Fallout 4
0 of 0

File information

Last updated

Original upload

Created by

Capatainoob

Uploaded by

Captainoob6

Virus scan

Safe to use

About this mod

A collection of 39 Standalone Legendary Effects that you can put on your Vanilla and DLC Weapons.

Requirements
Permissions and credits
Translations
  • French
Mirrors
Finally uploading this to nexus, many a PC gamer's one and only choice for great and small Fallout mods.

This mod adds 35 new legendary effects for you to try out. All of these are seperate from the usual legendary effects so you can mix and match with different mod, DLC and vanilla legendary effects.

All weapons across the base game and DLCs are compatible with this mod.

Known Issues:
-Due to how the naming system works, it will change the name of every weapon to something (you'll know what I'm talking about if you install) FIXED AS OF Mk.2

>Mk.2 Update - 3 New Legendary Effects, fixes naming issues.

Mk.3 Update - 5 New Legendary Effects, fixes a few broken perks.

Thats about it!

If you like this mod and would like to see my youtube channel
www.youtube.com/c/Captainoob
Video's about this mod will be on my Channel

Thanks for downloading!

Go ahead and suggest a Legendary Effect if you feel like you have a worthy addition.

Lore friendlyness: If you think that weapons firing unrealistic projectiles or are a lore nerd you may need to steer clear aye.

Permissions: Feel free to learn, reverse engineer, modify and redistribute my mod wherever you feel, credit not necessary but appreciated.

The Effects:
Adamant - Immunity to stagger
Amplifying - 3 x damage at full health (Bee Shield Inspired)
Particle Beam - Fires Explosive Lasers
Calculating - Slows down time when in combat while not moving (Super Hot inspired)
Cannonballing - Fires Broadsider projectiles
Corrosive - Does Poison DoT and can Melt
Covert - 4x Sneal Multiplier
Critical - 3x Critical Multiplier
Crystallized - Fires Cryolator crystallized projectiles (Snowballs)
Disarming - 25% chance to disarm
Efficient - 100% damage - 50% Firerate
Electric - Adds DoT and Electric bullet impacts
Godmode - Damage x 9999 or something - Just a lot of damage
Medicating - Heal you when you deal damage
Hellfire - Makes targets flee
Inducted - Fires Gauss (suppressor) projectiles
IR Sights - Targeting HUD while ADS
JHP - All round improvements - No trigger delay for semi-auto
Bloatfly's - Fires bloatfly Larva (Yuck!)
Minibomb - Fires rockets that relase 7 grenades on impact
Rocketing - Fires normal dumb-fire rocket
Napalming - Adds fire DoT and can incinerate (A useful incendiary effect)
Nuke Missile - Missile explode like a Fatman Shell
Plasma Missile - Missile explode like a Plasma Grenade
Paralyzing - Chance to paralyze ~25%
Parkourer's - 2x run speed and jump hieght.
Pinpoint - No recoil, pinpoint minimum spread
Plasma Seeking - Fires Plasma projectiles that seek targets. Aim to lock-on
Protective - +150 to Ballistic, Energy and Rad resistances
Quad shot/ Tri Shot - You can have a guess for these two...
Railgun - 10x Damage, 1 ammo capacity
Scrupulous -
Sniper - 3x damage, lowers your resistances
Telekinetic - Fires Lorenzo's telekinesis thingies
Tesla - Fires Tesla rifle projectiles, will arc to nearby targets.
Venom - Give poison DoT (Improvement of Poisoner's)
Fragmented - Explosive + Wounding
Grenadier - Fires Frag grenades, Nuka Grenades and Plasma Grenades depending what you select