

Gentle Start Vault 111 ver. 1.1
This is my first mod ever, for any game, so please be kind and let me know about bugs.
Adds a few extra goodies to Vault 111 at the start of the game to give a slight edge for those beginner players (or perpetual beginners which would be my title).
It adds a duplicate bobblehead (science) and Unstoppables comic (which can both be found at their original locations if you wish to skip them here), a few extra outfits including Vault-Tec security armour and lab coats, and some extra loot.
It won't get you into the cryolator case - nor will it get you a Fatman or power armour from the start - but it just adds a little something extra before you hit Sanctuary. It's not a fancy mod - like I said - this is my first.

Version 1.1 Updates:
- Added randomized loot to small toolbox in Vault corridor
- Made loot in lockers, desks, and file cabinets more randomized
- More loot all around with specific increases in ammo and medicine
- Added two packs of potato chips to fridge in Rec Room
- Added damaged hazmat suit to one of the dressers in Overseer's quarters
- Added security helmet to barracks near Unstoppables comic
- Moved* and added additional Radaways to Overseer's desk
*Moved by request so that it no longer conflicts with the placement 10mm Auto Silencer Vault 111 mod (of which I didn't know and don't use).

Highly Recommended Option:
Use the Nexus Mod Manager download link for ease of downloading and installation
Manual Option:
The same as all the other mods; download 7zip file, unzip file and place .esp file where all the others are put.

After testing it out in my game without other mods involved I discovered it causes the exit elevator to become invisible. However, when installed alongside an elevator fix mod from bethesda.net it works fine. I'll keep trying to work on this mod to hopefully patch the bug at some future date. No other issues showed up on my game and so far no one else has reported any issues.
According to feedback, the original position of the radaways in the Overseer's office conflicted with the placement of another mod that added an Auto 10mm silencer. This issue should hopefully have been solved now and I don't know of it conflicting with any other mods but as always like to be told if you run into bugs or compatibility issues.

Elevator Bug Fix Mod by Alkazare
Credits:
ThriKreen - The particularly unhelpful game developer who just kept telling me to 'make a mod' whenever I complained about anything in any Bethesda game. Thanks, Thri - I finally took your advice.