This mod seems pretty lit but people keep talking about how using it will break decontamination arches which are in my opinion a must have item. total deal breaker and its safe to say this will never be fixed
I just started playing FO4 again, just discovered the decontamination arches exist, and just found this bug. It took me 10 minutes to debug. I'd upload the fix, but the author's permissions do not allow it...
By the way, it's just an ESP fix. No other files required.
I don't want to cure all these things at the same time. What if I heal rads & health on my own, but want to cure addiction? What if I'm using a Junkie's weapon and only want to cure a disease? And how in the hell does this break the decontamination arch?
Is it possible to remove the talking/animation with no other changes?
heads up to those that may want to use this mod, it may or may not break the decontamination arch that you can build in your settlements. no matter the load order this mod broke the arch for me.
great idea for a mod as the animation and talking just takes to long but on new character the working decontamination arch is better.
Same for me. And considering the mod is only changing the dialogs for the life of me I can't figure out why is this happening. Great idea unfortunately not working decontamination arch is a deal breaker for me.
Don't know if it is caused by one of my mods, but the Doctor in Far Harbor isn't affected by this mod. Would be great if you could look if there's anything wrong. Otherwise this is a real time saver. Thanks!
Thanks for your feedback and report. Yup, it was my inadvertence, now it's fixed. Feel free to report any bugs you'll find (if any), but please, use "BUGS" tab for this Thanks again.
24 comments
By the way, it's just an ESP fix. No other files required.
Is it possible to remove the talking/animation with no other changes?
great idea for a mod as the animation and talking just takes to long but on new character the working decontamination arch is better.
I hate needles.
Thanks again.