Fallout 4

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BusinessVulture

Uploaded by

BusinessVulture

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About this mod

All skeletons are now lootable. Now includes all DLC.

Requirements
Permissions and credits
Translations
  • German
What It Does

Lootable Skeletons makes all skeletons in Fallout 4 lootable. This mod simply replaces one item with another, so
all skeletons should be identical in terms of appearance, location and initial position (with the exception of
some minor movement, as the skeletons still have Havok physics enabled). 

I have created a series of custom tiered lists that are applied to each container. Each tier of these 
lists is chosen at random from a pool of several lists, so no two skeletons are likely to contain the
exact same loot. In addition, they are organized in such a way that you'll never
run into conflicting items, i.e. two left legs.

Loot from skeletons is altered depending on their appearance. A skeleton wearing a
military outfit has a chance to contain Dirty Military Fatigues, skeletons without a skull will never contain
skulls or skull fragments, etc. Clothed skeletons are affected by the Fortune Finder and Scrounger perks, 
and may contain minor junk loot. (Why would a naked skeleton be hiding ammunition? Where's he keeping it?)

Also, I've renamed the Broken Tibia item to Broken Femur. The model's file is named "FemurSnapped02", and the
in-game model shows a femur, so I'm not sure why it's called Broken Tibia.

This mod pairs quite well with my other mod, inspired by user Bihlbo's comment:

Bone Meal

 
Why?

Why can't I just take this guy's arm? It's right there. Get it? Cause.. right.. arm..
...
*ahem*


Skeletons in the vanilla game aren't much more than decoration, and bones exist as lootable items. 
I figured you should be able to take the bones from those skeletons.

Compatibility and Requirements

Requires the latest version of Fallout 4. No other mods required.

Should be compatible with all mods. Mods that alter properties of the vanilla Movable Static
Skeleton may cause issues. Mods that alter the mesh or textures should be loaded before (above)
Lootable Skeletons. Patches (if any) should be loaded after this mod.

A DLC version is available. Requires Automatron, Far Harbor and Nuka World.



Future Plans & Suggestions

If you have (or know of) a mod that adds a unique standalone or variant,
please let me know and I'd be happy to create a patch.

I may make this mod available on Xbox One and PS4 in the future. Let me know if you 
would like this to happen. 

If you have suggestions to improve this mod, or have ideas for other in-game items that should be lootable,
don't hesitate to let me know in the comments. 

Installation
NMM: Download with Nexus Mod Manager and activate.
 -or-
Manual: Extract file to your Fallout 4 Data folder.

To uninstall, delete via NMM or delete appropriate esp file from your Data folder.

Bugs

As with all mods that add or alter containers, this mod may prompt the Cell Reset bug. This issue was
supposedly fixed by Bethesda, but I recommend checking out the following links if you're concerned.

Cell Reset Workaround Patch

Buildable Power Armor Frames


Credits & Permissions

Created with the Creation Kit and FO4Edit. Credit to Bethesda and the FO4Edit team respectively.
You are free to include this mod in any compilations or other larger mods, as long as my name is mentioned
as the creator of this particular piece. 
I do not give permission to re-upload this in other locations, including Bethesda.net. I do not support paid mods,
as such this mod will not be available in Creation Club.

Also, if you cover/review/use/talk about this mod in compilations, larger mods, or videos, 
please let me know so I can include a link to help promote your content. 

Check out my other mods:

Boxcar Bungalow
Broken Tibia Name Fix



Changelog

v1.0 

Initial Release. Makes all skeletons lootable.

v1.1

Fixed issue with Vault 95 jumpsuits having 100% drop rate. 
DLC version added.