Works just fine, but it is way too loud; it drowns out everything else. I also installed the update that removes the ambient song, but for some reason it's still playing.
EDIT: My mistake, I think the audio file in the second download was meant to replace the audio file from the first download. Also, lowering the audio volume was an easy fix using Audacity (since it's a WAV file).
Hmm, I can't it to work at all no matter where it is in my load order, I tried both files in all combinations and don't have anything that may conflict. It's puzzling :/
EDIT EDIT: This mod appears to actually conflict with the Better Third Rail mod. When I have it installed (loading after trainbar.esp), an extra section of bar appears and areas around the train are messed up (table that clips with the train, picket fence that goes through interior). If I try loading this before Better Third Rail it fixes the world space, but of course then this mod no longer works.
It was working fine; I didn't change anything. I do not understand why this is happening.
Hey CountHazard - I'm wondering if you have any idea why the wav file isn't looping. Eventually - like after about 10 minutes - the wav file stops playing. Saving and reloading starts it again but that's a bit un-immersive.
I really love the ambient sound this provides (after reducing the volume with Audacity like you did) but I'm not sure I want to use it if it just stops.
I am a complete noob with Xedit but I do note that there's no LNAM data and one of the data entries is entitled "Loop." Have no idea what the values should be though and haven't been able to find anything about that function.
Because this mod edits the The Third Rail cell and adds audio (controlled by the same record that also controls lighting), lighting mods will break it. Open xedit. Select this mod's esp, right click, Apply Filter for Conflicts(selected files only), see which mod is overwriting the entry under Cell -> block 2 -> sub-block 6 -> 0002263E. Then sort this mod after whatever mods were overwriting that record. Job done.
Otherwise, make a custom patch if you know how and if not, there are guides about how to make your own patches in xedit to forward both the audio file and the lighting changes.
This doesn't seem to work for me for some reason. I've tried putting the esp before and after trainbar, but I still don't get any ambient sound. I normally have ambient music (combat music, etc) turned down, so I tried turning that up but I still couldn't hear anything.
The original mod, "Better Third Rail" requires Automatron DLC. Does your Better "Better Third Rail" also have that requirement? If so, you should put that in the required tab / widget and Description.
Why is your vanilla version 2x size of the version that adds the other mod? That seems odd.
He's adding audio data.. The other mod uses assets already in the game. This is why you need the DLC for it to work, *BUT without DLC, this mod is technically smaller.. ;) Nice touch!
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EDIT: My mistake, I think the audio file in the second download was meant to replace the audio file from the first download. Also, lowering the audio volume was an easy fix using Audacity (since it's a WAV file).
It was working fine; I didn't change anything. I do not understand why this is happening.
I really love the ambient sound this provides (after reducing the volume with Audacity like you did) but I'm not sure I want to use it if it just stops.
I am a complete noob with Xedit but I do note that there's no LNAM data and one of the data entries is entitled "Loop." Have no idea what the values should be though and haven't been able to find anything about that function.
simply doesn't work no matter the load order.
Otherwise, make a custom patch if you know how and if not, there are guides about how to make your own patches in xedit to forward both the audio file and the lighting changes.
Why is your vanilla version 2x size of the version that adds the other mod? That seems odd.