It's a few days late, but it's here! Version 0.9.2 of Stain's Stewpot. See the main page and the readme for a full list of changes. This will be the last content update for a while as I'll be back to working on Stain's Structures. If you encounter any bugs, however (especially you Survival mode users!) let me know and I'll do my best to resolve them. Enjoy!
Note: I'm also going to start posting on my Twitter @thestaindev about my projects, so if you're curious to see what coming down the pipeline, follow me there!
Wow, I've used Choice Chopped off and on over the years and have somehow never come across this mod, despite it being published more than 7 years ago @_@
In time for this mod's 1st Anniversary, there will be a new content update for Stain's Stewpot! Feast on fancy Mirelurk Etouffee and Brahmin Bourguignon, fill your bellies with French Fries and Popcorn, and be prepared for even more recipes to tantalize the taste buds!
Even better, several current recipes have received a shiny new look! (Spoiler: if you have any instances of the Holiday Dinner in your world right now, be aware of this update - the new mesh is *large*.)
Sorry that it's literally been a century since this was asked, but to put it on the record - it should technically work, but certain values/benefits might be off since things like hunger satisfaction are apparently based off of price (which I've tuned down on most foods due to their buffs). I will make a more difficulty-appropriate version of the mod (with less powerful buffs and different effects) soon - if not next update, then one shortly after that.
Update Time! There's been some changes in the works..
Bad News: I had completed meshes for all 6 Secondary Ingredients and the Mire-Mac, but due to a change in workflow, all of those files are now unusable. Additionally, after some thought, I may change up which SS recipes are coming out in the next update. The CHP recipes I stated before -- the Breakfast of Champions and the Carrot Cake -- are still next in line, though.
Good News: The change in workflow I mentioned is a switch from 3DS Max 2015 to 2013, which finally allows me to create my own collision and animations using the Havok Content Tools. Before, I had to spend hours going through the Creation Kit just to find items that were the right size and shape for my meshes, and copy-paste the collision in Nifskope. (Some of you have probably noticed that the Radburger's physics are a little... wonky. That's because I had to use the Tato, of all things, for its collision) Now I'm free to make the meshes in any size and shape I want!
Also, I've been working on a little something new; something I've been wanting to make for quite a while now. And I've just posted a video teasing it here on the Nexus...
And I remember that movie! Fried Green Tomatoes and Steel Magnolias were like classics for my mom and my aunts. Speaking of Steel Magnolias, all I can think of now is that freaking armadillo cake from the wedding XD
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Note: I'm also going to start posting on my Twitter @thestaindev about my projects, so if you're curious to see what coming down the pipeline, follow me there!
Also, at first I thought this said "Stalin's Stewpot" haha.
In time for this mod's 1st Anniversary, there will be a new content update for Stain's Stewpot! Feast on fancy Mirelurk Etouffee and Brahmin Bourguignon, fill your bellies with French Fries and Popcorn, and be prepared for even more recipes to tantalize the taste buds!
Even better, several current recipes have received a shiny new look! (Spoiler: if you have any instances of the Holiday Dinner in your world right now, be aware of this update - the new mesh is *large*.)
Get ready to download on: June 14th!
PS - love the wall divider!
Bad News: I had completed meshes for all 6 Secondary Ingredients and the Mire-Mac, but due to a change in workflow, all of those files are now unusable. Additionally, after some thought, I may change up which SS recipes are coming out in the next update. The CHP recipes I stated before -- the Breakfast of Champions and the Carrot Cake -- are still next in line, though.
Good News: The change in workflow I mentioned is a switch from 3DS Max 2015 to 2013, which finally allows me to create my own collision and animations using the Havok Content Tools. Before, I had to spend hours going through the Creation Kit just to find items that were the right size and shape for my meshes, and copy-paste the collision in Nifskope. (Some of you have probably noticed that the Radburger's physics are a little... wonky. That's because I had to use the Tato, of all things, for its collision) Now I'm free to make the meshes in any size and shape I want!
Also, I've been working on a little something new; something I've been wanting to make for quite a while now. And I've just posted a video teasing it here on the Nexus...
Link: http://www.nexusmods.com/fallout4/videos/5963/?
LUV ME SUM GOOD LOOKIN' FOOD OH BOY
ty Stayni wayni :3
also a kudos~
Rad Free version -- Fried green tomatoes , heh , that was a good movie !!
Edited later -- Endorsed Kudo'd and Thank you ..
And I remember that movie! Fried Green Tomatoes and Steel Magnolias were like classics for my mom and my aunts. Speaking of Steel Magnolias, all I can think of now is that freaking armadillo cake from the wedding XD