I wonder if you could make the condition for Thick and the workbench and everything to only spawn in/change after completing the Pull the Plug quest and maybe after a certain level? That way it should give it plenty of time to drain the quarry. This might get around having to activate a mod mid-playthrough which can cause some issues with certain mods.
Something I might look into.
EDIT: I looked into it, and beyond scripting (which is beyond my ability at this time), it can't be done with setting quest stage requirements it seems like. Unfortunate.
Very nice! The only thing really missing is being able to scrap the quarry blocks for beaucoup Concrete. (Since you can't build atop them anyway, why the Heck not?)
Posting this in case anyone runs into the same issue i did. If you start a new game and disable the mod until you drain the quarry remember to enable BOTH the mod and the plugin for it. If you do not do this then thick will not spawn when you head to thicket excavations. If you already cleared out the area and are running the no respawns leave the area save and reinstall.
does it matter if i havent killed the vanilla raiders in the drained quarry before activating the mod? or should i make sure to completely clear out the place before enabling it
hi , i have a question to this mod i use a sim settlements addon (wedges of the commonwealth) but without the sim settlements main file , can i remove this mod without issues ? wotc works without mainfile
Most likely a dumb question. Does this mod work with sim settlements 2 and all of thuggyfied's mods? aka depravity, fusion city rising, 50 ways to die at Dr Nick's and outcasts and remnants.
I don't know of S.S. but those others is no problem. Usually mods works "out of the box" as long they don't touch the same stuff. In those cases most Authors make a patch or U can fix it with LO
245 comments
Try this in the console:
By NovaCoru
resetquest DN138
setstage DN138 1000
setstage DN138 1500
prid 106E97
disable
Check out a video Here
Something I might look into.
EDIT: I looked into it, and beyond scripting (which is beyond my ability at this time), it can't be done with setting quest stage requirements it seems like. Unfortunate.
or should i make sure to completely clear out the place before enabling it
Usually mods works "out of the box" as long they don't touch the same stuff.
In those cases most Authors make a patch or U can fix it with LO