Fallout 4
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Mogomra

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Mogomra

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About this mod

A collection of useful mods for Power Armor users. Now with universal PA mods!

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IMPORTANT: VERSION 2.0 IS NOT COMPATIBLE WITH PREVIOUS VERSIONS OF THIS MOD!

Skiesbleed has released a patch for this mod that allows it to work with the Hellfire X-03 mod and a second one that allows for compatibility with More Power Armor Mods. So if you have ever wanted to use those mods with this mod, now you can. Thank you very much, Skiesbleed!

This file adds the following Power Armor mods to Fallout 4:

Respirator Helmet (Head, Science 2, Respiring): Grants ability to breathe underwater and in contaminated atmospheres. Any gas-based attacks or hazards tagged with the keyword "DN102_PoisonGasEffectKeyword" will have no effect on the wearer.

BioCommMesh (Torso, Science 4, BioCommMesh): Increases duration of chems by 50%.

Damping Gauntlets (Arms, Science 2, Steadying): Reduces the size of your weapon's cone-of-fire by 10%.

Load-Bearing Actuators (Arms, Science 2, Load-Bearing): +50 Carry Weight.

Stabilization Gauntlets (Arms, Science 2, Stabilizing): -2% Sight Sway.

Noise Dampeners (Legs, Science 2, Muffled): +5% Stealth while moving.

Orthotic Actuators (Legs, Science 4, Orthotic): +5% Movement Speed while sneaking.


(NEW AS OF 2.0) Cooling Vents (Legs, Science 3, Cooling): Reduces Fusion Core drain while in Power Armor by 5%.

As of Version 1.1, all of the separate model-segregated Power Armor mods have been replaced with "universal" mods that can be attached to and removed from any model of Power Armor. This change was made so that these mods *should* be able to be used with new Power Armor variants "out of the box" without a need to create compatibility patches. I have successfully tested these mods with the following PA variants:


Please keep in mind that these PA variants DO NOT pull data from the Power Armor Instance Naming Lists (dn_PowerArmor), so the prefixes for installed mods will not appear properly! I recommend installing and using Rename Anything to address this issue.

These mods can be created by the player if they have the requisite Science skill. All of these mods are available for purchase from Rowdy at the Atom Cat's Garage and will appear in her inventory at the following levels:

17 - Stabilization Gauntlets
17 - Noise Dampeners
11 - Damping Gauntlets
14 - Load-Bearing Actuators
11 - Respirator Helmet
26 - Cooling Vents
37 - Orthotic Actuators
39 - BioCommMesh

Many thanks to Testudini from Reddit and a_blind_man from here at the Nexus for providing sample scripts regarding merging Leveled Lists into one another, and to damanding here from the Nexus Forums for alerting me to the existence of the DLC03:InstanceNamingRulesManagerScript from the Far Harbor DLC! Special thanks to Reshirou
for recommending that these mods be converted to universal models to maximize compatibility with new Power Armor variants!

Recommended companion mods:

No Aggro Impact Landing (Power Armor)
West Tek Tactical Optics
West Tek Tactical Optics - Enhanced Targeting Hud
Power Armor Jump Upgrade