Fallout 4
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Faster enemies respawn

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This simple mod makes enemies respawn much faster than in vanilla version. Vanilla respawn time for fully cleared area is 480 in-game hours. It's like 20 days! And what's more terrible, this timer doesn't count the time that passes while PC does fast-travel around the map. So I've found this quite boring and tweaked a couple of in-game variables. Now enemies and containers respawn in 48, 24, 12, 6 and even 1 hour after being massacred and looted! Amazing!



THIS MOD WORKS PERFECTLY WITH ANY DIFFICULTY SETTING, INCLUDING SURVIVAL


UPD 1.02: Added more respawn rates so you can set less frequent respawns for up to 20 days in both categories.

You can choose respawn times for fully cleared cells and not cleared cells separately, so if you'd encounter a tough guy, surrounded by some tough minions, you can kill as many as you can, retreat, gather some firepower and medical supplies and then enter the area again to accomplish what's been started, not worrying about a pack of fresh newborn bloodthirsty villains, waiting for you.
If you're in doubt if everything is working as intended, you can type following commands in the console to check current respawn rates and dispel your doubts once and for all (the commands are not case-sensitive):

GetGS iHoursToRespawnCell
GetGS iHoursToRespawnCellCleared


Keep in mind that you should leave the cell so respawn timer could activate. Each time you enter the cell the respawn timer stops at its current value and continues ticking after you leave, so no matter how much you want to, you will never see enemies magically popping out from the Realm of Dreams And Kisses.

Please, don't forget to endorse this mod if you like it and check out my Fallout 4 Retexture Project - mod that makes you forget about lags, stutters and FPS drops in city areas!

My other mods:
Desolated Commonwealth
Legendary items in safes
Immersive Post-Nuclear Commonwealth
Fallout 4 Less XP Based On Difficulty
Head Damage Reduced