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FX0x01 - Ha_ru - Hitman47101 - Navaro

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FX0x01

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316 comments

  1. Haru404
    Haru404
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    Thanks Akir4 for fixing the granade throw

    Thirdperson is out now
  2. Weskerrr
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    Hello - I'm finding that this mod has the tendency to conflict with many other weapons mods with one specific file: meshes\animtextdata\animationoffsets\persistantsubgraphinfoandoffsetdata.txt

    One example is the M1 Garand mod by asXas. There are several other different weapons mods with the same conflict of this one particular file. Does anyone have a suggestion of how to ameliorate this?
    1. hitman47101
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      That's harmless, you can let it overwrite everything or not, doesn't matter. Its just some text files that are generated as part of the modding process,
    2. Weskerrr
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      Ahh ok. Thank you for the reply and info!
  3. Shampooh
    Shampooh
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    What the hell is going on with the SVU's reload animation? Why does the player seem to use the dust cover as a charging handle? Really distracting flaw for what's otherwise a really good pair of weapons.
    1. hitman47101
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      Take a closer look at it, you might notice something on the right side moving.
  4. HankMcGurk
    HankMcGurk
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    Video Available here on Nexus Mods
    www.nexusmods.com/fallout4/videos/9494
  5. Laserbeam123
    Laserbeam123
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    Just curious, will there ever be a fix to the bugged ADS animations and running animations while in Power Armor? It's been shown with other mods that you can do custom animations work 100% with Power Armor, so just wondering. Otherwise it's perfect.
  6. EBITYT
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    Both guns are invisible for me. Does this mod require any other mods?
    1. Laserbeam123
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      Have you properly set up your .ini files for modding?
  7. simab
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    So any chances of more attachments to the weapons? excellent mod btw, but could use more add-ons if possible. :)
  8. dubbinchick
    dubbinchick
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    Only got the pistol so far and from my uses; it's meant to be game breaking OP. Without any perks to damage, and with 2 point to gun nut, you can tweak it to 103 dmg (default 30) with 797 dms (default near 300) firerate near 80 (default 51!) , there's no recoil (default), uses common 10mm. It's basically a minigun-sniper rifle... Users will have to show restraint in their weapon upgrade or modify the numbers themselves, otherwise most weapons/legendary will be obsolete. But still, the sleek sounds and animations alone merits endorsements. If people wanting to balance the wep themselves, I'll suggest lowering the firerate and add recoil and/or don't use much modifiers or change the ammo type to rarer ones.
  9. kk78789
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    didn't work, haven''t seem these two weapon from any kind of trader
    is there something wrong?
  10. PapaHola
    PapaHola
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    The SVU is simply too overpowered. There is absolutely no recoil, and while aiming, there is no sway or movement at all of the weapon/reticle. It's way too easy to use this weapon.
    1. anonymousgammer740
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      the way sniper rifles should be .
  11. groggybox
    groggybox
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    amazing mod but i think the svu coud use something like an acog
    1. anonymousgammer740
      anonymousgammer740
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      sniper riles don't use acogs .
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