Fallout 4

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Ak3nax

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Ak3nax

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48 comments

  1. justcallmedots
    justcallmedots
    • supporter
    • 22 kudos
    this mod touches companions and makes a mess with your saved game. I uninstalled it until a fix is done.
  2. chymista
    chymista
    • member
    • 15 kudos
    Hi, I have setup the workbench version. Can I save it now like with transfer settlement?
  3. moskit66
    moskit66
    • member
    • 1 kudos
    Is bug with dogmeat fixed ? - old version of mod rename dogmeat to french name
  4. Dragonflight
    Dragonflight
    • supporter
    • 7 kudos
    An issue I noticed today with the workshop-editable version of the mod. It bugged Codsworth on a new playthrough. I tried multiple restarts, and disabled stuff all over the place, and the only mod that caused it was the workshop version of the Harmony vault. When you first meet Codsworth, he just hovers there and ignores the player.
  5. rawkus1977
    rawkus1977
    • supporter
    • 8 kudos
    Very cool mod mate.

    A few small issues though, I'm using the 'Workbench' version, and even after the update companions will not move around the living area...even before I've built in there.
    Also, I use 'fallout4_move' for precise positioning of items and it doesn't seem to matter where I am in the main living area, wherever I click I get the I.D. (14012503)[EP].

    The two (small) issues may be related?

    Either way, endorsed because it's a very cool mod

    (Didn't want to put this in the 'bug' section just yet(might be an isolated case), but please do so if you think that's where it should be)
    1. Ak3nax
      Ak3nax
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      • 29 kudos

      Yes it was my first mod, there are some bugs and issues :/

      I have updated static and workbench version and I have modified navmesh.

      Thank you for your feedback
    2. rawkus1977
      rawkus1977
      • supporter
      • 8 kudos
      Thanks for the update man

      Honestly even with the previous issues...this still rated as one of the best player homes for me, so cool, and a sweet locale.
      I did however use the conquest mod to make the above ground area build-able, needed me some sweet defenses for a zombie mod I run

      Keep up the great work mate.
  6. Whitebaron119
    Whitebaron119
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    • 0 kudos
    For some reason this mod makes the information about my settlements (number of settlers, happiness, etc...) disappear on the map. I have also only found two doors (lake entrance and armory).
  7. AlisterX
    AlisterX
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    • 3 kudos
    Awesome, except inside the iris door, there's some kind of light that blinds me and turns my screen black when I look to the center of the room on the floor. I randomly click and disabled something.. it seemed to fix it for the most part.. dunno, might want to take a look at that.
    1. ReaperTai
      ReaperTai
      • supporter
      • 29 kudos
      Sounds like the void. It is what surrounds all interior cells. To see it usually means you have a opening to the outside somehwere.
    2. Ak3nax
      Ak3nax
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      • 29 kudos
      it's not the void but a problem with Institute rooms and objects. Institute is very enlightened and all rooms have a high color index mapping.
      I have set a minimum value but the glass reflections can't be changed. This is why the light becomes darker
    3. AlisterX
      AlisterX
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      • 3 kudos
      Its just so overwhelming my screen instantly goes completely black while looking into the room. Is it a bloom issue maybe? :O
  8. Fewzz
    Fewzz
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    • 2 kudos
    Now this is nice, great work!

    My only complaint is the exterior, id prefer a more hidden location, a hidden hatch etc and i dont like the location.
    Is it possible to make it that we can place a entrance to this vault anywhere we like, some other vaults have this ability, ie i could drop the hatch into Sanctuary.
  9. ReaperTai
    ReaperTai
    • supporter
    • 29 kudos
    Looks nice, will have to check it out.
    1. Ak3nax
      Ak3nax
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      • 29 kudos
      you're too kind ....
  10. Basil44
    Basil44
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    • 51 kudos
    can't use Workbench:
    "You need to clear the enemies from the location"
    I do not observe enemies
    1. Ak3nax
      Ak3nax
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      • 29 kudos
      I had that problem before..it's a game bug
      I'll try to find a solution...maybe a workbench for interior only but this option limits the home customisation
    2. Basil44
      Basil44
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      • 51 kudos
      maybe add some rad-cockroach or a ghoul, and tied to the Workbench?
    3. Ak3nax
      Ak3nax
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      • 29 kudos
      I don't think...workbenches are tied to the Settlements and by keywords, not enemies :/
      In the workbench script i removed "allowattack" but it's not sufficient...

      Workbench has "workbenchtypexterior" keyword. All enemies outside the bunker must be killed... or I could change the workbench type but as I already said, this option limits customisation

      I have updated workbench version...I changed some keywords and I added some options in the script
    4. kingofthesword
      kingofthesword
      • member
      • 2 kudos
      if you still get the problem maybe try the killall command while in the vault
    5. ReaperTai
      ReaperTai
      • supporter
      • 29 kudos
      It has to do with the workbench script and faction settings and trigger boxes. When set correctly it will not show that message. Will have to look again later for the right ones (at work at the moment).