0 of 0

File information

Last updated

Original upload

Created by

Trainwiz and Niero

Uploaded by

trainwiz

Virus scan

Safe to use

191 comments

  1. EquinoxAlkemist
    EquinoxAlkemist
    • premium
    • 116 posts
    • 1 kudos
    gun is a little OP, but still REALLY GREAT MOD! endorsed
  2. Lertkrush
    Lertkrush
    • member
    • 684 posts
    • 76 kudos
    The Coursers deal way too much damage with this mod. Their poison gun will kill you in like 1 second.
    EDIT: The gun is really overpowered =.= compared to other weapons.
  3. shockwave171
    shockwave171
    • member
    • 588 posts
    • 12 kudos
    Is the projectile supposed to come out of my back? Just asking if its something wrong on my end, I can edit the node myself
    1. trainwiz
      trainwiz
      • member
      • 1,699 posts
      • 848 kudos
      While it's got a long trail, it shouldn't come out of your back.
    2. shockwave171
      shockwave171
      • member
      • 588 posts
      • 12 kudos
      okay I will look into it. Thanks
    3. MarioFagundes
      MarioFagundes
      • member
      • 46 posts
      • 0 kudos
      A bit late, but did you find the cause for this? I'm having the same issue.
  4. jaderiver
    jaderiver
    • member
    • 10,264 posts
    • 58 kudos
    Thank You Trainwiz
    Endorsed Tracking Kudo'd
  5. falout1993
    falout1993
    • member
    • 1 posts
    • 0 kudos
    Can you please make the gun craftable?
  6. allyeneedtoknow
    allyeneedtoknow
    • member
    • 5 posts
    • 0 kudos
    I love so much about this mod - the visuals,while not perfet, are really well done and the implementation of a weapon that actually feels sciency to the science faction is 1000x better than the in-game "Instiue rifle"

    The visual effects are a little over the top for me personally but i still enjoy them

    Unfortunatley for me the damage of the weapon is just...overwhelmingly unbalanced. In the hands of the player (the mainr reason I downloaded) it makes every fight a cakewalk and in the hands of enemy coursers it just makes everyfight into a stim-pack spam. Because of this I've had to uninstall for now, or at least until I can try to reduce the weapon damage in f04edit.

    Amazing weapon mod though! Just wish it was a little more balanced
  7. xaosbob
    xaosbob
    • supporter
    • 826 posts
    • 22 kudos
    You had me at "equippable duck."
  8. lagartojuancho13
    lagartojuancho13
    • member
    • 23 posts
    • 0 kudos
    I don´t know if it´s a bug or not...but the coursers still use the normal institute weapons
  9. User_12014593
    User_12014593
    • account closed
    • 314 posts
    • 2 kudos
    I don't know if this is a bug or something but the coursers in defend the castle are broken, they pretty much never exit stealth, and their guns are so overpowered that sometimes I literally have to use like 17 stimpaks just to stop the poison effect, it's insanely broken to the point that it's just not even remotely fun
    1. U1849KA
      U1849KA
      • member
      • 1,401 posts
      • 15 kudos
      The Poisoner's effect is your friend. Also Med-X and Radstag Jerky, if I recall, correctly. Anything you can get that gives you poison resist. Get enough of it, and the Coursers become paper tigers.
  10. szablasandy
    szablasandy
    • member
    • 5 posts
    • 0 kudos
    Did anyone else notice that the biorifle benefits from Rifleman despite being an automatic firearm?
    1. U1849KA
      U1849KA
      • member
      • 1,401 posts
      • 15 kudos
      It also gets the sniper perk's knockdown, oddly enough. Especially amusing when it's set up as a medic weapon and you're knocking buddies down trying to heal them. d:
Top