Oh heck! Like it was mentioned a couple of years ago this really does contain some vanilla scripts which could definitely cause conflicts. The Archive utility let me just remove the scripts from the existing archive without repacking the whole thing so that's good.
I was searching for clean barn textures and this has those options as additions so won't change existing barns in the world which is great. I didn't want to build a new barn that looked like it was 200 years old. The unbroken windows, walls without holes in them, extra stalls, hay floors, chicken coop, etc. are all great. I'll have to see if there are snapping issues that others have mentioned.
Edit: There's also a pickup with tires which is invisible so all you see are the tires. :|
Crossbeams seem to be interfering with npc navmeshing? Almost acts like a wall and npcs can't seem to navigate under them. Anyone else experiencing this?
Kind of hoping someone will make a patch for this and the Clean Barns mod, I think you would just have to change some material paths in the mesh files.
I have made a discovery that might help some of you that cannot get this mod to show up in the build menu.
I like using WorkShop Framework so I can use Workshop Plus. Flying around just makes building so much easier. However, I checked on Settlement Menu Manager page and found out that if WSFR is installed, SMM won't check the build menu because WSFR now does this. What has happened is that any mod that requires SMM won't show up in the build menu. I tested this with two such mods so far and the both showed up as usual in a playthrough w/o WSFR. I believe this might be a recent change since Barn Additions was showing in my SS2 playthroughs previously.
What version of WSFW are you running? I have SMM, WSFW 2.0.11 (the most recent version as of this post), and this mod, and all are showing up just fine. In fact, all the mods I have that require SMM are working fine. I'm assuming you ran the menu rescue feature in the SMM holotape, as well as put this mod below SMM in your load order?
I've using this mod for quite a while now, in several playthroughs, but now, all of sudden with a new playthrough, it simply won't show up in the build menu. I also have WSFR installed and SMM installed, as usual. I crafted a SMM holotape and ran it, with no luck. I uninstalled and reinstalled Barn additions, still no luck. Any ideas?
Also, one slight request if you do not mind, when it comes to the planters, could you change the build requirements to match that they are? By that, I mean if the planters has 4 carrots, have the building require 4 carrots and have the food output to match.
Like, for instance, if you wanted to build a planter for 2 Mutfruit Trees, it would require 2 Mutfruit Trees, 1 fertilizer, and some wood or steel to make the frame of the planter. Just doesn't seem right being able to plant stuff I don't even have to plant.
Same problem, materialswap work with green and white option , in workshop menu , S.M.M work to. but not with PierShacksSiding03TwoWide_d.DDS PierShacksSiding03TwoWideColorSwap.BGSM (red) to (PierShacksSiding03TwoWide.BGSM (bare) "Bare" remains Red? with your last update "Barn additions" only with BA_MainWallFront01_HayLoft, the other objects are recolored !
How i am curious , I watch how it works ! swap material and I learn a lot with your mod, curious to know the problem
The mod is excellent, like your other mods, thanks
I was just searching for one half piece of wall that I think lack from the base dlc and what do I find ?? an amazing very complete and wonderful mod !! I'm so happy T.T. Thank you !
200 comments
I was searching for clean barn textures and this has those options as additions so won't change existing barns in the world which is great. I didn't want to build a new barn that looked like it was 200 years old. The unbroken windows, walls without holes in them, extra stalls, hay floors, chicken coop, etc. are all great. I'll have to see if there are snapping issues that others have mentioned.
Edit: There's also a pickup with tires which is invisible so all you see are the tires. :|
I like using WorkShop Framework so I can use Workshop Plus. Flying around just makes building so much easier. However, I checked on Settlement Menu Manager page and found out that if WSFR is installed, SMM won't check the build menu because WSFR now does this. What has happened is that any mod that requires SMM won't show up in the build menu. I tested this with two such mods so far and the both showed up as usual in a playthrough w/o WSFR. I believe this might be a recent change since Barn Additions was showing in my SS2 playthroughs previously.
Structures>Barn Additions>Barn Walls>Bare Walls>Main Walls Bare> BA_MAIN FRONT01 HAYLOFT
Also, one slight request if you do not mind, when it comes to the planters, could you change the build requirements to match that they are? By that, I mean if the planters has 4 carrots, have the building require 4 carrots and have the food output to match.
Like, for instance, if you wanted to build a planter for 2 Mutfruit Trees, it would require 2 Mutfruit Trees, 1 fertilizer, and some wood or steel to make the frame of the planter. Just doesn't seem right being able to plant stuff I don't even have to plant.
but not with PierShacksSiding03TwoWide_d.DDS
PierShacksSiding03TwoWideColorSwap.BGSM (red) to (PierShacksSiding03TwoWide.BGSM (bare)
"Bare" remains Red? with your last update "Barn additions"
only with BA_MainWallFront01_HayLoft,
the other objects are recolored !
How i am curious , I watch how it works ! swap material and I learn a lot with your mod, curious to know the problem
The mod is excellent, like your other mods, thanks