Only required for the Sim Settlements version of Quick Harvest.
Permissions and credits
Author's instructions
Please contact me to discuss permission to redistribute my files.
File credits
This author has not credited anyone else in this file
Donation Points system
Please log in to find out whether this mod is receiving Donation Points
Changelogs
Version 3.0.1
Added support for updating from pre-version 3.0.0 to version 3.0.1.
Quick Harvest now harvests all workshop flora by default.
Version 3.0.0
Changed from a simulated approach to a dummy actor approach.
Split the Sim Settlements patch into a separate main file.
Added inherent compatibility with mods that add new food types to settlements.
Removed version control because it is largely unnecessary.
Removed harvest count notifications.
Version 2.1.0
Renamed and restructured both scripts to improve performance and stability, and to more easily allow for future compatibility patches.
Quick Harvest button will no longer be hidden while the feature is in use.
Harvest notification will no longer be displayed when no workshop flora are harvested, and the "[QH]" prefix has been removed.
Harvest sounds can now only be heard from 1,000 units away rather than 1,500 units, and will now be played in stereo rather than in mono.
Version 2.0.2
Removed the temporary indirect patch of the vanilla bug where the WorkshopFloraHarvestTime actor value was not set when handling the creation of flora objects. This is directly patched in version 2.0.5+ of the Unofficial Fallout 4 Patch.
Updated the harvest notification to reflect the type and quantity of food harvested.
Version 2.0.1
You are now only able to quick harvest flora at player owned settlements.
Eliminated a bit of fluff in the scripts.
Other minor changes.
Version 2.0.0
A complete overhaul of the existing system
Fixed the conflict with the Mister Sandman rank 1 perk whereby the game had a significant chance to freeze when harvesting plants
The quick harvest feature has now been moved to an activate choice, giving you the option to avoid using the feature
Patched the vanilla bug where the WorkshopFloraHarvestTime actor value was not set when handling the creation of flora objects
When using the quick harvest feature, harvest sounds now fade over distance
Version 1.1.0
Now compatible with Sim Settlements, courtesy of kinggath.
Version 1.0.2
Improved script efficiency when harvesting plants.
Cleaned up script properties and variables.
Version 1.0.1
Improved script efficiency when harvesting plants.
Version 1.0.0
Initial release.
FEATURES Quick Harvest adds a button to harvestable plants that allows you to instantly collect all of the food at your current settlement at once.
Optionally, if you have MCM installed you can choose to instead only harvest the type of plant that you have selected. If you choose to quick harvest mutfruit, then all mutfruit plants will automatically be harvested, and so on.
MCM is only required if you want to limit Quick Harvest to harvesting all of the selected type of plant at once.
Alternatively, open the console and enter the following command: set QH_GLOB_HarvestEverything to 0 If you later on want to harvest everything at once, open the console and enter the following command: set QH_GLOB_HarvestEverything to 1
COMPATIBILITY Quick Harvest is...
Compatible with, but does not require, all official DLC.
Incompatible with any mod that adds an activate choice to workshop flora objects.
Incompatible with any mod that changes the way in which flora workshop objects are linked to their respective settlements, in which case a patch will be necessary. The only known example of such a mod is Sim Settlements. If you are using SS please use the SS version of Quick Harvest that is available in the files section.
CREDITS
kinggath for letting me know how flora from SS plots are linked to their respective workshops.