I know this is an older mod so just taking a chance if anyone knows - if I download this but also have replacers of a few of these foods - as long as I put this after (or should it be before) the specific replacers I want to keep - should it only rewrite the ones I want to change? Thank you!
I love this mod so much. The new textures look so much better, especially for the blamco mac n' cheese. I always disliked the vanilla game's cartoon lookin' ass texture.
Wonderful! Although I do feel a potted meat texture that calls it a "potted meat food product" (the real world meat...pastes I think they were trying to reference) would fit Fallout's questionable industrial foods theme a bit more than sardines.
I think it could stay a "fish product" but perhaps lose the type of fish it is. The picture filename is longneckcans - which ties it to the cannery you can visit, the logo on the original is perfect, BUT all it has is a logo. The cannery most likely processed fish pre-war. Post war, according to the quest, the contents of the cans are much less appetizing ;)
Best food retexture right now, also could you do raw food such as Brahmin meat and other creatures meats ? Also instead of the frontside appearing on both side, the backside should have nutrition value and other gimmicks.
While it looks good, I think you may have gone too modern with the nutritional value labels. If you ever revisit this work, a list of ingredients is all I would expect on 50's style packaging. The original art does the same, but I don't find the neatly formatted blocks of info when I look around for 50's packaging. (One could argue that Fallout is an alternate universe where the food regulations came about at a different time.)
I was recently looking at someone's screenshot of in-game food and found it didn't look as good as the one I'm used to playing, so I had a look in my mod list and noticed I'd added this so far back (way back on 29NOV15) that the game doesn't look the same without your mod - many thanks for your work!
As a side note, someone's gotten around to adding Twinkies for Fancy Lads and Craft Mac'n'Cheese for Blamco, but totally missed by adding Oreos for YumYum Deviled Eggs. Uh, not quite the same... XD
I really love these textures, although one little detail bothers me: All the printings are not only on the diffuse but also on the normal map, which makes them look 3D in game. I think it's not looking very realistic, as that's supposed to be just printing on a flat surface. I hope you get, what I'm talking about. Would you consider making an optional download with flat normals?
Edit: Here a screenshot to clarify what I'm talking about: https://dl.dropboxusercontent.com/u/27582178/ScreenShot1.png Due to the normals the letters get this "inset"-effect.
I see what you are saying. But in order to see the rips and tears properly you need a bit of depth. The normal maps are as flat as I could get without losing the rips and tears detail. My normal maps are no deeper than the vanilla ones. I will see about reworking some of the maps when I get a bit more time. Hopefully I can find a happy medium.
You can do this by creating a greyscale 'heightmap' version of the texture with which to generate your normal maps. That way you can keep all text and images 'flat' (i.e. make them all a flat tone of grey) while only applying relief (bump mapping) to for the surface of the packaging itself (which can overlap text and images as needed)!
Sorry if you already know this stuff, just sharing
49 comments
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Version 1.1 is Now Available
*Updated textures to look more washed out and faded
*Original version 1.0 is still available if you feel it better fits your game
+1
Also instead of the frontside appearing on both side, the backside should have nutrition value and other gimmicks.
As a side note, someone's gotten around to adding Twinkies for Fancy Lads and Craft Mac'n'Cheese for Blamco, but totally missed by adding Oreos for YumYum Deviled Eggs. Uh, not quite the same... XD
Endorsed!
Edit: Here a screenshot to clarify what I'm talking about:
https://dl.dropboxusercontent.com/u/27582178/ScreenShot1.png
Due to the normals the letters get this "inset"-effect.
I will see about reworking some of the maps when I get a bit more time. Hopefully I can find a happy medium.
You can do this by creating a greyscale 'heightmap' version of the texture with which to generate your normal maps. That way you can keep all text and images 'flat' (i.e. make them all a flat tone of grey) while only applying relief (bump mapping) to for the surface of the packaging itself (which can overlap text and images as needed)!
Sorry if you already know this stuff, just sharing
Thx tapioks