Summon Companions (and other misc. mods). By request.
Permissions and credits
Credits and distribution permission
Other user's assetsAll the assets in this file belong to the author, or are from free-to-use modder's resources
Upload permissionYou are not allowed to upload this file to other sites under any circumstances
Modification permissionYou must get permission from me before you are allowed to modify my files to improve it
Conversion permissionYou are not allowed to convert this file to work on other games under any circumstances
Asset use permissionYou must get permission from me before you are allowed to use any of the assets in this file
Asset use permission in mods/files that are being soldYou are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms
Asset use permission in mods/files that earn donation pointsYou must get permission to earn Donation Points for your mods if they use my assets
Console modding permissionThis mod won't work on consoles or would not be acceptable on Bethesda.net according to their rules
Author notes
This author has not provided any additional notes regarding file permissions
File credits
This author has not credited anyone else in this file
Donation Points system
Please log in to find out whether this mod is receiving Donation Points
Changelogs
Version 1.30
Ellen now points to correct RefID.
Removed quest safeties. You may now summon companions before knowing them.
Added Audrey, Birdie, Brutus, Fiona, Gabriel, G7-82, Haylen, Ivy, Liberty Prime, Nate, Nora, Owen, R4-04, Sarah, Shannon, Valkyrie, and Veronica.
Right now it includes a hototape ([Settings] Summon Companions Holotape) and an ingestible ((Device) Summon Companions Activator), which you can make under the Utility menu of the Chemlab Workbench. Either will allow you to summon all of your current companions, as well as other companions in the game. Also includes the Night Vision Mode that I personally use (optional).