Saw that a while back you mentioned making the option to remove the scarves in an update. Wondering if that was still in the works or if it is what it is. Either way,s till love the mod, has a permanent place in my load order, thank you for the work you did so far!
I don't look for much help, given how late this comment is coming, but has anyone figured out why the Rebel outfits don't seem to swap between Pipboy & Pippad models properly?
I saw the comment somewhere in here regarding a typo in the Pippad entry resulting in a bug, which I corrected in FO4Edit, but my issue is that I play with the default Pipboy and in 1st person, the "squished" left arm displays fine, but in 3rd person, it does not and there is a considerable amount of clipping with the Pipboy.
I have been over it and over it in FO4Edit and I cannot figure out why the Pipboy arm model doesn't display correctly on that outfit.
Yeah I just checked in FO4Edit and there's really no reason it should be clipping. The MA must've just forgot to make sure the Pip-Boy doesn't clip with the Rebel Outfit with Gear in third person. It's a shame since this issue is on my favorite outfit in the entire mod. Since I have no idea how to fix it, and the MA is probably never gonna come back, my only choice is to either wear a different outfit or just use the Pip-Pad instead.
i know this is old but i wanted to say thank you for saving mercenary pack, the wrist was so weird because it expected a pipboy to be there thought i was gonna have to drop it but you made a pip-pad version now it looks great again
I'm seeing a lot of complaints about AWKRC and Armorsmith Extended causing crashes. Has anybody here completed a game recently with those mods installed?
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I saw the comment somewhere in here regarding a typo in the Pippad entry resulting in a bug, which I corrected in FO4Edit, but my issue is that I play with the default Pipboy and in 1st person, the "squished" left arm displays fine, but in 3rd person, it does not and there is a considerable amount of clipping with the Pipboy.
I have been over it and over it in FO4Edit and I cannot figure out why the Pipboy arm model doesn't display correctly on that outfit.