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FX0x01 - WarDaddy - Navaro - shavkacagarikia - Covadonga - and other

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686 comments

  1. shavkacagarikia
    shavkacagarikia
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    NOTE: Just to clarify, this mod uses scripted reload from here: http://www.nexusmods.com/fallout4/mods/22896/?. It's new and the most stable bullet counted reload method out there and has almost no bugs.
  2. FX0x01
    FX0x01
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  3. StarFury2
    StarFury2
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    Played with this mod quite a while, but I had a strong feeling that this rifle is pretty inaccurate with iron sights, as I was missing the clear shots often.
    Bullet decal spread on a white wall from a medium distance seem to support this - accuracy is far worse than vanilla hunting rifle, even when Mosin is fully upgraded. Bullets almost never hit the aiming spot and decals seem to pile up on the up-right from the crosshair spot.
    I haven't tested it with scopes, as I personally have a thing for iron-sights.
    I tried the other rifle mod SVT-40 and have no such issues. Really love the awesome texture/modeling work on the Nagant otherwise.
    1. 23r0gaming
      23r0gaming
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      You're not the only one that's noticed. I've missed point-blank shots while sighted-in, both with ironsights and a scope. I mean, I get that the Mosin-Nagant doesn't exactly have a Mauser's tolerances, but this is still a rifle that should have no trouble hitting a man-sized target out to 30 meters even in the hands of an untrained conscript, never mind within knife-fighting range in the hands of a veteran soldier.
    2. tekmage
      tekmage
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      You can actually adjust accuracy in fo4edit to what you feel is right for the Mosin Nagant. If you need some help in this regard, just PM me.
  4. GeorgeCaldwell
    GeorgeCaldwell
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    I really hate when someone makes a weapon mod with no instructions on how to spawn it. Makes me never support it. And yes the mod is perfectly installed.
    1. HULKHOD3N
      HULKHOD3N
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      help mosin 4 weap

      Common sense. ^^
    2. GeorgeCaldwell
      GeorgeCaldwell
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      Add it to description. Common Sense.Sometimes help "name of weapon" 4 does not work with some mods.
    3. Crash7765
      Crash7765
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      and if your in survival, like me, console commands are disabled
    4. TimvorixosZN
      TimvorixosZN
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      stop hating and learn to do some supereasy stuff yourself
    5. 23r0gaming
      23r0gaming
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      Use another mod to enable the console then. You should be doing this anyway on the off-chance that the game bugs out and gets you stuck somewhere, because let's be honest, even if it's vastly more stable than its predecessors, it's still a Bethesda game, and modding it doesn't do the game's stability any favors.
  5. Maxmilian99
    Maxmilian99
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    a great weapon... would be better if the damage is nerfed (I could kill robots with one shot)... waiting for texture packs...
  6. Truesavage034
    Truesavage034
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    Crashes when I view it in the workbench
  7. NickSick398
    NickSick398
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    Gotta say, I love this weapon. I know this post isn't useful in any way, but it's a lot of fun using the rifle I practice with to survive the wasteland. It feels just as powerful as the real thing, though it doesn't jam or overheat nearly as much.
  8. NCArent
    NCArent
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    Great looking. Love the scripted reload.

    My only qualm is that it is ridiculously OP. A base damage of 90 puts it right behind the gauss rifle when it should be almost exactly equivalent to the hunting rifle for realism/immersion reasons.

    That's an easy fix in CK or FO4edit. I think I'll also make a .50 cal conversion receiver so it can be a 1:1 replacement for the hunting rifle.
  9. TacticalAce
    TacticalAce
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    This weapon either has errors or does not merge properly when trying to merge it with merge plugins can you please make an ESL version? Thanks
    1. DaCrapshot
      DaCrapshot
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      • 212 posts
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      has eroor in 3rd person reload property (form id)
  10. User_50028441
    User_50028441
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    youst a simple Question the mosin has 1 conflict with the chinese mauser pistol and if i overwrite one of them the guns look youst really broken
  11. SkoomaDrinker
    SkoomaDrinker
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    Great mod, but I would just like to ask if there is a chance of adding an iron sight zoom option as i prefer using the infantry variant.
    1. StarFury2
      StarFury2
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      I also have the same question. I love playing with iron sights, but with the zoom removed it's very to hard aim.
      Anybody knows any way of changing this manually?
    2. StarFury2
      StarFury2
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      OK, I found this way - you can add the zoom option by using FO4Edit. Here is the procedure:

      1. Download Fo4Edit from https://www.nexusmods.com/fallout4/mods/2737
      2. Extract and run FO4Edit.exe as an administrator. Bunch of .esm and esp files will show up in a pop-up window.
      3. Select only Mosin.esp (you can right click "select none" to deselect them all), click OK.
      4. After loading is finished Expand "Mosin.esp", expand "Zoom". Click on ZM_Mosin, properties will appear on the right.
      5. Accepting the warning message, change "FOV Mult" to value that suits you (I use 2.0).
      6. Ctrl+S, to save the file click OK.
      Run, the game and enjoy your iron sight!

  12. dubbinchick
    dubbinchick
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    This damn weapon mod is so damn beautiful.. The reload animation alone is god-like and then it fits well with the balance of fallout verse... Sure it's pew pew has a high one-nutt-one-rape ratio, but the slow reload and very limited magazine rounds just makes so much sense. 5 Nutt out of 5.
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