File information
Last updated
Original upload
Created by
MrJoseCuervo and TinuviaUploaded by
MrJoseCuervoVirus scan
Activity logs
This page was last updated on 22 August 2020, 9:54PM
- Changelogs
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Version Version 1.4.0
- adds 3 new interior Slum Lord plans with lots of randomization.
- Raider themed building plan skins for the new interior plots, just use the ASAM-sensor to Customize plot and choose the skin. If you are playing with Conqueror, your raiders will automatically decorate their homes raider style.
- adds The Church of Atom as a new interior recreational plot.
- adds GraveDigger industrial plot.
- optimization to reduce script property usage
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Version FREE1.3.3
- - fixes spotlights and turrets to not become red with ASAM non-powered tool
- - sets the flag on the Fish Farm to be settlement controlled
- - stops chicken spawning in the fish farm and the fog farm
- - makes the Church Children less likely to attack visitors or animals
- - support for Build limit calculation (new Sim Settlements functionality)
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Version FREE1.3.0
- - added support for level 4 farms (a bonus from one of the Industrial Revolution Sim Settlements XPac buildings).
- - all water planes have been marked with performance option so they can be turned of for people using mods that affect the water height in cells.
- - reduced the file size of the mod.
- - Adds a new plot - a Far Harbor Fog Farm with wild plants from Far Harbor. The settler will also stock harvested plants in the workshop workbench.
- - Makes the molerats scrapable in workshop mode (if they get leftover from a bugged plot)
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Version 1.4.2
- adds settler uniforms to all the work plots and to the slum lord homes. This is disabled by default and can be turned on under Settler Uniforms in the Immersion section of the City Manager 2078 holotape/MCM.
- building plan previews moved to separate ESL-flagged ESP-patch (the previews cause ctd on xbox).
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Version 1.4.1
- adds Children of Atom themed building plan skins to the interior Slum Lord plans with lots of randomization. Use the ASAM-sensor to Customize plot and choose the skin.
- adds previews to all building plans but the slumlords (shows up when you choose building plan in the ASAM-sensor menu)
- adds a chance for a Mutant Hound and a Yao Guai to spawn in the Death Tower at Level 3.
- fixes the info on the {LERF} Slumlord interior building plan.
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Version 1.3.2
- - adds support for the visitor system in Sim Settlements 3.0 with more idles for the visitors to use.
- - moves the giant Molerat Farm to Player Select, so it won't be randomly built by your settlers but can always be built by you.
- - adds the tag [MrJC] to all buildingplans for easier sorting (similar to the core Sim Settlements mod).
- - unique preview base for each buildingplan to facilitate for mod authors making sorting and preview mods.
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- Author's activity
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August 2020
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22 Aug 2020, 9:54PM | Action by: Tinuvia
Attribute change
File 'Bad Neighbors Sim Settlements Addon Pack - Building Plan Previews' description changed.
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22 Aug 2020, 5:57PM | Action by: Tinuvia
Attribute change
Description changed.
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22 Aug 2020, 5:57PM | Action by: Tinuvia
Attribute change
Description changed.
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22 Aug 2020, 5:51PM | Action by: Tinuvia
Attribute change
File 'Bad Neighbors Sim Settlements Addon Pack - Building Plan Previews' description changed.
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22 Aug 2020, 5:51PM | Action by: Tinuvia
Attribute change
File 'Bad Neighbors Sim Settlements Addon Pack - Building Plan Previews' category changed to Optional files.
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22 Aug 2020, 5:51PM | Action by: Tinuvia
File added
Bad Neighbors Sim Settlements Addon Pack - Building Plan Previews [version 1.0.0]
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22 Aug 2020, 5:48PM | Action by: Tinuvia
Changelog added
Change log added for version 1.4.2
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22 Aug 2020, 5:48PM | Action by: Tinuvia
File added
Bad Neighbors Sim Settlements Addon Pack (Always Free) [version 1.4.2]
February 2020
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07 Feb 2020, 7:11PM | Action by: Tinuvia
Mod image added
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07 Feb 2020, 6:51PM | Action by: Tinuvia
Attribute change
File 'Bad Neighbors Sim Settlements Addon Pack (Always Free)' description changed.
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07 Feb 2020, 6:50PM | Action by: Tinuvia
Attribute change
Description changed.
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07 Feb 2020, 6:47PM | Action by: Tinuvia
Attribute change
File 'Bad Neighbors Sim Settlements Addon Pack (Always Free)' description changed.
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07 Feb 2020, 6:43PM | Action by: Tinuvia
Changelog added
Change log added for version 1.4.1
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07 Feb 2020, 6:41PM | Action by: Tinuvia
Mod image added
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07 Feb 2020, 6:40PM | Action by: Tinuvia
Mod image added
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07 Feb 2020, 6:40PM | Action by: Tinuvia
Mod image added
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07 Feb 2020, 6:37PM | Action by: Tinuvia
File added
Bad Neighbors Sim Settlements Addon Pack (Always Free) [version 1.4.1]
June 2019
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30 Jun 2019, 2:25PM | Action by: Tinuvia
Attribute change
Description changed.
May 2019
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03 May 2019, 9:15PM | Action by: Tinuvia
Attribute change
File 'Bad Neighbors Sim Settlements Addon Pack (Always Free)' description changed.
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03 May 2019, 8:39PM | Action by: Tinuvia
Primary image changed
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- Mod page activity
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April 2024
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07 Apr 2024, 4:24AM | Action by: Sugarjaye
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02 Apr 2024, 1:00AM | Action by: OilyOllivander
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March 2024
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28 Mar 2024, 10:33PM | Action by: miecho2810
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28 Mar 2024, 5:05PM | Action by: katzig
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15 Mar 2024, 6:14PM | Action by: Cearwyn85
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15 Mar 2024, 10:01AM | Action by: TheGambl3r2012423
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14 Mar 2024, 12:24PM | Action by: Bulgarin2065
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11 Mar 2024, 9:28PM | Action by: porthellbox
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11 Mar 2024, 3:04AM | Action by: Rodyboi
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09 Mar 2024, 7:44PM | Action by: NinjaCreed91
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06 Mar 2024, 8:40PM | Action by: honorguard99
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'Bad Neighbors Sim Settlements Addon Pack (Always Free)'
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