on a branch or pothole more often than we'd like, however.

5) Automatron and Far Harbor are necessary, without recourse.


Credits (in no specific order):
Shavkacagarikia
ReaperTai

Known Issues:
There's a few... =/
0) Tires/wheels/treads do not spin. I'm not sure this will ever be functional, but we do want to try.

1) Mapmarkers (when they are equipped) are being a pain.

2) Do not try to enter power armor while on a ride.

3) Do not try to enter another ride while on a ride.

4) Can still (though rare) get stuck in drivers seat every once in a while with no control and no way to get out except to kill the ride.

5) Asking a companion to ride is problematic. Just not consistent. If you do ask them (or Dogmeat) to enter, make sure they do before you enter...or tell them to do something else if they are taking too long. Also, best just to leave Strong or anyone in power armor behind, as it doesn't look great and may cause an eventual crash.

6) Do not store your truck in the the truck's own Outer Tool Kit (a remote workshop that can be equipped on the truck). If you do, accidentally, you'll have to re-place that one or build a new one while still in the Truck Tool Kit Menu...otherwise, it'll be *gone* gone until you get to another settlement and build a new one.

7) Best not use the Trucks own Outer Toolkit (a remote workshop that can be equipped on the truck) from within another settlement.


Incompatibilities:
1) When installed with any of those Button Lowered Weapons, Lowered Weapons, Weapon Lowered mods, dismounting the truck may end with a face issue (though very rare). This is actually a vanilla bug (because we use Vertibird's as a base for these trucks). Exit the game and the face should come back. Otherwise, make a choice which mod you want to use, those or this.
2) Wicked Shipping is where 2 of the perk books are placed, and there is one (that I know of) mod that adds a settlement there. It's easy enough, however, to load this after that and then the books should show up no problem.
3) This mod adds a small script to all the broken down vehicles so that they drop generic Vehicle Parts on destruction, so that mod that turns broken down vehicles into containers may make it difficult to get the parts needed in this mod.
4) Any mod that edits the animations for vertibird mount/dismount.  Confirmed issue with Vertibird Jump.
5) Ushi Brahmin Companion


To uninstall:
Leave any settlement, then save, ext and delete/remove all this mod's files manually or through your preferred mod manager application.

Recommended Mods:
1) Compact Crafting by Fadingsignal - http://www.nexusmods.com/fallout4/mods/18264/?
Has small workbenches so you can fit more in the capsule/pod/crate


As always, be kind, helpful, and remember that someday you may need help and that it might be a good idea to keep bridges un-burnt.

Thank you.
=)
Top