Fallout 4

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Created by

jsnider193 - iramike Ragnarr1313 and dannymuncy

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jsnider193

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About this mod

Conversion of weapons/assets from the RoboCop and Judge Dredd genres. ESL work done by Ragnarr1313

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Changelogs
Police 2051

Version: 1.0.0
Date: 2 April 2023
Autor: jsnider193 & iramike

This will in general be an implementation of weapons from the Judge Dredd and RoboCop genre.  Initial beta has 4 weapons with multiple upgrades available for each .. many of the upgrades change the look of the weapons in major or minor ways.  Will be adding more weapons as get them done .. will attempt to make them look close to ones in comics/movies/games but differences will occur.

NOTE: Weapons now buildable at the Chem Station along with the ammo

Suggestions welcome for additional weapons to be added to the mod

XBOX CONVERSION:  The Police 2051 - Robocop & Judge Dredd Weapons BY dannymuncy

1. Weapons by Prensa from FO3.  Recieved permission for Judge Dredd weapons plus the version of the Robocop pistol.  All have been redone to use the animations for the 10mm pistol at this point.

Version of RoboCop Pistol: Converted. ID = xx037BF3
Version of Judge Dredd Pistol: Converted. ID = xx00176D
Version of Judge Dredd Shotgun: Converted. ID = xx001F1D

2. Lawmaker: The base for this weapon is a CCBY mesh from blendswap by BelieveICan.  Redid it in blender to look like the one in the movies (one without the front ammo clip) and UV mapped and textured it using my own textures.

ID = xx004567

3.  Ammunition.  All shells may be made at the chem station under the Police category.

a. The P993R (RoboCop Pistol) starts out using 44cal rounds.  It may be upgraded to use 50Cal or a Charged Round.

P993R Charged Round ID = xx0064A3

b. The lawgiver and the Lawmaker start out using 9mm rounds.  They may be upgraded to use any of 4 variants of this round (Impactor, Shock, Explosive or Fragmentor).

9mm Round ID = xx0026B7
9mm Round Impactor ID = xx0026B9
9mm Round Shock ID = xx0026BE
9mm Round Explosive ID = xx0026BB
9mm Round Fragmentor ID = xx0026C3

c. The Widowmaker shotgun uses an enhanced shotgun shell with more pellets at the start.  Theere are 2 upgrades for the rounds used by the shotgun (Impact and Electro).

Riot Shell ID = xx0026CA
Impactor Shell ID = xx004D4A
Electro Shell ID = xx004D4D

4.  Location:  All the weapons (randomized so no guarantee what will find) and ammo may be found inside Police Ford Broncos scatteded in the 4 below locations.  The source of the mesh used for the vehicle is a CCBYSA by computergeekman on blendswap.  The origianal mesh was tweaked to fit the models in FO4 and UV mapped and textured by me.

The vehicles placed in the four exterior commonwealth locations have been set to randomize what will be found and respawn, so there is no guarantee that will get weapon x in vehicle y.

Nahant Police Station
Malden Police Station
Natick Police
Coast Guard Pier

for those that want a challenge there is a 5th vehicle placed in a parking garage in the glowing sea.  It has all 4 weapons in it .. they will not respawn once take them.

Bronco may now be built at any settlement and will act as a genertor producing 35 units of power ... see posted images for details.

5. Object Modifications:  All the weapons have multiple mods that may be activated (in general 16 or more for each weapon) with many of them changing the appearance of the weapon.  They are installed at the weapon station.

NOTE: Testing one mod for the 993 that changes the ammo to .45 caliber for those that want generic in game ammo.  Open to input here from the players.

Suppressors: Used resource from Rand's Signature Pistol Model by Fridock.

6. Tools Used:

Blender 2.78
Noesis
MindTex 2
Nifskope
GIMP
Body Slide/Outfit Studio
paint.net
3D Builder (used to fix mesh issues that sometimes occur when convert in OS)
Substance B2M3

7.  Issues and Future Plans

a.  For those using the JMS Weapon Conversions mod there have been reports of bleedover during testing.  If you run into this please report so we can track the problem down.

b.  Add in additional weapons from these 2 sources.  We are open to suggestions here.  So far working on the 'Hero Rifle', 'NI - 408', an assault rifle, L-7 Eagle, and the SMG with the arm brace.  Of these the SMG is about 30% done others are in hair pulling stage 1.

c. Add in some more changes to the looks of the weapons when mod them.

d. Fix issues as reported.