Now Comes up Voice File Reference Tool 2 by greentea101 here:https://www.nexusmods.com/fallout4/mods/30976 VFR2 has new UI, and a feature that can be extract voice files with renaming. Check it out!
Hi there, Version 1.3.6.1 has been uploaded to the optional section. Fallout 76 was supported but it is still experimental, so please help me with the testing. -- NOTE: I don't have FO76 (there is no money to purchase), all implementations are by speculation from information on the internet. -- Implementation is based on the assumption that the structure of esm/fuz/ba2 is (almost) unchanged from FO4. -- The installation path of FO76 is not automatically detected, please specify the path in game settings dialog. -- I don't know form version of FO76 plugin yet, the plugin of FO76 will treated as "unknown games" (operation should not be affected). -- Please report whether it worked. Also, please tell me if anyone knows the plugin version / form version of SeventySix.esm (You can see it in the plugin selection dialog). Thanks.
I'm not tech-savvy at all and I can't even open it so I have no idea if it's installed or just downloaded. Is there a visual tutorial on how to install, or can somebody who knows what they're doing help me out? I just want a voiced Butch DeLoria follower lolol
When trying to load up Fallout 76 voice files it says game mismatch and doesn't load text or voice files. Just a bunch of blanks.
Also, in case you're interested in finalizing support for it, Fallout 76 is on sale from $40 to $10 right now on steam if you want to pick it up for cheap.
Edit: Since you were requesting in sticky, according to the plugin selection information: SeventySix esm: Plugin Name: SeventySix.esm Game Type: Unknown Games Header Version/Form Version: 170 / 195 Flags: Master, Localized
NW esm: Plugin Name: NW.esm Game Type: Unknown Games Header Version/Form Version: 170 / 195 Flags: Master, Localized Masters: SeventySix.esm
You can get transcripts loading if you manually extract the strings files. All the other useful features however are still borked.
This is the output I get without manually extracted strings files. [17:23:01] Game Mode : Fallout 76 [17:23:03] Loading... [17:23:03] Loading plugin file 'D:\SteamLibrary\steamapps\common\Fallout 76 Playtest\Data\SeventySix.esm'... [17:23:03] Game Type: Unknown Games, Header Version: 175, Form Version: 197, Master File: Yes, Localized: Yes [17:23:03] Warning: This plugin may not be able to read correctly in the current game mode because the game type is different. [17:23:03] English .strings = (Not found) strings\seventysix_en.strings - 0 items [17:23:03] English .dlstrings = (Not found) strings\seventysix_en.dlstrings - 0 items [17:23:03] English .ilstrings = (Not found) strings\seventysix_en.ilstrings - 0 items [17:23:03] Warning: 'English' strings files not found. [17:23:34] Loading voice files 'D:\SteamLibrary\steamapps\common\Fallout 76 Playtest\Data\SeventySix - Interface.ba2'... [17:23:34] Loading voice files 'D:\SteamLibrary\steamapps\common\Fallout 76 Playtest\Data\SeventySix - Localization.ba2'... [17:23:34] Loading voice files 'D:\SteamLibrary\steamapps\common\Fallout 76 Playtest\Data\SeventySix - Voices.ba2'... [17:23:34] Loading voice files 'D:\SteamLibrary\steamapps\common\Fallout 76 Playtest\Data'... [17:23:38] Loading finished. 45,746 items. - 35.16 sec.
Though it's strange how the strings show but the voice file names don't. Maybe extracting the voice files will show them. I'll have to download the game again to find out.
Edit: Okay, having the strings and voice files extracted as loose files instead of having them as ba2 seems to have worked for the most part. Got the filenames showing.
Hi, I replied to you via PM, but I'll respond here as well to share with other users.
Replacing the sounds in the game will require a knowledge of the game's structure. For example, the voices of NPCs can be found in the following directory:
These files are usually in the BA2 file and can be replaced by placing a file with the same folder structure and name as a loose file. You can use the BSA Browser tool to open Fallout4 - Voices.ba2, DLCCoast - Voices_en.ba2, etc. to see what specific sound files are available.
NPC voice files must be fuz files or xwm+lip files or wav+lip files. lip files can be generated using the Creation Kit, and conversion to xwm or fuz files can be done using my Yakitori Audio Converter. * Note: The lip file is for the NPC mouth movements.
Sound effects and soundtracks can be replaced in the same way, but with different file paths and audio formats. Use the BSA Browser to open Fallout4 - Sounds.ba2 or DLCCoast - Main.ba2 etc. and look in the Music or Sound folder.
Nexus Mods has already uploaded replacement mods for the sound, so it would be a good idea to refer to them.
Tysm for the tool <3 and from the above information, I want to replace a vanilla female voice line with another vanilla one, For example "Hey, officer" --> "Pardon me, officer", I have created the same path Data\sound\voice\ + Fallout4.esm\ +PlayerVoiceFemale01 + the "hey, officer voice"'s.fuz Id but the voice file is "pardon me,officer".fuz and use Archive 2 to pack it into a BA2 file and place it in Data folder, but the result the game still use the vanilla one, not the one i wanted I don't know if u can see this reply, but hope you can guide me out, thank for everything.
This isn't an issue with your program specifically, but I don't know were else to ask this.
When I take voice files from FO4 I'm able to generate lip files via the CK.
When I take them from 3 and NV, it won't generate lip files. Even when I drag and drop the lip files from the games themselves, the characters lips don't move.
I made sure to change the audio format appropriately in audacity, and I'm not sure if I'm missing something else here? Do you maybe have any clue what's up with that?
Hey guys! Lazy Voice Finder user Lindsay has embarked on an interesting endeavor: she's trying to make a cinematic short film of the quests in Fallout 4. Take a look at this trailer and give her some feedback.
87 comments
Thank you for your positive feedbacks and endorsements. Happy modding!
Also see the sticky post on the Skyrim page for the latest information : https://www.nexusmods.com/skyrim/mods/82482?tab=posts
VFR2 has new UI, and a feature that can be extract voice files with renaming. Check it out!
Fallout 76 was supported but it is still experimental, so please help me with the testing.
-- NOTE: I don't have FO76 (there is no money to purchase), all implementations are by speculation from information on the internet.
-- Implementation is based on the assumption that the structure of esm/fuz/ba2 is (almost) unchanged from FO4.
-- The installation path of FO76 is not automatically detected, please specify the path in game settings dialog.
-- I don't know form version of FO76 plugin yet, the plugin of FO76 will treated as "unknown games" (operation should not be affected).
-- Please report whether it worked. Also, please tell me if anyone knows the plugin version / form version of SeventySix.esm (You can see it in the plugin selection dialog).
Thanks.
I want to change some characters voices to be like they use a power armor. Is there a way to do it ?
thanks a lot.
Also, in case you're interested in finalizing support for it, Fallout 76 is on sale from $40 to $10 right now on steam if you want to pick it up for cheap.
Edit: Since you were requesting in sticky, according to the plugin selection information:
SeventySix esm:
Plugin Name: SeventySix.esm
Game Type: Unknown Games
Header Version/Form Version: 170 / 195
Flags: Master, Localized
NW esm:
Plugin Name: NW.esm
Game Type: Unknown Games
Header Version/Form Version: 170 / 195
Flags: Master, Localized
Masters: SeventySix.esm
Hope this helps!
This is the output I get without manually extracted strings files.
[17:23:01] Game Mode : Fallout 76
[17:23:03] Loading...
[17:23:03] Loading plugin file 'D:\SteamLibrary\steamapps\common\Fallout 76 Playtest\Data\SeventySix.esm'...
[17:23:03] Game Type: Unknown Games, Header Version: 175, Form Version: 197, Master File: Yes, Localized: Yes
[17:23:03] Warning: This plugin may not be able to read correctly in the current game mode because the game type is different.
[17:23:03] English .strings = (Not found) strings\seventysix_en.strings - 0 items
[17:23:03] English .dlstrings = (Not found) strings\seventysix_en.dlstrings - 0 items
[17:23:03] English .ilstrings = (Not found) strings\seventysix_en.ilstrings - 0 items
[17:23:03] Warning: 'English' strings files not found.
[17:23:34] Loading voice files 'D:\SteamLibrary\steamapps\common\Fallout 76 Playtest\Data\SeventySix - Interface.ba2'...
[17:23:34] Loading voice files 'D:\SteamLibrary\steamapps\common\Fallout 76 Playtest\Data\SeventySix - Localization.ba2'...
[17:23:34] Loading voice files 'D:\SteamLibrary\steamapps\common\Fallout 76 Playtest\Data\SeventySix - Voices.ba2'...
[17:23:34] Loading voice files 'D:\SteamLibrary\steamapps\common\Fallout 76 Playtest\Data'...
[17:23:38] Loading finished. 45,746 items. - 35.16 sec.
Though it's strange how the strings show but the voice file names don't. Maybe extracting the voice files will show them. I'll have to download the game again to find out.
Edit: Okay, having the strings and voice files extracted as loose files instead of having them as ba2 seems to have worked for the most part. Got the filenames showing.
Because it doesn't work
Replacing the sounds in the game will require a knowledge of the game's structure.
For example, the voices of NPCs can be found in the following directory:
Data\Sound\Voice\
+ Fallout4.esm\
+ (VoiceType Folder) eg. FemaleEvenToned\
+ (FormID.fuz) eg. 00005813.fuz
+ DLCCoast.esm\
(snip)
These files are usually in the BA2 file and can be replaced by placing a file with the same folder structure and name as a loose file. You can use the BSA Browser tool to open Fallout4 - Voices.ba2, DLCCoast - Voices_en.ba2, etc. to see what specific sound files are available.
NPC voice files must be fuz files or xwm+lip files or wav+lip files. lip files can be generated using the Creation Kit, and conversion to xwm or fuz files can be done using my Yakitori Audio Converter.
* Note: The lip file is for the NPC mouth movements.
Sound effects and soundtracks can be replaced in the same way, but with different file paths and audio formats. Use the BSA Browser to open Fallout4 - Sounds.ba2 or DLCCoast - Main.ba2 etc. and look in the Music or Sound folder.
Nexus Mods has already uploaded replacement mods for the sound, so it would be a good idea to refer to them.
Hope this is useful for you.
"Hey, officer" --> "Pardon me, officer", I have created the same path
Data\sound\voice\
+ Fallout4.esm\
+PlayerVoiceFemale01
+ the "hey, officer voice"'s.fuz Id but the voice file is "pardon me,officer".fuz
and use Archive 2 to pack it into a BA2 file and place it in Data folder, but the result the game still use the vanilla one, not the one i wanted
I don't know if u can see this reply, but hope you can guide me out, thank for everything.
When I take voice files from FO4 I'm able to generate lip files via the CK.
When I take them from 3 and NV, it won't generate lip files. Even when I drag and drop the lip files from the games themselves, the characters lips don't move.
I made sure to change the audio format appropriately in audacity, and I'm not sure if I'm missing something else here? Do you maybe have any clue what's up with that?
-Mono
-16bit
-32kHz or 44.1kHz
Older versions of LVF used to export from NV and FO3 ogg to 32-bit wav. This has been fixed in v1.3.2 to export in 16bit.
Lazy Voice Finder user Lindsay has embarked on an interesting endeavor: she's trying to make a cinematic short film of the quests in Fallout 4.
Take a look at this trailer and give her some feedback.
Lindsay's Fallout