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TreyM and kingeric1992

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TreyM

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  1. TreyM
    TreyM
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    I still need to finish documentation and do some more tutorial vids. Until that happens, I have created a fairly long video doing a basic overview of most of the features.



    This ENB was designed for NAC and I do not currently support any other weather mods (yet.)
  2. TreyM
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    If you ask how to disable the letterbox/black bars, your comment will be immediately deleted. ALL THE EFFECTS ARE TOGGLEABLE
  3. TreyM
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    Hotfix 2.0b released. It solves the GPU usage bug that was causing low FPS, as well as fixing the random crash on game exit bug.
  4. oeliza
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    I feel like I'm shilling sometimes a little too much for this ENB Framework, but I have to review it right here and give people some more reasons as of why to use it. This is hands down one of the best coded and organized ENB I have encountered in the realm of Fallout and Skyrim. Often ENB's are thrown together half-arsed and use tons of shader's wrongly or leave shader-files duplicated left and right, not really knowing what they're doing, causing the user to have a bad experience and wondering why the game lags like crap - basically someone just mashed his keyboard ten times and calls it a day.

    I think it's an art to get the most out of it visually while maintaining the performance to a high-degree, as well as offering a great versatility and options for the user to personalize it. That is what Film Workshop is - a great startup ENB Framework which looks great right away but is able to be modified immensively.

    TreyM and kingeric1992 definitely know what they're doing and again, thank you so much for this wonderful ENB.

    To summarize:
    - Cleanly coded ENB Framework
    - Looks clean and great right out of the box
    - Can be modified to a high degree and works superb in conjunction with NAC
    - One of the best Depth Of Field (Looks-wise, how it works, how it reacts, how it can be modified)
    - Performance Friendly even under Extreme Settings
  5. ThaMan
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    So, I've been using this ENB for quite some time (my all-time favorite), and after playing with this for a long time, I've never been able to actually "fix" the pitch-black dark nights/storms/radstorms with NAC. I've recently tried the new PRC version released by L00ping, and the nights are playable again, but in my opinion this preset is far superior so I wanted to stick with it.

    Tried increasing DirectLighting values under ENB settings itself, and also tried to adjust the settings under NIGHT in enbeffect, but I'm always getting either overbright or washed out nights, can't seem to find the sweet spot (also tried to mess around with some stuff under NAC holotape, but no dice).

    I'm also using Fujifilm Eterna 8553 250T (Negative Stock) and Fujifilm Eterna-CP 3513DI D65 (Print Stock) wich is the combination that I've find the most attractive, visually speaking.

    Does anyone have any tips to overcome this "problem"? The only "workaround that I've found to be the most effective so far is to disable weathers in NAC holotape that are too dark, that's not the ideal approach since almost every rain/thunder/radstorm makes the game too dark to be actually playable in any time of day.
  6. linehand
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    Looks fantastic, for screenshots. Unfortunately for regular game play it is probably going to be nearly impossible to get general settings that work well through all times of day and interiors. I really wish it had even just a few setting in the post process that were relative to times of day and interiors in order to just make those final adjustments needed to compensate for those different situations. Because ENBs gamma and brightness settings are some of the only settings which are not TOD. For exteriors, adjusting the sky, direct light and ambient light settings for TOD is workable, but they are not really a viable solution for interiors. I suppose we could try to set it up for interiors and then adjust the environment and sky around that but that seems like such a tragic waste of what would otherwise be such an amazing set of tools. Having to settle for something that just works 'okay' in the vast exteriors at all times of day in order to accommodate for interiors is far from ideal. Don't take my criticism the wrong way, I mean it to be constructive, as this is exactly what I was looking for. Just adding TOD/Interior for gamma, brightness, contrast, and exposure would make this absolutely next-level brilliant though. For now, I'm going to see if I can do something with hotkeys as a workaround.
    1. TreyM
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      There are already DNI separation controls in the enbeffect.fx section. DNI for the already gigantic list of PP tweakables would be a total mess.
    2. linehand
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      Didn't realize there was DNI adjustments in enbeffect.fx. Downloaded it last night but didn't have time to mess with it much. Got a chance to check it out better today. Really exceptional!!

      The DNI in the enbeffect.fx do address the issue I raised to some degree also. Still think just a couple DNI tweaks in post process would make this perfect though. I didn't say everything in PP needed DNI, just a couple things... Now that I have had a chance to play with it more though, what would be great, and not a mess at all, would be a DNI selector on the curves widget.

      Don't get me wrong. I absolutely love the framework. It is very impressive!
    3. TreyM
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      I'll definitely take your suggestions into consideration for the next update.
    4. linehand
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      Cool. Now that I have had time to play with it in greater depth. Wow! Really is a great framework. The widgets are brilliant and really make it easy to nail down any little hold-out imperfections. One thing that bugs me though, is that the pipboy is really dark. To the point that it is hard to see/read. I'm not certain if it was like that out of the box, or it is the result of my tweaking it for my preferences. Didn't notice it until I had already made many adjustments for day night and indoors. I haven't made a really dark world or anything though, and while not 100% sure, I do think it was like that out of the box. I don't really want to adjust anything to try to brighten up the pipboy, because I have the world, indoors and outdoors at all times of day dialed-in to perfection. So I just hotkey disable effects when using the pipboy, which works okay for now.
  7. MrI3rakesy
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    i feel i must have messed up somewhere, because my screen is entirely black. i can see my pip boy when i pull it up, but only the screen.
  8. PizzaForPresident
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    OK I cannot find what the armor is in the first and third images. Ive reverse image searched, ive scoured uploader's profiles, and went on fruitless google searches. I need that suit!
    1. ScrollTron1c
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      Maybe it's just a really large golf ball?
    2. TreyM
      TreyM
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      Ask tru3th. He took the shot.
    3. Lightningstrike
      Lightningstrike
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      Morgan's Suit separated
      https://www.nexusmods.com/fallout4/mods/26573/

      EDIT
      Oh you mean the other one. Sorry I thought it was this...It looks like a mash-up with the damaged hazmat suit from Fallout 4.
  9. onetypeGT
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    So I don't know if this is just me but for some reason, any changes I make don't seem to apply to the game, any changes I make to the film stocks don't seem to take any effect and opening the menu again my changes were reverted back to what they were before. If anyone knows whats happening can someone please help me

  10. KperisTheRivian
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    If i install this enb can i get a look close to the vanilla? I just want something close to the vanilla feel without hammering my fps
    1. TreyM
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      Seriously? Then just use vanilla... I will never understand people going through the trouble of installing an ENB to keep the game looking like vanilla...
    2. Fielran
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      ENBoost is your best bet if you just want improved graphics performance: https://www.nexusmods.com/fallout4/mods/332
      It's what I used before I switched to this one.
      ps Love the mod, I really like being able to change the look of the game based on seasons and my role-played character development.
  11. bacardis
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    how do i fix bright interiors?
    1. ScrollTron1c
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      Get a lighting overhaul, i recommend Ultra Interior Lighting.
  12. Spugna
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    What should I tweak to get at least 10 FPS more? I don't mind lowering the quality a bit
    1. ScrollTron1c
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      For me, SSAO seems to cost around 10fps so this would be the first to tweak. Has to be changed externally in enbseries.ini:

      [SSAO_SSIL]
      ResolutionScale=0.5
      SourceTexturesScale=0.5


      Then there are a couple of other things which can give something between 1-2fps each, example

      Shadow quality from -1 to +1 (hit save and apply settings)
      Disabling DoF or trying another one (i use McFly's DoF from SSE, there's a post with my settings somewhere back in the comments)

      The biggest deal for FPS stability is in the Fallout settings though, i run Shadow Draw & Dir Distance 8500. Major disadvantage is that some close objects (like hats on NPCs) can occasionally get shadow pop-ins within visible range; the ENB Detailed Shadows help to hide this.
  13. elsexyboygian
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    Is Morgans suit worth it?
  14. Hunter9S
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    Hey there.
    I'm coming from Visceral Enb where I used to get steady 144fps.
    After installing this enb i'm getting under 50 constantly, I've installed the hotfix as well.
    Any idea?
    Is that normal?
    (gtx 1080+i7 6700k)
    Thanks
    1. TreyM
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      This is the most advanced Fallout 4 ENB ever made. That is not hyperbole. It is doing WAY more than Visceral Enb is.
    2. Hunter9S
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      Alright then,
      I guess 50ish fps is playable still
      Thanks for the answer
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