There haven't been any comments on this mod in quite some time. However, I'd like to note that RedRocketTV's post on broken scripts was correct. It seems that the lunchbox does not return to your inventory after consuming it. (I tested only the FNV version, but I assume the same is true for the default.)
I created a patch for myself that fixes the scripting problem.
hexagonsoldier, if you're interested, and would give me credit, I'd be happy to provide those files to you so you can attach them as patches on this mod.
I believe the amount a food item satiates in Fallout 4 is based on it's value. I believe the base value for the Caravan Lunch is 5, compared to Cram (25).
So, the result is the Caravan Lunch sates less hunger than it's components.
I have a suggestion: Up the value to 55. (Cram (25) + Instamash (20) + Pork n Beans (10))
It seems that the script that is supposed the add the Lunch Box back into your inventory was overlooked when the .esp files were uploaded. Both versions of the mod have only the .esp file and no script. The result is, you can craft the Caravan Lunch but the Lunch Box (and utensils with that version) will not be added back into your inventory.
The original script code shared by shavkacagarikia is posted in the CK and Modder's forum and can be used to compile the script yourself: https://forums.nexusmods.com/index.php?/topic/5767207-need-help-with-scripts-for-adding-items-to-inventory-after-using-consumable/#entry51369517
Hopefully the author can reupload the mod with the scripts for those who don't want to do that. This mod is a gem! I'm not using Wasteland Imports for the first time in ages but can still have my Caravan Lunches.
I love it! My only suggestion is that it would probably weigh closer to 2-3 lbs to balance better for survival. Still though it is great. I was also missing the caravan lunch from NV. Thanks.
I don't play survival and may never actually use this in game (play in god mode a lot since beaten game about 40x lol) but I am d/l just to endorse. This is a wonderful idea and I am sure it was a pain to get it working.
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I created a patch for myself that fixes the scripting problem.
hexagonsoldier, if you're interested, and would give me credit, I'd be happy to provide those files to you so you can attach them as patches on this mod.
So, the result is the Caravan Lunch sates less hunger than it's components.
I have a suggestion: Up the value to 55. (Cram (25) + Instamash (20) + Pork n Beans (10))
The original script code shared by shavkacagarikia is posted in the CK and Modder's forum and can be used to compile the script yourself:
https://forums.nexusmods.com/index.php?/topic/5767207-need-help-with-scripts-for-adding-items-to-inventory-after-using-consumable/#entry51369517
Hopefully the author can reupload the mod with the scripts for those who don't want to do that. This mod is a gem! I'm not using Wasteland Imports for the first time in ages but can still have my Caravan Lunches.