An issue I noticed today with the workshop-editable version of the mod. It bugged Codsworth on a new playthrough. I tried multiple restarts, and disabled stuff all over the place, and the only mod that caused it was the workshop version of the Harmony vault. When you first meet Codsworth, he just hovers there and ignores the player.
A few small issues though, I'm using the 'Workbench' version, and even after the update companions will not move around the living area...even before I've built in there. Also, I use 'fallout4_move' for precise positioning of items and it doesn't seem to matter where I am in the main living area, wherever I click I get the I.D. (14012503)[EP].
The two (small) issues may be related?
Either way, endorsed because it's a very cool mod
(Didn't want to put this in the 'bug' section just yet(might be an isolated case), but please do so if you think that's where it should be)
Honestly even with the previous issues...this still rated as one of the best player homes for me, so cool, and a sweet locale. I did however use the conquest mod to make the above ground area build-able, needed me some sweet defenses for a zombie mod I run
For some reason this mod makes the information about my settlements (number of settlers, happiness, etc...) disappear on the map. I have also only found two doors (lake entrance and armory).
Awesome, except inside the iris door, there's some kind of light that blinds me and turns my screen black when I look to the center of the room on the floor. I randomly click and disabled something.. it seemed to fix it for the most part.. dunno, might want to take a look at that.
it's not the void but a problem with Institute rooms and objects. Institute is very enlightened and all rooms have a high color index mapping. I have set a minimum value but the glass reflections can't be changed. This is why the light becomes darker
My only complaint is the exterior, id prefer a more hidden location, a hidden hatch etc and i dont like the location. Is it possible to make it that we can place a entrance to this vault anywhere we like, some other vaults have this ability, ie i could drop the hatch into Sanctuary.
I had that problem before..it's a game bug I'll try to find a solution...maybe a workbench for interior only but this option limits the home customisation
I don't think...workbenches are tied to the Settlements and by keywords, not enemies :/ In the workbench script i removed "allowattack" but it's not sufficient...
Workbench has "workbenchtypexterior" keyword. All enemies outside the bunker must be killed... or I could change the workbench type but as I already said, this option limits customisation
I have updated workbench version...I changed some keywords and I added some options in the script
It has to do with the workbench script and faction settings and trigger boxes. When set correctly it will not show that message. Will have to look again later for the right ones (at work at the moment).
48 comments
A few small issues though, I'm using the 'Workbench' version, and even after the update companions will not move around the living area...even before I've built in there.
Also, I use 'fallout4_move' for precise positioning of items and it doesn't seem to matter where I am in the main living area, wherever I click I get the I.D. (14012503)[EP].
The two (small) issues may be related?
Either way, endorsed because it's a very cool mod
(Didn't want to put this in the 'bug' section just yet(might be an isolated case), but please do so if you think that's where it should be)
Yes it was my first mod, there are some bugs and issues :/
I have updated static and workbench version and I have modified navmesh.
Thank you for your feedback
Honestly even with the previous issues...this still rated as one of the best player homes for me, so cool, and a sweet locale.
I did however use the conquest mod to make the above ground area build-able, needed me some sweet defenses for a zombie mod I run
Keep up the great work mate.
I have set a minimum value but the glass reflections can't be changed. This is why the light becomes darker
My only complaint is the exterior, id prefer a more hidden location, a hidden hatch etc and i dont like the location.
Is it possible to make it that we can place a entrance to this vault anywhere we like, some other vaults have this ability, ie i could drop the hatch into Sanctuary.
"You need to clear the enemies from the location"
I do not observe enemies
I'll try to find a solution...maybe a workbench for interior only but this option limits the home customisation
In the workbench script i removed "allowattack" but it's not sufficient...
Workbench has "workbenchtypexterior" keyword. All enemies outside the bunker must be killed... or I could change the workbench type but as I already said, this option limits customisation
I have updated workbench version...I changed some keywords and I added some options in the script