Fallout 4 Horizon Builds - The Ultimate Commando
Starting SPECIAL:
S 6
P 1
E 9 or 10
C 6
I 8
A 3
L 2
Notes on perks:
* 7 Strength and 7 Charisma are required for the Steady Aim and Party Boy perks, however, you should be able to get them without going too far out of your way by the time that those stats are needed. You could even skip them entirely, they are two of the weakest perks, basically just filler at the end of the build.
* I literally only get science for the S.M.R.T Targetting HUD. Yes, it's worth it to me. Makes enemies far easier to spot, I can always find corpses, and I don't shoot friendlies by mistake. You could forgo Science and get the RobCo On-Screen Database instead for 2 intelligence instead. I think the highlighting is worth it for a no VATS build.
* The core of this build is finished at level 20, with the exceptions of Armorer Rank 4 and Sneak Rank 5, both taken at level 24 due to level requirements.
* Everything after level 20 (excluding Armorer 4 and Sneak 5) is considered "nice to have" but not essential.
* You'll want a companion that can pick any lock like Cait or Ada with a lock pick module.
* This guide assumes you will be using the new death system in Horizon. Instead of reloading and losing progress on death, you will instead be sent to the nearest owned settlement with 25 health, and be deducted 25 caps.
1. Hunter (Vault Tec Training Manual)
2. Survivalist 1
3. Local Leader 1
4. Medic 1
5. VANS - Gun Nut 1, Scrounger 1, Fortune Finder 1