Fallout 4

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Created by

Orangy

Uploaded by

orangy

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About this mod

Armor pieces get stripped during combat.

Permissions and credits
Mod does 3 things

1) If in power armor, ejects player at 10% health or in Combat Strip mode.

2) Small chance of randomly knocking off an equipped armor piece.

3) Armor pieces prevent player death.  Instead, they can be DESTROYED until none is left.  Only then, the player can be killed.

Requires: F4SE

To Install
-Use a mod manger to install.
-This mod also requires F4SE.  Make sure its installed before running this mod.

To Uninstall
-Use the holo-tape setting to disable Essential State.  Save.  Then you can uninstall.

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Instead of dying and having to reload, now the player will go into 'invincible' Combat Strip mode.

During Combat Strip mode, every hit will DESTROY one piece of equipped armor
gear.  Enemies can only destroy one gear every few seconds.  When armor is
destroyed, player may not equip another piece on that armor slot for 60
seconds.  When all armor pieces are gone, player can be killed
normally.

Also randomly during combat, players and npcs can have their armor knocked off.  Those armors will be dropped to ground, not destroyed.
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bugs:
Latest version seems stable.. may still be tiny bit buggy..

Possible bug: if dot kills you, mod won't trigger.  Likely effect, you enter bleedout and come out of it with full health.

another bug: rengeration field will break your armor.  This mod uses OnHit event to break armor.  It was assumed only damages cause OnHit, but apparently so can healing..
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changelog
1.33 armor no longer get knoced off (dropped) while in power armor
1.32 minor bug fix
1.31 Helm/hat is part of the armor list now.
1.3 Multipe armors shouldn't be removed from player at the same time anymore.  Destroyed armor returns a little bit of scrap.  Lots other little minor fixes.  Reloading the game now re-registers the script (previously, reloading the game would have scripts unregistered).
1.2 Combat Strip mode made more reliable, multiple armors shouldn't get destroyed at once.  Script will un-register if plugin is not detected.
1.1 Fixed double KD error and lots other minor errors
1.02 Fixed problem where 1.0 had a bunch of values resetting for some reason...