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TreyM and kingeric1992

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TreyM

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  1. TreyM
    TreyM
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    I still need to finish documentation and do some more tutorial vids. Until that happens, I have created a fairly long video doing a basic overview of most of the features.



    This ENB was designed for NAC and I do not currently support any other weather mods (yet.)
  2. TreyM
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    If you ask how to disable the letterbox/black bars, your comment will be immediately deleted. ALL THE EFFECTS ARE TOGGLEABLE
  3. TreyM
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    Hotfix 2.0b released. It solves the GPU usage bug that was causing low FPS, as well as fixing the random crash on game exit bug.
  4. oeliza
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    I feel like I'm shilling sometimes a little too much for this ENB Framework, but I have to review it right here and give people some more reasons as of why to use it. This is hands down one of the best coded and organized ENB I have encountered in the realm of Fallout and Skyrim. Often ENB's are thrown together half-arsed and use tons of shader's wrongly or leave shader-files duplicated left and right, not really knowing what they're doing, causing the user to have a bad experience and wondering why the game lags like crap - basically someone just mashed his keyboard ten times and calls it a day.

    I think it's an art to get the most out of it visually while maintaining the performance to a high-degree, as well as offering a great versatility and options for the user to personalize it. That is what Film Workshop is - a great startup ENB Framework which looks great right away but is able to be modified immensively.

    TreyM and kingeric1992 definitely know what they're doing and again, thank you so much for this wonderful ENB.

    To summarize:
    - Cleanly coded ENB Framework
    - Looks clean and great right out of the box
    - Can be modified to a high degree and works superb in conjunction with NAC
    - One of the best Depth Of Field (Looks-wise, how it works, how it reacts, how it can be modified)
    - Performance Friendly even under Extreme Settings
  5. ScrollTron1c
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    Been playing with FW 2.0b since this weekend, just wanted to share my settings.

    Spoiler:  
    Show

    1. Lightningstrike
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      Nice thanks :)
    2. ScrollTron1c
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      Small correction after more playtime:

      CW Highlights @30 doesn't work with the fake sunlight in dark interiors, same with cloudy/foggy weathers. Causes nasty whiteouts.

      Instead CW Highlights 0 to 8 (how much washout can you take) and 0-15 Expand Highlights (how bright/sexy you want it).
    3. Tehovah
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      You're the GOAT, other than the creator ofc.
    4. ScrollTron1c
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      Ah don't mention it, all the credit should go to TreyM and kingeric1992 ;-)

      Well just another tweak to my settings, changing the Bloom mostly to allow better highlights and contrast.
      Spoiler:  
      Show


      Only problem with the config is that the color orange is really excessive, mostly on fire effects (oil lamps etc) and NPCs with certain skintones. Haven't figured out how to reduce that without losing vibrance / saturation.

      Edit: a few more pics, works amazing everywhere i've been so far.

      Spoiler:  
      Show
    5. Tehovah
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      I was just about to start disabling mods because I figured something incompatible is causing my night sky to flicker and change, then thought to ask you and noticed you have the same issue. I don't know what could fix this but i'd like to know if you ever find out.
    6. ScrollTron1c
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      Something in ENB binaries 317 -> 344 is incompatible with certain NAC weathers (or vice versa). Use the holotape to switch to another weather, then disable the bugged ones from the NAC Default Climate.
      I started making a list in this playthrough, so far there are only:

      - Overcast
      - Rain with Thunder
  6. joeblah
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    I've been using this ENB for awhile now and have always had an issue with plasma/laser/fire visual effects. Before it was minor and was barely noticeable but now whenever I look directly at fire or fire any sort of energy weapon the whole screen is just totally bright.

    I have no idea what could cause it to do so and I'm not sure if anyone else has experienced this but any ideas or help would be appreciated .
    1. ScrollTron1c
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      Do you use Extreme Particle Overhaul?

      Try adjusting the Bloom settings like in that mod's description.

      P.S. - or maybe you accidentally turned on LENS in enbseries.ini, this should be disabled in Film Workshop.
  7. om3n1rpak
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    I habe been modding Bethesda games since Morrowind. I remember when ENB was first released.

    THIS IS THE MOST COMPREHENSIVE ENB I HAVE EVER SEEN! Not enough can be said about the work and polish that has gone into this.

    When I first saw the color wheels my mind exploded. I had no idea such things were possible. I spent 30 minutes tweaking the look through the ENB GUI and now my game looks Sectacular.

    Thank you TreyM
  8. ScrollTron1c
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    Well seems like the "black nights bug" from NAC also happens with Film Workshop. In case anyone doesn't know which bug that is, luckily someone made a video https://youtu.be/7h6EPXcvV3E

    - seems to happen with certain NAC weathers like "Overcast" or "Rain with Thunder" after 10PM
    - Ambient / Direct Lighting from [ENVIRONMENT] missing or severely reduced
    - skybox flickers between two different textures in 1st person, depending on viewing angle and/or player location
    - after changing weather or fast traveling somewhere else, the world lighting keeps being AWOL
    - ENB binaries 317+ affected

    Sadly this bug makes the game unplayable during nights - does anyone have any kind of fix or workaround, or at least a full list of weathers that trigger the bug?
  9. skar1991
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    Anyone tried running this with ENB .344 ?
    1. TreyM
      TreyM
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      Try it yourself?
    2. ScrollTron1c
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      Thanks for the heads-up, seems to run fine. Only change from 323:

      "Published ENBSeries 0.344 for Fallout 4. Increased performance up to 10% by reducing cpu bottleneck when many objects visible on the screen."

  10. meigong119
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    I'm wondering if there is a workaround to make this enb work with the load accelerator mod? Tried CFL first, it works fine with that mod after several edits on proxy in enblocal but it would't do the trick for this one, not sure why tho.
    1. TreyM
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      I do not support Mod Accelerator. Ask for help for that on that mod page, not here.
  11. WardenAI
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    Thank you for the hot-fix I been searching myself for the FPS drops, had like 25 in sanctuary, but stable 37 in the world for a while now, this let me back to 60 ;) im using a zotac gtx1080 amp extreme, so must been that conflict with drivers with that dll. Now game probably wont CTD on heavy settlement builds on load while in it.

    Thank you and NAC for making Fallout 4 gorgeous again!
  12. toturus
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    This was probably asked 100 times but i couldn't find it on desc nor installation instruction and comments so i'm asking are the vanilla aos (ex: SSAO, HBAO) supposed to be turned off if i'm gonna use FW's ssao? Or should it be turned on along with it?
    1. TreyM
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      Do what you want.
    2. toturus
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      What's your setup? Just curious to know the mod author's intended visual setup if this question somehow offended you I'm terribly sorry and I won't ask about anything to you
    3. TreyM
      TreyM
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      No offense taken. I was just saying there's no wrong answer. I have a 1080 ti, so I leave vanilla ao enabled alongside enb ao. You can leave it on or disable it.
  13. TheGamingGeneral
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    Any clue on the performance hit?
    1. TreyM
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      Download it your self and test it?
    2. ScrollTron1c
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      Just some numbers from my GTX980 4GB-OC, i7-3790K, 32GB RAM

      2160p screenarchery, all settings maxed: ~11 fps (for comparison, PRC gives up to 17 here with default settings)
      2160p, McFly's DoF with high bokeh quality: 1-9 fps

      1080p, mostly FW default: ~40 fps
      1080p, SSAO disabled: >50 fps (playable)

      Well the SSAO settings seem to typically cost ~12fps in 1080p, you can certainly save a lot by reducing the quality there. Disabling it entirely kind of kills the depth and contrast though.
    3. TreyM
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      It's not possible to give perf hit info, as everyone's computer is different.
    4. xxnatelee7xx
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      Friendly estimates never hurt. Computers are just computers they arent snowflakes. Hits on a rig can imply a lot for anyone interested who hasnt DLd
    5. TreyM
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      Ok, let me be more clear: I'm not going to bother playing the guessing game when someone can spend 5 minutes of their own time testing and figuring it out for themselves.
    6. ScrollTron1c
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      Well i'm going to start a new playthrough with Film Workshop this weekend. Been testing stuff indoors and outdoors, tweaking settings and restored the default FW settings several times.

      Basically you only have to change two lines in enbseries.ini to get a significant FPS boost (can not be changed ingame):

      [SSAO_SSIL]
      ResolutionScale=0.5
      SourceTexturesScale=0.5


      DetailedShadows can be disabled as well for a few extra FPS. The visual impact is huge, but the effect can be glitchy on skin when the sun hits from a bad angle.
      I also run with Shadow Draw Distance 8500 for gameplay, this fixes all potential lag inside Boston.
  14. Koukoutsapol
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    EDIT: Nevermind, found what I was looking for.
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