Fallout 4

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ryanfss

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ryanfss

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200 comments

  1. wysiwyg
    wysiwyg
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    Oh heck! Like it was mentioned a couple of years ago this really does contain some vanilla scripts which could definitely cause conflicts. The Archive utility let me just remove the scripts from the existing archive without repacking the whole thing so that's good.

    I was searching for clean barn textures and this has those options as additions so won't change existing barns in the world which is great. I didn't want to build a new barn that looked like it was 200 years old. The unbroken windows, walls without holes in them, extra stalls, hay floors, chicken coop, etc. are all great. I'll have to see if there are snapping issues that others have mentioned.

    Edit: There's also a pickup with tires which is invisible so all you see are the tires. :|
  2. deleted1841891
    deleted1841891
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    A good idea but the snap points are very shaky and it doesn't mesh with vanilla Barn or any-other structure parts well.
  3. Derwan
    Derwan
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    Why exactly does this mod include vanilla scripts, as well as SMM scripts?
  4. FlufNanachi
    FlufNanachi
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    Crossbeams seem to be interfering with npc navmeshing? Almost acts like a wall and npcs can't seem to navigate under them. Anyone else experiencing this?
  5. abborre
    abborre
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    Kind of hoping someone will make a patch for this and the Clean Barns mod, I think you would just have to change some material paths in the mesh files.
  6. NeuBleu
    NeuBleu
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    I have made a discovery that might help some of you that cannot get this mod to show up in the build menu.

    I like using WorkShop Framework so I can use Workshop Plus. Flying around just makes building so much easier. However, I checked on Settlement Menu Manager page and found out that if WSFR is installed, SMM won't check the build menu because WSFR now does this. What has happened is that any mod that requires SMM won't show up in the build menu. I tested this with two such mods so far and the both showed up as usual in a playthrough w/o WSFR. I believe this might be a recent change since Barn Additions was showing in my SS2 playthroughs previously.
    1. teridactyl
      teridactyl
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      What version of WSFW are you running? I have SMM, WSFW 2.0.11 (the most recent version as of this post), and this mod, and all are showing up just fine. In fact, all the mods I have that require SMM are working fine. I'm assuming you ran the menu rescue feature in the SMM holotape, as well as put this mod below SMM in your load order?
  7. NeuBleu
    NeuBleu
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    I've using this mod for quite a while now, in several playthroughs, but now, all of sudden with a new playthrough, it simply won't show up in the build menu. I also have WSFR installed and SMM installed, as usual. I crafted a SMM holotape and ran it, with no luck. I uninstalled and reinstalled Barn additions, still no luck. Any ideas?
  8. Fowven
    Fowven
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    Any way to get just the 3D model of the chicken coop (with textures)?
  9. deleted9060408
    deleted9060408
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    Just to let you know, one of your bare wood structures appears to be painted red still.

    Structures>Barn Additions>Barn Walls>Bare Walls>Main Walls Bare> BA_MAIN FRONT01 HAYLOFT


    Also, one slight request if you do not mind, when it comes to the planters, could you change the build requirements to match that they are? By that, I mean if the planters has 4 carrots, have the building require 4 carrots and have the food output to match.

    Like, for instance, if you wanted to build a planter for 2 Mutfruit Trees, it would require 2 Mutfruit Trees, 1 fertilizer, and some wood or steel to make the frame of the planter. Just doesn't seem right being able to plant stuff I don't even have to plant.
    1. MortisVenunum
      MortisVenunum
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      • 20 kudos
      Same problem, materialswap work with green and white option , in workshop menu , S.M.M work to.
      but not with PierShacksSiding03TwoWide_d.DDS
      PierShacksSiding03TwoWideColorSwap.BGSM (red) to (PierShacksSiding03TwoWide.BGSM (bare)
      "Bare" remains Red? with your last update "Barn additions"
      only with BA_MainWallFront01_HayLoft,
      the other objects are recolored !

      How i am curious , I watch how it works ! swap material and I learn a lot with your mod, curious to know the problem

      The mod is excellent, like your other mods, thanks
  10. Ravendos77
    Ravendos77
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    I was just searching for one half piece of wall that I think lack from the base dlc and what do I find ?? an amazing very complete and wonderful mod !! I'm so happy T.T. Thank you !