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TreyM and kingeric1992

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TreyM

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1014 comments

  1. TreyM
    TreyM
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    I still need to finish documentation and do some more tutorial vids. Until that happens, I have created a fairly long video doing a basic overview of most of the features.



    This ENB was designed for NAC and I do not currently support any other weather mods (yet.)
  2. TreyM
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    If you ask how to disable the letterbox/black bars, your comment will be immediately deleted. ALL THE EFFECTS ARE TOGGLEABLE
  3. TreyM
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    Hotfix 2.0b released. It solves the GPU usage bug that was causing low FPS, as well as fixing the random crash on game exit bug.
  4. oeliza
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    I feel like I'm shilling sometimes a little too much for this ENB Framework, but I have to review it right here and give people some more reasons as of why to use it. This is hands down one of the best coded and organized ENB I have encountered in the realm of Fallout and Skyrim. Often ENB's are thrown together half-arsed and use tons of shader's wrongly or leave shader-files duplicated left and right, not really knowing what they're doing, causing the user to have a bad experience and wondering why the game lags like crap - basically someone just mashed his keyboard ten times and calls it a day.

    I think it's an art to get the most out of it visually while maintaining the performance to a high-degree, as well as offering a great versatility and options for the user to personalize it. That is what Film Workshop is - a great startup ENB Framework which looks great right away but is able to be modified immensively.

    TreyM and kingeric1992 definitely know what they're doing and again, thank you so much for this wonderful ENB.

    To summarize:
    - Cleanly coded ENB Framework
    - Looks clean and great right out of the box
    - Can be modified to a high degree and works superb in conjunction with NAC
    - One of the best Depth Of Field (Looks-wise, how it works, how it reacts, how it can be modified)
    - Performance Friendly even under Extreme Settings
  5. SecurityMareFrom99
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    Can my RTX 2080 and i7-8700K can run this at 4k 60 FPS???
    1. TreyM
      TreyM
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      Can you test it yourself and find out on your own?
    2. Ayserxx
      Ayserxx
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      What the f***
    3. M0NSTERD0SE
      M0NSTERD0SE
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      no. youll need at least 2 rtx 2080
    4. SnakeIsDead29
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      I don't know about a 2080 but a 1080 can.
  6. zSNEKOz
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    I can't pull up the customization menu on this. I've been trying for a long time now and I still haven't figured it out yet. The "end" button isn't working and I've heard it's some kind of button combo. Please help me this.

    P.S. I'm using Vortex so I'm not sure if that has an effect.
  7. helensias
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    So I'm not sure why, but when I use this ENB (or pretty much any ENB, for that matter, I noticed that my Pip boy is rather quite a bit dimmed out and hard to read. There a fix to this or do I have to deal with it?
  8. UpJumpedTheDevil
    UpJumpedTheDevil
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    Please consider adding the Arri Alexa Mini and XT cameras to the next update if possible. A lot of recent films have been shot on those.
    1. TreyM
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      I appreciate the enthusiasm, but no. I won't be doing this. For one thing, it's not really possible to accurately model these cameras without having access to them myself. I would need to create my own luts using a color chart shot through the camera. No transform lut exists to convert raw linear color data to something that looks like the color response of those camera sensors. There is an ENB that claims to model various cameras, but it's bs. The author is likely using a rec709 transform and calling it camera emulation (absolutely not the same thing.)

      And the second reason being that this is a post processing suite designed to emulate film and the color grading process, not digital camera sensors.

      However, I have an upcoming enb that emulates the color science in Arri cameras, and while that is still not complete sensor emulation, it is emulating Arri color science during the bayering process. This feature will also make its way into an update for FW.
    2. UpJumpedTheDevil
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      Yeah, I thought it might not be possible because it's digital. Thanks for explaining.
  9. Fyrcynn
    Fyrcynn
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    Is this ENB still being developed?
    1. TreyM
      TreyM
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      Yes.
  10. Crowzer
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    Do I need to enable HBAO+ (or SSAO) in the Fallout 4 launcher or disable them while using that ENB ?
    1. Fyrcynn
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      I use HBAO because ENBs only have SSAO and the other prevents those ugly shadows from appearing on character.
  11. Kuzyy
    Kuzyy
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    Hi. How can i activate Enable LUT Overlay on the latest version please? I checked enbeffectpostpass section but couldn't find it.
    Edit: Sorry, i just read it is disabled in newest version. Thanks for the great ENB, this is the best! Amazing work!
  12. metalhead2016
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    how do you turn off the widgets, every time when i try to rename stuff like guns i get a widget popping up, its annoying. i love the end btw really brings out the right colors ^^
  13. NorgeSniper
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    Hello folks. Hello TreyM, awesome ENB, just what I was looking for.

    I have a question.... I take a lot of screenshots and with this ENB will take even more, many more. I would like to know if and how is possible to change the format they get saved, because I need to get them as .png. I've been looking for any direction in the settings file and in the holotape in-game but found nothing. I hope you can help me.

    Thank you very much, in advance.

    Cheers!


    PS: If anybody else does know that...
    1. abed2696
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      I think you can't change the format file from enb, but the Fallout4 itself generate a png
  14. Bloodinet
    Bloodinet
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    Hey TreyM !

    Want to say thanks you for your awesome ENB.
    Using it for a time now, and it run so smooth ( without SSAO, this one is a fps killer for me )

    Your work is just... wonderful !
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